Author Topic: Horde Countering Tactics  (Read 1653 times)

Offline Bruv119

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Re: Horde Countering Tactics
« Reply #15 on: April 01, 2012, 01:27:52 AM »
some very good suggestions here slade,  

I always go to the source of the problem.   If they have an M3 spawn with troops up your basically screwed unless you have an adjoining vehicle spawn and you can kill/slow down their troops.  

If they do not have an m3 spawn any horde is beatable with the 262 hunting the goons.  

If you have the luxury of a few trusted wingmen the Tempest / P51 (any other fast fighter)  can try and intercept early.  By early I mean before they get the chance to drop all the hangars.  By taking the fight to the enemy you slow them down and occupy their forces, we did this well last night but several other rooks helped man the fort as it were, whilst we raped and pillaged.  

As an individual you are pretty much powerless to stop it unless you can get one step ahead and read the map, by making educated guesses as to where they will go next you can look forward to several conversations in white text with the mission organisers  ;)

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Offline TequilaChaser

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Re: Horde Countering Tactics
« Reply #16 on: April 01, 2012, 01:28:36 AM »
fly with at least 2 wingmen, keep your altitude, make sure you always work as a team to eliminate any bandits that come in co-alt or higher, and basically just pick/rope/pick/rope repeat until you're out of ammo or fuel

This ^    like coombz suggest......... get with a couple or few wingmen/players and do not go right at the horde itself (note: unless you can get to them as they are taking off from their own field )

fly past the initial incoming gaggle and  fly towards the base the horde is working out of

next set up on the outskirts of the radar circle of said enemy field and swat them down as they are grabbing alt....... keep the high ground and don't get crazy and lose your head

stay with your plan of counter attack...... they will eventually give up and move to another field

you then all can go land your lil lemming hordly scalps.......

what most do is try to take off and fly directly to the first incoming horde or large group...... not giving any thought as to alt disadvantage or what not.......... in doing so these type players get angry and come to the boards fussying about hordes....

my take on it anyways......

just have fun


TC
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Offline Bruv119

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Re: Horde Countering Tactics
« Reply #17 on: April 01, 2012, 02:11:01 AM »
slade I'm sure your version of events is different to mine but I will share my AAR so you do not think of me negatively.  

We looked at the map and A5 / A219 is a bit of a dud fight.  The distance is too great and the defenders at A5 have the luxury of a 5k base one grid back.   Even if Rooks did get a partial cap they wouldn't have been able to seal the deal without a troop spawn.  

So to liven things up and advance our "score"  as you put it  ;)   we did a commando raid into A4 that dr7 eventually made 14 kills out of camping/defending the spawn in a panther.  I was en-route in a mossie around the same time as Tilt single handedly destroyed 75% of town in his M4.  I killed A4 dar and then de-acked 7 out of 8 guns in town.   I took a pilot wound 1st pass but no other damage, this enabled me to get 5 kills that were trying un-successfully to bomb tilt in between black outs.   A typh x2,  la7x2 and stuka.  The typhoon eventually HOed me to death and my pilot was going to be a goner anyway.

After chatting to some other squaddies to see if we were likely to get some troops going we found that they were porked at v218.  Not to be deterred the British stiff upper lip kicked in and we took a 10 minute tea break to re-supply v218.

Meanwhile dr7 was still being a menace parked up in the spawn so I rolled a Tempest and 2x 500lbs (I did have to fly 2 grids to get there and this took another 10 minutes to get to target).  Airbull, mike and cobrajet were trying to evade dr7's panther on the ground and tilt/bully managed to rush clear after dying quite a few times.  

When I got there 2 sets of buffs were flying around aimlessly,  popason (i think he was trying to land?) and another I didn't get the chance to kill.   I ignored them and dr7 as I had to get the flag white.   Dropped eggs on town then made one strafing pass that made the flag pop.   Popason was within range of our m3s so I killed two of his planes to deter him and killed an la7 and typh again near the field.   Troops got in and the thing all popped within about one minute of capture.

Cobrajet was getting a little hot under the collar that he didn't manage to smoke dr7 out of his nest, so I re-armed to get my eggs back but unfortunately dr7 was quick witted enough to chance a landing, as we were too far away for him not to take a death so he managed to get out ok!    :joystick:

The next run we went down to A6 to start a fight/furball but the only enemy that upped were poor pilots and cptdell's tank was treated to an air show spectacular, in which he gave us a running commentary and we delivered him fireworks.   Went back to A4 to land.  A5 / A219 was still full dar bars and it seemed nits did not want to react so we came east.    Twinboom was pretending to be an enemy plane by spraying rounds at me and giving me check 6's when I called your high hurricane in the clouds.  He broke off and disappeared leaving me to fight you all alone in my Tempest.

Admittedly  you saw me late (SA?) and did a lazy immelmann merge whilst slow.   I went up after you and yanked it in behind.   It appeared you panicked in my haste and we went around for one turning circle slow enough for me to crank out all my flaps.   When you saw I was still very much behind you, you dove away whilst bunting and I broke off to find some easier targets.    I can't remember whether I finished you in the ack a few minutes later or twinboom did but your comments were directed at my tempest for vulching?  

You could have kept your height and out turned me, I would have been forced to dis -engage once I had lost the upper hand by stepping out of the fight this ultimately led to yours and A5 's demise.   With all the other Rooks piling in and an airfield with M3's much closer to A5 it was soon lost to the horde.  

This story is just another 2 hours in the life of a toon pilot.  This happens every day on every country.     :salute

I rarely vulch if the ack is full up at any field.

« Last Edit: April 01, 2012, 02:14:43 AM by Bruv119 »
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Offline Bruv119

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Re: Horde Countering Tactics
« Reply #18 on: April 01, 2012, 02:17:07 AM »
In short If DR7 was asking for help  on country and he had one or two more defenders to assist all of that wouldn't have taken place.  

On paper it was roughly 5vs5  but we had to fly 2 grids to get any air support.   Our 5 all knew what we set out to do even though it was planned on the fly.    Only DR7 and the typh/la showed any signs of knowing what was happening.   Any dallas or joker style run would be a completely different prospect to defend against.
« Last Edit: April 01, 2012, 02:46:44 AM by Bruv119 »
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Offline zack1234

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Re: Horde Countering Tactics
« Reply #19 on: April 01, 2012, 05:40:57 AM »
Knights had two sets of hordes it was "Brilliant" we had a B26 raid in our base i got six kills :x 

Cr was jumping about and shouting he cleared my six i came back and rejoined and then we all ran way :x

My engine broke and i had to ditch  :rofl

Bruv we love you by the way, in a manly way though :old:

 :rofl
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Offline Rob52240

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Re: Horde Countering Tactics
« Reply #20 on: April 01, 2012, 06:51:07 AM »
Some of these suggestions can be highly effective.

Knowing field layouts can pay huge dividends.
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Offline Midway

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Re: Horde Countering Tactics
« Reply #21 on: April 01, 2012, 07:08:38 AM »
slade I'm sure your version of events is different to mine but I will share my AAR so you do not think of me negatively.  

We looked at the map and A5 / A219 is a bit of a dud fight.  The distance is too great and the defenders at A5 have the luxury of a 5k base one grid back.   Even if Rooks did get a partial cap they wouldn't have been able to seal the deal without a troop spawn.  

So to liven things up and advance our "score"  as you put it  ;)   we did a commando raid into A4 that dr7 eventually made 14 kills out of camping/defending the spawn in a panther.  I was en-route in a mossie around the same time as Tilt single handedly destroyed 75% of town in his M4.  I killed A4 dar and then de-acked 7 out of 8 guns in town.   I took a pilot wound 1st pass but no other damage, this enabled me to get 5 kills that were trying un-successfully to bomb tilt in between black outs.   A typh x2,  la7x2 and stuka.  The typhoon eventually HOed me to death and my pilot was going to be a goner anyway.

After chatting to some other squaddies to see if we were likely to get some troops going we found that they were porked at v218.  Not to be deterred the British stiff upper lip kicked in and we took a 10 minute tea break to re-supply v218.

Meanwhile dr7 was still being a menace parked up in the spawn so I rolled a Tempest and 2x 500lbs (I did have to fly 2 grids to get there and this took another 10 minutes to get to target).  Airbull, mike and cobrajet were trying to evade dr7's panther on the ground and tilt/bully managed to rush clear after dying quite a few times.  

When I got there 2 sets of buffs were flying around aimlessly,  popason (i think he was trying to land?) and another I didn't get the chance to kill.   I ignored them and dr7 as I had to get the flag white.   Dropped eggs on town then made one strafing pass that made the flag pop.   Popason was within range of our m3s so I killed two of his planes to deter him and killed an la7 and typh again near the field.   Troops got in and the thing all popped within about one minute of capture.

Cobrajet was getting a little hot under the collar that he didn't manage to smoke dr7 out of his nest, so I re-armed to get my eggs back but unfortunately dr7 was quick witted enough to chance a landing, as we were too far away for him not to take a death so he managed to get out ok!    :joystick:

The next run we went down to A6 to start a fight/furball but the only enemy that upped were poor pilots and cptdell's tank was treated to an air show spectacular, in which he gave us a running commentary and we delivered him fireworks.   Went back to A4 to land.  A5 / A219 was still full dar bars and it seemed nits did not want to react so we came east.    Twinboom was pretending to be an enemy plane by spraying rounds at me and giving me check 6's when I called your high hurricane in the clouds.  He broke off and disappeared leaving me to fight you all alone in my Tempest.

Admittedly  you saw me late (SA?) and did a lazy immelmann merge whilst slow.   I went up after you and yanked it in behind.   It appeared you panicked in my haste and we went around for one turning circle slow enough for me to crank out all my flaps.   When you saw I was still very much behind you, you dove away whilst bunting and I broke off to find some easier targets.    I can't remember whether I finished you in the ack a few minutes later or twinboom did but your comments were directed at my tempest for vulching?  

You could have kept your height and out turned me, I would have been forced to dis -engage once I had lost the upper hand by stepping out of the fight this ultimately led to yours and A5 's demise.   With all the other Rooks piling in and an airfield with M3's much closer to A5 it was soon lost to the horde.  

This story is just another 2 hours in the life of a toon pilot.  This happens every day on every country.     :salute

I rarely vulch if the ack is full up at any field.



 :O Another intriguing chapter in the storybook of my bestest FPH.  Such drama, action, intelligence and prowess!  Thank you for allowing me to enjoy this adventure with you!  Reading short stories like this is most enjoyable.

  :old: To all the kids out there..... ---> reading <--- is fun and educational.    Read more..... Read more indeed.

 :salute Bruv119  :rock .....  :rock indeed.


Edit: Did I mention teamwork?   The success of The Few's teamwork vs opposing enemy's just again shows why The Few is the BEST squad in Aces High on my scale.  The best indeed.    :rock :rock :rock :salute
« Last Edit: April 01, 2012, 07:28:35 AM by Midway »


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Offline Slade

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Re: Horde Countering Tactics
« Reply #22 on: April 01, 2012, 07:18:35 AM »
Bruv nice posts.

Again, this was something I have wanted feedback on for a while.   It was not spawned by my very feeble attempts to down your Tempest at the event and time you are referring to.  Sorry for my comments on 200.

Thanks for sharing the detail of how you examine the map strategically.  Sometimes I look at a map and if a base is not under attack yet I think "where would I attack if I were them".  Country channel speculation also streams.

Rock on!  :salute
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Offline Bruv119

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Re: Horde Countering Tactics
« Reply #23 on: April 01, 2012, 07:28:17 AM »
apology accepted.   

I do grow tired of people attacking me for no warranted reason maybe it is all Midway's fault for alienating the masses (A bridge too far?).   

I would hate to turn 200 off but if it is effecting me then I will do the same thing as I advise others to do if they feel the same way and that is to switch it off.

To get one step ahead you have to put yourself in their shoes,  I can read dallas like an open book when he gets going and we have some good banter with it.   Usually consisting of telling me to go back to school   :lol.   
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Offline Midway

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Re: Horde Countering Tactics
« Reply #24 on: April 01, 2012, 07:41:18 AM »
apology accepted.  

I do grow tired of people attacking me for no warranted reason maybe it is all Midway's fault for alienating the masses (A bridge too far?).  

I would hate to turn 200 off but if it is effecting me then I will do the same thing as I advise others to do if they feel the same way and that is to switch it off.

To get one step ahead you have to put yourself in their shoes,  I can read dallas like an open book when he gets going and we have some good banter with it.   Usually consisting of telling me to go back to school   :lol.  

It must be tough being among AH gods, people always trying to challenge the awesomeness of your skills.  But I'm sure the rewards are worth the challenges.  May I be among you in the distant future.... May I be among you indeed.   :cheers:   :pray   :salute


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Offline Daddkev

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Re: Horde Countering Tactics
« Reply #25 on: April 01, 2012, 10:34:32 AM »
 :rofl :rofl :rofl :rofl Dang Middy, you got some mad sucktion to be locked on to that ankle!  :salute :salute :salute
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Offline Butcher

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Re: Horde Countering Tactics
« Reply #26 on: April 01, 2012, 10:37:09 AM »
Pair of 262's work quite fine if there are no M3s available.
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Offline wil3ur

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Re: Horde Countering Tactics
« Reply #27 on: April 01, 2012, 10:57:36 AM »
Did a 262 run with the Top Gun guys here yesterday for some base defense.  Due to numbers, eventually two bases fell... but not before we racked up 43 Kills landed between 4 pilots with another 15 or so kills ditched out due to damage.  It was a ton of fun, and you have to admire the people who kept upping goons in the face of such opposition.   :devil   :joystick:
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Offline zack1234

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Re: Horde Countering Tactics
« Reply #28 on: April 01, 2012, 11:22:20 AM »
apology accepted.   

I do grow tired of people attacking me for no warranted reason maybe it is all Midway's fault for alienating the masses (A bridge too far?).   

I would hate to turn 200 off but if it is effecting me then I will do the same thing as I advise others to do if they feel the same way and that is to switch it off.

To get one step ahead you have to put yourself in their shoes,  I can read dallas like an open book when he gets going and we have some good banter with it.   Usually consisting of telling me to go back to school   :lol.   

Channel 200  :rofl

I have never attacked you ! even though i have every reason to :rofl
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Offline Slade

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Re: Horde Countering Tactics
« Reply #29 on: April 01, 2012, 12:18:54 PM »
Here's another gem that seems to be effective.  Convergence = 600 (all guns).  In this way I have been able to zoom into the horde, lead a plane far in advance while maintaining speed and sometimes they fly into the wall of ugly.  Key point here is that I can maintain speed better not having to get in close and loose E to turns and the like.

I successfully implemented this technique in  P-47, F4Us and F6's but I imagine P-51d should be find too.
« Last Edit: April 01, 2012, 12:53:30 PM by Slade »
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