Morfeind,
Thanks, it's what I thought. I was hoping to find out what the key combo rules were for the keyboard mapper or if they followed the Windows convention of a modifier key then a second key only.
Shift_xx
Ctrl_xx
Alt_xx
Or if it was convention insensative, though I may be answering this myself since the game uses DirectX to interface with the OS.
I was hoping it would allow things like Alt_F1_2, but, I think 3 keys creates a null character in windows or something like that.
I will see what happens with the following:
Mode1 = STICK_STICK_1,CTRL,KEY_LEFT_ARROW
Mode2 = STICK_STICK_2,CTRL,KEY_UP_ARROW
Mode3 = STICK_STICK_3,CTRL,KEY_RIGH_TARROW
Mode4 = STICK_STICK_4,CTRL,KEY_DOWN_ARROW
Since the key mapper application in the game wrote this to the (Global.kmp) file for Mode3 I wonder if it won't call the Mode3 function through the keyboard:
STICK_STICK_3,CTRL,KEY_RIGH_TARROW <----I hope (righ_tarrow) is not a bug.
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Update: Good News, it dosen't care. It switches to Mode3 and out just fine.