that's one reason it won't ever happen, having to re balance the game is far to much work, also we already have enough lanc-stukas and P51s as it is - I'd much rather prefer to shy away from having anything done that may cause those numbers to rise anymore then they already are.
Prime example:
Was in a Panther last tour - spawned into an enemy field, I was the only tank there and was heading towards town - to my amazement a set of lanc's upped and darted right for me, dropping 7x 1,000lb bombs on me and missed, second time around got me.
This has been popping up more and more lately, I am not whining - I upped a wirbl and shot down all 3, however nobody else upped to play.
While it's kind of lame, it falls under the old "It's their $15". It certainly doesn't help your score, nor does it help stop a base take as you were the only guy there so it was easy enough to figure out it wasn't a base capture mission.
I'd like to see the parameters change for a base capture.
1, you MUST load a mission in the mission planner.
2, the mission must include fighters and bombers, and bomber must bomb from over 10k
3, missions have no more than 20 people in them
4, when capturing the base the system checks to be sure 50% of bombers and 25% of fighter from the mission are inside the dar circle.
5, for defense, if attacking numbers are above 20, for each 2 players more inside the dar circle a new ack gun is added to the field.
This way it either cuts down on the hordes (because it would be easier to capture with fewer) or it would make it harder to capture with more and more people, it would bring more buffs into the missions and they would have to fight and protect each other to maintain the numbers for the capture. As it is now the quickest and easiest way to grab the base is what they do. 40 heavy P51 do the job very easily, and it is why you see them. It use to be 110's and NIKs but the increase in ack would wipe out the slower planes and it took that extra time to fly there.