Author Topic: Observations from a milkrunning, score orientated, bombdweeb  (Read 1838 times)

Offline flatiron1

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Re: Observations from a milkrunning, score orientated, bombdweeb
« Reply #30 on: April 07, 2012, 06:56:47 AM »
Not needed, just make the primary targets the strategic targets.  I am not saying town centers should be worthless, but they should be notably secondary as they are easy and useless to counterproductive depending on the circumstances.


What I am saying if aerial kills were a component in order to have a good score you would need to do more than bomb town centers or strats. It would also encourage actual fighting for the bomber dudes.

Offline The Fugitive

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Re: Observations from a milkrunning, score orientated, bombdweeb
« Reply #31 on: April 07, 2012, 08:23:23 AM »
Judging by the way many people fly in the MA, score must matter to them. Why else would so many people go to such lengths to avoid any sort of risk of dying when the object of the exercise should be to have fun? So playing with the scoring system should be a good way to influence the way the MA is played. From my POV I'd like to see more combat per hour in the MA and for the scoring system adjusted for to that end.

The fighter score should incorporate a mechanism to take into account the relative numbers of friendly and enemy players in the area. So every time you score a kill your FE tots up the number of red and green icons and applies an adjustment based on those numbers. So lots of red and few green icons visible at the time of the kill gives a better score for that kill and vice versa. This hurts those players who always fly in a horde, but encourages other players to go and bust up that horde. This means more combat for everyone.

Making the city worth bombing scorewise would be a good idea. I would like to see bombers forced down from the ridiculous alts many bomb from by introducing a wind layer at say 15K to make high alt bombing less accurate.

I'd also suggest adding a 10 second delay for GVers who bail out of their vehicles to avoid a death. So after hitting the exit button, a "crew exiting the vehicle, wait 10 secs" message appears and for  ten seconds the GV sits there helpless before it disappears to other players. This makes sitting on the concrete a much more risky proposition.

Also make a spawning GV not appear to other players until it either moves or moves its turret. That gives it the option of exiting a camped spawn without being seen. If spawn camping stops working as a way to get easy kills then the fight would move away from the spawns.

I've been saying this for years!

Scoring could easily be the "carrot on a stick" that could get the game back to a strategic/tactical battle field again. If win the war is the goal, set parameters to accomplish it that encourages combat instead of the rolling horde we have now.

Man there is no satisfying anyone around here. The current system is in place because folks complained about the old zone strat system. Well this is what you get, you all complained this into to being. If you want bombers to bomb worthwhile and meaningful targets there has to worthwhile and meaningful targets in the game! Reintroduce the old zone system with factories and cities for each zone and make them the important strats. Watch said bombers go for those. This is yet another fine example that there is never any pleasing this community and also of be careful what you ask for.
 If I offend anyone I am sorry but you all need to shut yer mouths and spend way less time on here squeaking and more time flying. Stop being a bunch of squeaky old women. Sorry for the vent but man you guys could ruin the best wet dream around in the forums..



Not everyone wanted the strat changes that we got. Sure with the old start system there was many milk runners hitting them but it also started many a fight by chasing down those milk runners. Taking that option away took away those fights.  Bring back the old strats with the GV spawns, making sure there is always a friendly spawn available to "protect" the strat. You'll get GV battles, whirbles and osty's (anyone remember those?) taking out buffs, and fighters looking for fights over them again.

I think the biggest problem HTC has is not having the strats cripple a team too badly as people ARE paying to play the game and if that is taken away by a few other players that won't make to many happy subscribers. Instead of the stats taking away resources so badly they could instead reward the players with points and perks for these targets. The reward would be more individual as apposed to team but more players are after bettering their score than helping their team.

Offline Karnak

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Re: Observations from a milkrunning, score orientated, bombdweeb
« Reply #32 on: April 07, 2012, 09:02:25 AM »

What I am saying if aerial kills were a component in order to have a good score you would need to do more than bomb town centers or strats. It would also encourage actual fighting for the bomber dudes.
I understand what you are saying, but doing so makes some bombers drastically disadvantaged.  I don't think it is good for the game to tell bomber fliers to use American bombers or nothing.
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Offline Ruah

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Re: Observations from a milkrunning, score orientated, bombdweeb
« Reply #33 on: April 07, 2012, 08:32:39 PM »
similar for tank perks too - slip into a town and level it = lots of perks/points

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