Author Topic: See M3 through the ground  (Read 449 times)

Offline Pand

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See M3 through the ground
« on: April 29, 2012, 02:56:11 AM »
I was defending a town in an M18, and I was chasing an M3 through the town.  I lost sight of him, but I was able to find him hiding under the bridge because of what appears to be a graphic error.  Image attached --- this is the first time I've seen this.

http://s11.postimage.org/yn60gbgg3/See_M3_Throughground.jpg

I don't have a pic of another bug, but I can usually see concrete and other items on fields and towns through the ground as well.

DXDIAG Info:
------------------
System Information
------------------
 Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120305-1505)
 Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
 Memory: 4096MB RAM

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Display Devices
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          Card name: ATI Radeon HD 4800 Series    
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x944A)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_944A&SUBSYS_30001682&REV_00
     Display Memory: 2808 MB
   Dedicated Memory: 1016 MB
      Shared Memory: 1791 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: SONY TV
         Monitor Id: SNYEA01
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HDMI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1070 (English)
     Driver Version: 8.831.2.0
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 3/9/2011 00:55:52, 795136 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-D70A-11CF-1C71-0A10BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x944A
          SubSys ID: 0x30001682
        Revision ID: 0x0000
 Driver Strong Name: oem10.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_M9x8:8.831.2.0:pci\ven_1002&dev_944a&subsys_30001682
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                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
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       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline ebfd11

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  • Posts: 4151
      • [b]POTW[/b]
Re: See M3 through the ground
« Reply #1 on: April 29, 2012, 10:08:26 PM »
This is a known bug they have yet to fix, seeing GVS through the ground.

LawnDart
PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline Pand

  • Silver Member
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  • Posts: 901
      • Pand's Fighter Wing
Re: See M3 through the ground
« Reply #2 on: April 30, 2012, 02:26:43 AM »
This is a known bug they have yet to fix, seeing GVS through the ground.

LawnDart
How long has this been outstanding--- encourages me to get back in the air :)

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd