To be honest after all of this research I think the damage modeling is not currently capable of doing justice to the kinds of hi speed shrapnel damage cuased by the 30mm Mineshell and high temps with preassure wave. And when eventualy it does, I hope Hitech finally locks all aircraft with motor mounted cannon to the airscrew shaft line and forces everyone to shoot from 0 incidence from the airscrew line rather than allowing you to average the drop across the first 250 yards.
That up tilt inside of the engine lets you describe your kill zone rather than having to learn to shoot to a static kill zone described by the limitations of the cannon to engine mounting.
I agree it would be more relevent to have each aircraft convergence setting set to 100% realism. But that would not really matter in AH, the player would adjust for it and the result would be essentially the same.
As for realistic dmg of a tater whacking your aircraft, I have no idea, but it feels right. Smacking fuselage of an aircraft with several rounds and no kill seems to make sense to me overall. (sure you might break a ton of stuff...but is the plane flyable?) and hitting a wing usually results in the wing saying goodbye to the air frame. This makes sense overal, is it perfect...prolly not, but its close.
I suspect the problem is that a 30mm is viewed as a one shot kill period. weapon. It isnt, it never pretended to be either.
So yes, if you smack an enemy with a tater it will prolly die with one hit, thats true. Nothing says it's supposed to do that 100% of the time though, and history will agree with that idea.