Author Topic: 12 Terrain Editor Bugs  (Read 2673 times)

Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #15 on: April 20, 2012, 11:18:05 AM »
... And please announce the next update when added. ...
 :salute

Yes please, and allow the larger terrain building community access as soon as possible, even if it's a beta version. The more tester eyeballs the better IMO. Maybe disable the upload ability until it's the release version?

Also, a readme file of changes/new features would be appreciated. The last two versions had new features that I still haven't tried because I wasn't clear what they were supposed to do. Especially under the Elevations tab, there is clearly a new set of nice features lurking under that tab.  :aok
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Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #16 on: April 20, 2012, 11:30:15 AM »
To find this one we'd like to get a copy of all the source files for the terrain and the name of the custom field tile.  I would appreciated it if you could send them to sudz@hitechcreations.com.

Thanks,
- Sudz


Oops, cross posts. I'll look. It was on my versions of midway / midway42. I no longer have the final version but I do have an older backup I can pull out, if not today then over the weekend.

I've been setting all the manned guns in the TE out of longtime habit. They didn't work when placed in the OE when I started terrain building. On my Todo list was seeing if they worked in .til files now, but I haven't gotten around to it.

Thanks again, to you Sudz and all the crew working on this.
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Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #17 on: April 23, 2012, 09:53:26 AM »
My apologies Sudz,

From what I can tell, the gun issues was an old note that was out of date. I don't have the source files any longer, but all the gun positions that showed in the terrain were working properly in the last res file.

Thanks you for taking a look at it, and I'm really sorry to have sent you on a wild goose chase.  :o
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Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #18 on: April 24, 2012, 12:50:15 AM »
V2.27p5

When exporting the elevation file to bitmap the second time, the file name, i.e. elevation.bmp is truncated to elv for instance.

The work-a-round is to clear the file path edit box and use the Browse button to reset the path and file name, or edit directly in the file path textedit box.
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Offline jimson

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Re: 12 Terrain Editor Bugs
« Reply #19 on: May 01, 2012, 07:16:03 PM »
Don't know if it's been mentioned, but setting the plane set for the terrain does not work.

Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #20 on: May 03, 2012, 12:24:16 PM »
Apologies for being so late with this known error.

V2.27p5 etc

When Check Entry, the routine always stops at the first PT Boat spawn. The only work-around is to delete all the PT spawns from the oba file, run Check Entry, and then reinstall them after all the other entry points check as good. In v2.26 I was still able to upload the terrain even though it stopped at the first boat entry.
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Offline Skuzzy

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Re: 12 Terrain Editor Bugs
« Reply #21 on: May 03, 2012, 02:49:13 PM »
Did you make sure your PT boat spawn is not close to land or shallow water?
Roy "Skuzzy" Neese
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Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #22 on: May 03, 2012, 03:36:42 PM »
Yes,  :o after more experimentation, it turns out that a single spec of land within 5280 feet will produce the problem, even if the cell itself is clear. I hadn't expected that.

Another problem solved.  :rock
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Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #23 on: May 06, 2012, 04:42:35 PM »
Thank you for the new Editors, I look forward to trying them.  :rock
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Offline Easyscor

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Re: 12 Terrain Editor Bugs
« Reply #24 on: May 09, 2012, 03:13:47 AM »
TE v2.27p6

The Make Map function isn't working. The results for a 128 terrain are most telling:



It's similar for a 512 terrain.

Also, when you create a new 512 terrain, say you name it grid_512, the TE automatically creates an initial grid_512.bmp with all the sector lines and numbers. But if you create a new 128x128 terrain, the sector numbers are missing from that initial grid_128.bmp.
« Last Edit: May 09, 2012, 03:23:13 AM by Easyscor »
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Offline GhostRider2110

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Re: 12 Terrain Editor Bugs
« Reply #25 on: May 09, 2012, 01:59:01 PM »
I'm getting the same thing.  I'm new to the editor, was going through the tutorial.  Not working as advertised. 

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