Ideas are great - they show that a player like the game and is trying to think of ways to make it better. Unfortunately, some ideas are just not ones that add anything to overall gameplay.
There is, and should only be, one flight model for everyone. The reason some fly "point and shoot" and do things they wouldn't in a real plane is simply because their lives don't depend on it. If they crash or get shot down, they are not hurt and just re-up with a shiny new plane.
Winds, better clouds, and a re-vamped strat system would add a great deal to the gameplay; beacon lights and NDB/ADF equipment with instrument charts would not.
The fact is, this is a game and not a simulation. It is a very good game with a very good flight model and good physics, but I don't believe it to be a simulation in the strict sense of what many consider what a simulation is. To be a "simulation", they would have to model engine management, catastrophic failures due to mis-management of systems, etc., etc. People would be spending more time on the ramp starting up the plane, setting all the dials and switches, and properly warming it up, than they would be playing the game and flying around shooting other planes. Once in flight, they'd spend more time fiddling with stuff to keep the engine working instead of looking for bad guys to tangle with. While this has appeal to the hardcore simmers out there, numbers would dwindle and gameplay would plummet.
Keep the ideas coming, though. At least some people are giving some positive thought around the game.
