Author Topic: Collisions  (Read 3720 times)

Offline Tilt

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Re: Collisions
« Reply #45 on: May 08, 2012, 12:57:40 PM »
So I ban many squads, HTC closes do to lack of profit, but Tilt is happy. Strange things that please you.

HiTech

No, you must do what you need to do........and I will state my opinion.......

It (my opinion) was not with respect to collisions............... it was that "abuse" is too often rendered (and I did not mean by you) as an excuse for us not to enjoy a possible enhancement in game play
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Offline Lusche

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Re: Collisions
« Reply #46 on: May 08, 2012, 01:59:18 PM »
No, you must do what you need to do........and I will state my opinion.......

It (my opinion) was not with respect to collisions............... it was that "abuse" is too often rendered (and I did not mean by you) as an excuse for us not to enjoy a possible enhancement in game play


Beg your pardon - "excuse" ?  :huh
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Offline Crash Orange

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Re: Collisions
« Reply #47 on: May 08, 2012, 02:39:21 PM »
Holy unintended consequences, Batman!

In addition to being totally unworkable to to the human engineering problems Lusche and Hitech have addressed, turning on friendly collisions is absolutely, completely, 100% unworkable without the imposition of some sort of traffic control at friendly fields. And who's going to do that?

Think about it, what would the daily carnage at any RL airfield be if there were NO tower or air traffic controllers? And that's with professional pilots. Even if you turned it off for planes with wheels on the runway there'd be constant collisions taking off and lining up for landing.

Offline Copprhed

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Re: Collisions
« Reply #48 on: May 08, 2012, 04:56:27 PM »
The solution for that was already stated. no friendly collisions up to 1k from the base
Flight Leader: "Bogeys at 2 o'clock!"
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Offline pervert

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Re: Collisions
« Reply #49 on: May 08, 2012, 06:16:12 PM »
The solution for that was already stated. no friendly collisions up to 1k from the base

Someone who has actually read through the whole thread before he responded  :aok :salute

Holy unintended consequences, Batman!

Think about it, what would the daily carnage at any RL airfield be if there were NO tower or air traffic controllers? And that's with professional pilots. Even if you turned it off for planes with wheels on the runway there'd be constant collisions taking off and lining up for landing.

Avoiding another plane in the vast vast vast 3d airspace of Aces High isn't really some huge feat of human acheivement if we are honest is it? Unless your flying around in some huge gaggle of planes all the time or something?  :headscratch:

There should be a price to be paid for having such a huge gaggle of planes so that silly situations like 8 or 9 guys on 1 guy can simply not exist, that price should be collisions just like that thing that happens in real life. A few collisions would certainely make people think twice about leaping into a fight, or even flying together in a huge huge hoarde.


Offline TDeacon

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Re: Collisions
« Reply #50 on: May 08, 2012, 06:31:35 PM »
<snip>
There should be a price to be paid for having such a huge gaggle of planes so that silly situations like 8 or 9 guys on 1 guy can simply not exist, that price should be collisions just like that thing that happens in real life. A few collisions would certainely make people think twice about leaping into a fight, or even flying together in a huge huge hoarde.

I don't think the hordes fly so closely together that such collisions would occur all that frequently, so I question whether the benefit you envision (less hording) would actually occur.  Therefore, the usual motivations for horde flying will probably still prevail.  

The "8 or 9 guys on 1 guy" situations are bad when they split up, and come in from different angles, thus making it less likely that any single maneuver can evade all of them. 

MH
« Last Edit: May 08, 2012, 06:35:42 PM by TDeacon »

Offline pervert

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Re: Collisions
« Reply #51 on: May 08, 2012, 06:34:51 PM »
I don't think the hordes fly so closely together that such collisions would occur all that frequently, so I question whether the benefit you envision (less hording) would actually occur.  Therefore, the usual motivations for horde flying will probably still prevail.  

MH

Flying in a hoarde itself isn't all that dangerous as long as they don't attack is it?? I'd say thats when the problems with friendly collisions start. BTW if you don't think friendlies would not collide when attacking you in great numbers go review the film and see how many times they pass through each other, you might be surprised.
« Last Edit: May 08, 2012, 06:36:54 PM by pervert »

Offline TDeacon

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Re: Collisions
« Reply #52 on: May 08, 2012, 06:40:55 PM »
(Post overtaken by events...)
« Last Edit: May 08, 2012, 06:47:21 PM by TDeacon »

Offline ink

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Re: Collisions
« Reply #53 on: May 08, 2012, 06:41:11 PM »
Flying in a hoarde itself isn't all that dangerous as long as they don't attack is it?? I'd say thats when the problems with friendly collisions start. BTW if you don't think friendlies would not collide when attacking you in great numbers go review the film and see how many times they pass through each other, you might be surprised.

I think a better way to kinda control the giant hoards would be a zone ENY ...or something along the lines of perks being multiplied by the actually number of red to green, in a givin distance IE say 5 green cons on one red guy no other cons within 2K the 5 guys only get a small % of the normal perks, but if the one red guy kills all the 5 on him he gets X amount more then normal perks.

Offline pervert

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Re: Collisions
« Reply #54 on: May 08, 2012, 06:44:58 PM »
(Being re-written, to respond to Pervert's re-write)

Wasn't a re write just a 'BTW'  :D

Offline TDeacon

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Re: Collisions
« Reply #55 on: May 08, 2012, 06:46:43 PM »
Flying in a hoarde itself isn't all that dangerous as long as they don't attack is it?? I'd say thats when the problems with friendly collisions start. BTW if you don't think friendlies would not collide when attacking you in great numbers go review the film and see how many times they pass through each other, you might be surprised.

I guess I just haven't experienced that.  For me, the problem has been when they get separated enough so that when you are maneuvering against the first and second, the third gets you, and in that case they're all pretty separate.  

MH

Offline pervert

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Re: Collisions
« Reply #56 on: May 08, 2012, 06:51:05 PM »
I think a better way to kinda control the giant hoards would be a zone ENY ...or something along the lines of perks being multiplied by the actually number of red to green, in a givin distance IE say 5 green cons on one red guy no other cons within 2K the 5 guys only get a small % of the normal perks, but if the one red guy kills all the 5 on him he gets X amount more then normal perks.

I have to admit here I know they have a strange effect on some players 'I hear them talking about it' but I have never ever really got the fascination with perk points  :headscratch: if it was really a big incentive then I could see how that would discourage people grouping up though.


Offline ink

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Re: Collisions
« Reply #57 on: May 08, 2012, 06:58:34 PM »
I have to admit here I know they have a strange effect on some players 'I hear them talking about it' but I have never ever really got the fascination with perk points  :headscratch: if it was really a big incentive then I could see how that would discourage people grouping up though.



I don't care about them but it seems many do....thats the only way I can think of that "might" curb the giant hoards....honestly I doubt it though, the average person feels compelled to follow the heard, I don't think that will ever change.

don't get me wrong I love attacking the nme no matter what...but once I am fighting 4-6 guys...what is the point of the next 3 or more to attack me.... :rolleyes:...it does get aggravating....I am not a good enough shot to be able to take on that many yet.

Offline pervert

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Re: Collisions
« Reply #58 on: May 08, 2012, 07:17:02 PM »
I guess I just haven't experienced that.  For me, the problem has been when they get separated enough so that when you are maneuvering against the first and second, the third gets you, and in that case they're all pretty separate.  

MH

I have been a big fan of reviewing films these last few years boring I know  :) the situation you are talking about is when the planes are stacked and in making the first few overshoot the 3 or 4th comes in and shoots you when you are slow. It usually depends on what their starting position was but in general in say a 5v1 everyone will see the plane as 'their' kill and leap in on it, generally the more planes the more the desperation factor kicks in to get as many bullets on the plane as possible, desperation maneuvers such as flat scissors are were you see most friendly 'collisions' but any sort of maneuvering fight with several vs 1 usually results in them passing through each other at one stage or another, makes ya think what might have been  :D




Offline TheDudeDVant

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Re: Collisions
« Reply #59 on: May 08, 2012, 08:51:18 PM »
It is not possible to conjure the total reasons that make this a really bad idea..

-1
« Last Edit: May 08, 2012, 08:53:11 PM by TheDudeDVant »