Repost of a part of something I meandered on in the general forum:
What I do advocate is … a series of events (or AN event) that would allow the history of WWII to be re-written from beginning to end. A combination of flight-sim and strategy game, if you will (not so unlike the ‘Axis and Allies’ board/pc game). Lets say it starts round about the time the U.S. enters the war (or shortly after – January, 1942) and runs until … well … one side or the other achieves the goals required to claim victory. That could be anywhere from 1942 (theoretically) to 1945 or 1946 or 1947, etc. The players representing the strategic leadership of either the Allies or the Axis would be in charge of determining not only strategic battle plans but allocating resources and even determining what areas of research and development will be pursued (the nicer toys would be more expensive to build).
(And here's where I advocate broadening the restrictions of modeling in the game - though I kinda doubt it would come to pass - not without a rather huge bribe of Scotch for Dale and avgas for Dale's plane.)
That’s where a possible difference in advocating what should be modeled comes into play. It would no longer be a matter of ‘the B-29 is the best bomber for any chess piece on the Pizza map.’ It becomes ‘what was modeled and made in WWII that would have offered parity, had it been practical to produce and operate in larger numbers.’ A German heavy bomber, an Italian bomber, period, an allied jet fighter – if such a huge ‘Axis versus Allies’ event could be carried off, the research options and production potentials would require some of the roads not taken to be available. Well, except for the bomb. Though I suppose that could be incorporated into the event not so much as it being modeled but certain advances being made that could determine if one side or the other develops it then, well, they win.
Well …. enough rambling for now (and yeah, that’s really all it was).
*Bearing in mind HTC's stated limitations.