Author Topic: Trinity map  (Read 3334 times)

Offline RTHolmes

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Re: Trinity map
« Reply #30 on: March 27, 2012, 05:29:07 PM »
nailed it :aok

all those mountains are there to protect TT, which is never used (although the GVers apparently like this map for the other bases), and they kill the air/combined part of the game.
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Offline Babalonian

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Re: Trinity map
« Reply #31 on: March 27, 2012, 06:35:21 PM »
Rotate, please, after a full day or two, if you could ever so kindly, HTCs.   :pray

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« Last Edit: March 27, 2012, 06:41:20 PM by Babalonian »
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Offline truss51

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Re: Trinity map
« Reply #32 on: March 27, 2012, 06:51:56 PM »
We should have a poll for Best/Worst maps. Give the least liked less weighting in rotation.
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Offline uptown

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Re: Trinity map
« Reply #33 on: March 27, 2012, 07:32:35 PM »
I hate all the maps but one.....Baltic. It doesn't last long though especially when the big squads start rolling up the bases.
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Offline SmokinLoon

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Re: Trinity map
« Reply #34 on: March 28, 2012, 08:13:09 AM »
In response to Greebo's point about editing maps-  Are the authors of the maps the only ones able to edit the maps in question?

Because if HTC will accept maps currently in the rotation that have been edited in manners that only alter altitudes of mountains/hill and gv spawn points, then I say we enlist the help of a few map editors and get the job done.

FIRST... we fix V135 spawn point.  THEN, we lower the altitudes of the mountains to 8-10k.  Thirdly, we double check the rest of the gv spawn points and edit them as needed due to the changes in altitude.  Forth, we raise the mountains around TT back up to 20k+.

BAM!  Map "improved".    :D
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Offline Greebo

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Re: Trinity map
« Reply #35 on: March 28, 2012, 08:24:49 AM »
Only HTC or the original author would be able to alter an existing map. The author would have to resubmit the edited map to HTC for approval. The problem with MA maps is that HTC absolutely can't afford them to be buggy or worse still, crash the server. This is why it takes so long to get new MA terrains approved, they have to go through the whole thing checking for bugs.

My suggestion of altering Trinity's overall terrain height is quick to do and more importantly shouldn't be able to introduce any new bugs. However if you start reshaping the terrain in the TE; raising the TT mountains etc then you run the risk of bugs getting into the terrain. For instance, airfields or water on sloping terrain, mountains at the end of runways, SPs on sheer drops. All of this would have to be rechecked, which makes it less likely HTC would have the time to do it.

Offline Wayout

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Re: Trinity map
« Reply #36 on: March 28, 2012, 10:30:01 AM »

Trinity map  :aok :aok :aok

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Offline PFactorDave

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Re: Trinity map
« Reply #37 on: March 28, 2012, 11:57:52 AM »
Map is terrible.  How many days has it been up now with virtually no change.  It forces hordes to become even bigger. 

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Offline Lusche

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Re: Trinity map
« Reply #38 on: March 28, 2012, 12:02:20 PM »
Map is terrible.  How many days has it been up now with virtually no change.  It forces hordes to become even bigger.  

Not trying to speak for Trinity, but there had been a lot of change during the last few days. Huge parts of territory in all countries had been conquered and lost again, often severeal times.
But as noted before, when the map comes up, or the lost territories have been recaptured and the countries are basically back to start, it's quite... dull.

But the real shame is: It hadn't always been that way. Years ago before the Great Split you could always go to tank town, where countless tanks of all 3 sides where mixing it up 24/7....  :(
« Last Edit: March 28, 2012, 12:04:24 PM by Lusche »
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Offline Citabria

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Re: Trinity map
« Reply #39 on: March 28, 2012, 01:32:05 PM »
the only reason there was a trinity tank town was ah had no ground clutter so a city was made to add clutter and the tanks all played there.

now the clutter is so thick there are no open areas. open terrain is almost sought after now and there is no reason to go looking for clutter and no reason to fight in the irelevant trinity tank town.

and the ground war has changed in that many gver's are looking for a place where there is an air war raging above so they can shoot at it with wirbles.

its why i like setups where the biggest combined arms conflagration is possible. it creates oportunities for all the chess pieces to interact. tanks vs tanks vs jabos vs wirbles vs furballers vs bombers etc.

there is a movie called we were soldiers where the resupply helos are flying into the warzone... its a scene I love to see when playing in ah and there are a few places where this level of intensity and stacked fighting is seen.



« Last Edit: March 28, 2012, 01:44:07 PM by Citabria »
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Offline Shuffler

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Re: Trinity map
« Reply #40 on: March 28, 2012, 02:46:45 PM »
I think I am flying Knights lately.... in any case they claim to have the highest class hordes in the business.


Awhile back the Rooks said they have the hottest hordes.


I also remember when on the Bishops that they said "me no hor.... not even fo fi dolla".   :D
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Online The Fugitive

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Re: Trinity map
« Reply #41 on: March 28, 2012, 03:42:04 PM »
the only reason there was a trinity tank town was ah had no ground clutter so a city was made to add clutter and the tanks all played there.

now the clutter is so thick there are no open areas. open terrain is almost sought after now and there is no reason to go looking for clutter and no reason to fight in the irelevant trinity tank town.

Tank town turned into a dust bowl long before clutter showed up.

Quote
and the ground war has changed in that many gver's are looking for a place where there is an air war raging above so they can shoot at it with wirbles.

The ground war has changed, but it's not because it's looking for more action from the sky. The complete opposite really. How often do you see threads on the boards looking for arenas for tanks only? Every couple of weeks there is a new one because they are tired of getting bombed by everyone. And why do they get bombed by everyone? Because no want wants to drive a whirbl or osty.


Quote
its why i like setups where the biggest combined arms conflagration is possible. it creates oportunities for all the chess pieces to interact. tanks vs tanks vs jabos vs wirbles vs furballers vs bombers etc.

there is a movie called we were soldiers where the resupply helos are flying into the warzone... its a scene I love to see when playing in ah and there are a few places where this level of intensity and stacked fighting is seen.


You may like it like that, but todays players do not. They like places like V135 on Trinity where they can park a tank and pick off spawning tanks easily. Tank town sucks because there are too many spawn points to cover and the spawners can break out and flank the spawn campers. Other spawns suck because its too easy for jabos to roll in and pick up quick easy kills.

Todays palyers don't want to work for the kills, they just want to add them up as quickly as possible. Training is too hard, learning to fight is too hard, driving and shooting at the same time way over most of their heads...as most of the shots would be.  :D It is not about the fights any more, its about how many kills you can get and how many bases you can grab with out fighting for them.

Offline PFactorDave

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Re: Trinity map
« Reply #42 on: March 28, 2012, 05:06:13 PM »
Tank town turned into a dust bowl long before clutter showed up.

The ground war has changed, but it's not because it's looking for more action from the sky. The complete opposite really. How often do you see threads on the boards looking for arenas for tanks only? Every couple of weeks there is a new one because they are tired of getting bombed by everyone. And why do they get bombed by everyone? Because no want wants to drive a whirbl or osty.


You may like it like that, but todays players do not. They like places like V135 on Trinity where they can park a tank and pick off spawning tanks easily. Tank town sucks because there are too many spawn points to cover and the spawners can break out and flank the spawn campers. Other spawns suck because its too easy for jabos to roll in and pick up quick easy kills.

Todays palyers don't want to work for the kills, they just want to add them up as quickly as possible. Training is too hard, learning to fight is too hard, driving and shooting at the same time way over most of their heads...as most of the shots would be.  :D It is not about the fights any more, its about how many kills you can get and how many bases you can grab with out fighting for them.

Agree 100%

I spent some time over the 135 area today.  At any given time there was 20+ guys camping the spawns where maybe 4 or 5 guys were upping tanks over and over.  Neither side ever seemed to attempt to take any ground.  I killed the guys coming over in low lancstukas, even though I seriously considered letting them carpet the area.

I did have one really fun fight with CobraJet, my Ki84 vs his F4U.   :salute  Was a fun fight!

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Offline bj229r

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Re: Trinity map
« Reply #43 on: March 28, 2012, 06:12:19 PM »
The tank town on Trinity in AH1 invariably had an inSANE amount of people.....(ESP when you take into account the trench-warefare that the mountains caused) I was most bummed when it didn't make the cut to the new graphics engine, and even more so when it finally came back, and TT is a ghost town.

 Glad FesterMA is coming back, was gonna make a wish-post for that......the map has something for everybody. Fester probably has a better grasp of the human behavior in the game than anyone :salute
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Offline Citabria

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Re: Trinity map
« Reply #44 on: March 28, 2012, 07:28:44 PM »
players settle for the camp.

but what is truly irresistable is being in the middle of a huge war.

being in a massive battle changes the players mentality on what risks they are willing to take. the camper takes no risks. the player in the middle of a massive battle is willing to risk being bombed or knocked out by an enemy tank or plane just to fight in that battle when it is elevated to such a level that all this stuff can be happening without the player feeling outnumbered or overwhelmed on either side.

the balance is easily tipped in either direction but by setting up bases or maps in a certain way it is possible to instigate such cataclysmic total war battles that are more common.

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