the only reason there was a trinity tank town was ah had no ground clutter so a city was made to add clutter and the tanks all played there.
now the clutter is so thick there are no open areas. open terrain is almost sought after now and there is no reason to go looking for clutter and no reason to fight in the irelevant trinity tank town.
Tank town turned into a dust bowl long before clutter showed up.
and the ground war has changed in that many gver's are looking for a place where there is an air war raging above so they can shoot at it with wirbles.
The ground war has changed, but it's not because it's looking for more action from the sky. The complete opposite really. How often do you see threads on the boards looking for arenas for tanks only? Every couple of weeks there is a new one because they are tired of getting bombed by everyone. And why do they get bombed by everyone? Because no want wants to drive a whirbl or osty.
its why i like setups where the biggest combined arms conflagration is possible. it creates oportunities for all the chess pieces to interact. tanks vs tanks vs jabos vs wirbles vs furballers vs bombers etc.
there is a movie called we were soldiers where the resupply helos are flying into the warzone... its a scene I love to see when playing in ah and there are a few places where this level of intensity and stacked fighting is seen.
You may like it like that, but todays players do not. They like places like V135 on Trinity where they can park a tank and pick off spawning tanks easily. Tank town sucks because there are too many spawn points to cover and the spawners can break out and flank the spawn campers. Other spawns suck because its too easy for jabos to roll in and pick up quick easy kills.
Todays palyers don't want to work for the kills, they just want to add them up as quickly as possible. Training is too hard, learning to fight is too hard, driving and shooting at the same time way over most of their heads...as most of the shots would be.

It is not about the fights any more, its about how many kills you can get and how many bases you can grab with out fighting for them.