Author Topic: Perked Weapons  (Read 532 times)

Offline Butcher

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Perked Weapons
« on: April 25, 2012, 12:50:01 PM »
I brought up this today as a discussion and it turned out pretty interesting, there were plenty of field modification kits and we all know that - some might of seen action some not - however there is proof the weapon kits existed.

What if they were perked? Its likely going to be a very LONG time before this happens or have HiTech have any interest in doing this - but things like Tiny Tim Rockets? Eliminating the F4u-1C and have the 20mm package perked for the -1D?

Other packages like Schräge Musik would be a perk option for 110s.

JG 52

Offline save

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Re: Perked Weapons
« Reply #1 on: April 25, 2012, 01:25:44 PM »
"Other packages like Schräge Musik would be a perk option for 110s."

with "schräge musik " you need to be very close and undetected wit the cover of darkness like IRL
they where normally 20mm FF's

My ammo last for 6 Lancasters, or one Yak3.
"And the Yak 3 ,aka the "flying Yamato"..."
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Offline Butcher

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Re: Perked Weapons
« Reply #2 on: April 25, 2012, 01:29:36 PM »
"Other packages like Schräge Musik would be a perk option for 110s."

with "schräge musik " you need to be very close and undetected wit the cover of darkness like IRL
they where normally 20mm FF's

We do have night time scenarios and snapshots - it might not work out 100% in the main arena, however its still an option.
JG 52

Offline Rob52240

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Re: Perked Weapons
« Reply #3 on: April 25, 2012, 04:02:53 PM »


Other packages like Schräge Musik would be a perk option for 110s.



Amen brother
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline AKP

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Re: Perked Weapons
« Reply #4 on: April 25, 2012, 04:38:28 PM »
There has been discussion about perked weapon and ord loadouts before.   If I recall... the answer was that its a direction that HTC wants to go in... but the plane models dont have the additional weapon slots available.  Perhaps that is something that is being built into new models without us knowing, and into older models when they redo them.  So that when they are ready to roll that out, they can do it globally with more than just one or two airframes.  But that is just a guess.  I havent heard anything from HTC about it in a couple of years.

Again... this is going back a couple of years... but if I remember correctly, the special weapons or ordinance would not be "perked" in and of itself... it would make the PLANE a perked ride.

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Offline Krusty

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Re: Perked Weapons
« Reply #5 on: April 25, 2012, 04:56:22 PM »
No, the idea was the plane was unperked until you chose the perked loadout, then the perk price was applied in the hangar.

The idea hasn't been rolled out because it is more complex than we know, is my guess. The C-hog was initially slated to be an optional loadout on an existing F4U (unperked) airframe, and it was NOT updated when the other F4Us were, but due to a certain notrious and constant bug exploiter flying around in invulnerable old-model C-hogs, they updated the model to remove this bug because of certain folks that abused it. As far as I know, the C-hog will still eventually end up as just a perked loadout option on an unperked ride.

Offline AKP

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Re: Perked Weapons
« Reply #6 on: April 26, 2012, 09:15:26 AM »
No, the idea was the plane was unperked until you chose the perked loadout, then the perk price was applied in the hangar.

That's what I meant... that the plane was unperked until you picked that particular loadout... which made the plane a perked ride at that point. 

And yes... from what I gathered it was pretty complex... haven't heard anything about it from them in a couple of years, so I don't know if its something they are still working on, or if its just back burnered for now... or, if its in the trash bin all together.

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Offline SmokinLoon

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Re: Perked Weapons
« Reply #7 on: April 26, 2012, 04:26:29 PM »
The most logical place would be to start would be the 1000 lb bomb.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Butcher

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Re: Perked Weapons
« Reply #8 on: April 26, 2012, 04:49:13 PM »
The most logical place would be to start would be the 1000 lb bomb.

Very true, we make hundreds of perks a day - time to start limiting stuff like 1-2,000lb bombs, the Mossy for example you already pay a perk price for it so No sense in perking it.

For example the 2,000lb bombs on the B-24 and B17, the extreme load in the Lancaster.
JG 52

Offline ink

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Re: Perked Weapons
« Reply #9 on: April 26, 2012, 04:57:04 PM »
4- 20 mm ki would be a perfect addition for this :rock

Offline guncrasher

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Re: Perked Weapons
« Reply #10 on: April 26, 2012, 04:59:02 PM »
I would pay at least 500 perks each day to know if 999 is in the bomber I am attacking.  and another 500 to know where dr7 is :).



semp
you dont want me to ho, dont point your plane at me.

Offline titanic3

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Re: Perked Weapons
« Reply #11 on: April 26, 2012, 08:55:42 PM »
Field mods?

  the game is concentrated on combat, not on shaking the screen.

semp

Offline SmokinLoon

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Re: Perked Weapons
« Reply #12 on: April 26, 2012, 10:43:31 PM »
One bomb loading I think many people over look is the B29's 4/4000 lb loading.  The splash damage on the 4k bombs are tremendous. 

Has anyone else white flagged a town in 2 passes with a B29 using the 4/4k bombs???   ;)  Mind you, I think 2-3 auto ack guns were still up.  :D
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.