Author Topic: new MA gameplay mechanics.  (Read 1136 times)

Offline Wiley

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Re: new MA gameplay mechanics.
« Reply #15 on: May 11, 2012, 03:02:22 PM »
The day I won't be able to roll my shiny late war plane from any field because the other country took the time to destroy our factories I will be happy. Also if I could defend a strategic base so we don't loose that would be great. Right now the attackers just have to get another random base without any counter possible.

Will you feel that way when you log in for the first time in the day, and your factories are down and you're unable to roll your shiny late war plane because the guys on your side weren't pulling their weight, and there was nothing you could do about it?  If so, and just based on your comment above, you are in a vast, vast minority who holds that opinion.

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No strategy no limits no fun. Just team deathmatch.

What bustr said.  Why should we all sign up to be cannon fodder for generals?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline nrshida

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Re: new MA gameplay mechanics.
« Reply #16 on: May 11, 2012, 03:17:05 PM »
Perhaps you are focussing on the wrong problem. Have you considered a fresh approach to the game for yourself Nuke?

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Offline olds442

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Re: new MA gameplay mechanics.
« Reply #17 on: May 11, 2012, 03:25:28 PM »
welcome to my worlds Noir ive been wanting this forever. but im stupid
only a moron would use Dolby positioning in a game.
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Online The Fugitive

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Re: new MA gameplay mechanics.
« Reply #18 on: May 11, 2012, 07:31:52 PM »
Everyone talks about "crippling" the enemy, or taking something away (spit factory and such) how about adding something?
 
Increase the number of ack at a field and town, maybe double what we have now. If an attack is to succeed, you'll need to do level bombing at alt to soften up the towns and fields to cut down some of the ack to make it possible to get in low without being turned into swiss cheese by the ack. This increases the importance of bombers to the missions as well as "covering" the bombers so we have escorts involved. ADD another facet by tying the acks to the depot. If the ack depot is down under 50% while the attack is going on the fields and towns only have the amount of ack we have now. This would add importance to the depot and running buffs there as well as other trying to keep the supplies rolling in to keep it above that 50% mark.

Instead of ENY restricting the planes you have available, how about it increases the other teams resources. Building and hangers hardness go up. One team has a 5 ENY and instead of losing planes hardness goes up 25% on the other two teams fields and towns. So we add hardness instead of take away planes.  Gamey? Maybe, but you could explain it away by saying the other teams are digging in and fortifying there bases knowing that big numbers of attacker are coming in.

People complain when you take things away. Most don't complain when you give them something extra.

Offline Melvin

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Re: new MA gameplay mechanics.
« Reply #19 on: May 11, 2012, 07:36:48 PM »

 
Increase the number of ack at a field and town, maybe double what we have now. If an attack is to succeed, you'll need to do level bombing at alt to soften up the towns and fields to cut down some of the ack to make it possible to get in low without being turned into swiss cheese by the ack. This increases the importance of bombers to the missions as well as "covering" the bombers so we have escorts involved. ADD another facet by tying the acks to the depot. If the ack depot is down under 50% while the attack is going on the fields and towns only have the amount of ack we have now. This would add importance to the depot and running buffs there as well as other trying to keep the supplies rolling in to keep it above that 50% mark.



Yes, yes and YES.


More ack please.
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Offline bustr

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Re: new MA gameplay mechanics.
« Reply #20 on: May 11, 2012, 08:12:02 PM »
I agree that some change is due. Does HTC, who knows. Change will happen of it's own accord or by design.

Currently the reward system is geared to a very important demographic. It's a blatant stick and carrot 1 to 1 feed back for the neophyt players so they will stay long enough to develop lasting relationships and the skills to successfully act upon their imagination. The strategic process is geared to minimise gaming the game while promoting emidiate conflict everywhere a base flashes.

As far as I can see it apperes to be working as intended. That should say volumes for the caliber of designers Hitech and Pyro are. They keep it simple and as reasonably unrestricted as possible for all of us to use our imaginations to create action.

The reward and strategic system neglects the advanced player becasue we are supposed to be smart enought and creative enough to be left alone with an almost unrestriced sand box and push the boundries of our imaginations. We have been provided a pantheon of tools to entertain ourseleves with. DA, AvA, WW1, EWMA, MWMA, SEA, KOTH, Air Racing, Squad Deuling, Deuling Ladder, Custom Arenas, and anything I missed. But, in the end we want HTC to modify the LWMA 400+ person environment to make us once again feel challenged and our rewards messages reflect our level of game mastery.

Caesar build us a new and more exotic standium. We are bored gutting the skilless in the old one and demand a newer more novel arena in which to gut the skilless and be cheered by the masses.

To this end a constant offering of ideas burns up pages of posts year after year. And mostly introduce the same three problems under different guises.

1.) Too overly complex and intellectualy nuanced with too many opportunities for a small number of players to constantly abuse or dominate the game while turning off the masses of neophytes needed for the future. Eventualy players will look for another game with more emidiate action rather than play chess in ww2 fighters.

2.) Too much like a 2 sided war game focused on strategicly giving a minority the opportunity to deny a whole country or regions of said country the ability to wage equal war at all times as a primary strategic action to winning the map. This will drive away neophyts and regular players. Think JSO in AH1. But, it sure feels good if you are doing the driving.

3.) No thought for how these monstrosities will be gamed, perceived by neophyts, or appreciated by the late night low numbers milk running crowd stuck with them after the war gamers go beddy by. What do you expect to see 12 hours later when you log back in while there are not the hundreds of players to drive the construct's flow? Do you have any clue?

You guys keep desigining for your selves and what you think will make you happy. It's gotta be good if it makes You happy so how could it not make others happy? Eventualy the enjoyment of the designing process in the POST becomes it's own reward for the particapents versus tearing it apart to see how it will be gamed or drive away customers. Design by Committe.

Let Hitech and Pyro design the game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Babalonian

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Re: new MA gameplay mechanics.
« Reply #21 on: May 14, 2012, 06:13:44 PM »
I thought the purpose of gameplay in the MAs was to challenge yourself agaisnt other enemy players and their forces, not challenging yourself against AI-controlled ack gunners or players who have drunken too much to even auto take-off for a fight.

Wouldn't less ack force more players to respond?
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Wow, you guys need help.

Offline Shuffler

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Re: new MA gameplay mechanics.
« Reply #22 on: May 17, 2012, 04:49:53 PM »
Delete for the quoting of a rule #4 violation
« Last Edit: May 18, 2012, 09:09:25 AM by hitech »
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Offline Dover

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Re: new MA gameplay mechanics.
« Reply #23 on: May 17, 2012, 05:12:20 PM »
Delete for the quoting of a rule #4 violation
« Last Edit: May 18, 2012, 09:09:46 AM by hitech »

Offline ink

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Re: new MA gameplay mechanics.
« Reply #24 on: May 17, 2012, 05:17:44 PM »
their country would be in a bad position. But that would imply limiting the loosing players options and maybe force them to run logistics for their country.

Forcing players to act as a team, despite whatever freedom the player deserves, is good for a game IMO. Right now in the MA, players do whatever they please, with little impact on anything. It is more a team deathmatch with no score count that anything.




Aces High Is about 1 thing, and 1 thing only.....









virtual












COMBAT




now get out there and fight.....pretty damn simple.

Offline bustr

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Re: new MA gameplay mechanics.
« Reply #25 on: May 17, 2012, 06:38:17 PM »
INK,

Some people don't care if they aren't getting what they think they want. HTC supports you from the Home Page:
-----------------------------------------

Aces High takes the art and science of vintage WW1 and WW2 air combat and sets it in a high intensity online multiplayer environment.  Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids. 
 
High fidelity flight simulation is the heart of Aces High but it doesn't end there.  A war rages on the ground and at sea.  Engage enemy armor in tank combat.  Protect your fleet as a gunner or make a torpedo run in a PT boat.  Lead an assault in an amphibious vehicle.  With over 100 warbirds, vehicles, and boats available, you have access to a vast virtual arsenal.

Take part in special events such as historical scenarios where famous battles are recreated and reimagined or try your hand at air racing at tree top level against skilled competitors.

In the air, on land, and at sea, the battle rages 24 hours a day with participants from around the world.  Take our free two week trial and find out why Aces High is the online game for you.
-----------------------------------------------

You start adding knock out senarios via any kind of strategic "choke points" into the game and you cannot deliver 24x7 battle. Equal ability to wage war at all times is reduced to spending all of your time watching bombers in your backfeild, or your ability to wage equal war is reduced to some of the time 24x7 to an unknown player's middel finger pressing a button.

Thats why I keep pointing out it would be far more honest to just request as soon as the Factory Strats are 100% down the bomber pilot who dropped the last bomb load gets his name in lights, boat load of perks along with the notification to all 3 countries that all perked rides are free for 60 minutes now in that bomber pilots home country. The same results will happen with players if strategic choke points are introduced so any of the 3 countries cannot wage war on an equal basis 24x7.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Wiley

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Re: new MA gameplay mechanics.
« Reply #26 on: May 17, 2012, 06:44:05 PM »
it would be nice to get more info from them on whats going on the only time you see anyone post on here is either to shoot down a idea for being way to dumb or point out a fact that makes the idea not worth while

shoot 9 days ago they made a post on the main page about the new stuka

when where is it what the hell is going on don't even get someone talking about the me 410 promise since christmas

you know you pay to play and it would just be nice to be informed a little more on whats going on and if they are even listening and if not why i'll give you that one


WAITING FOR MY BAN OR ATLEAST WATCHING THIS POST DISAPPEAR

Dude.  They.  Don't.  Do.  That.

What they DO do better than most is follow through with what they actually DO say.

You'll notice when they held the vote and announced the 410 had won, they didn't say 'This is the very next plane we're going to do!'  What they actually said was they were going to put it in the next available slot for plane development.

From what I've seen in the past, the amount of time they seem to take to develop a plane is somewhere in the neighborhood of a year.

Now here's the thing...  We don't even know if the 410 is next in line.  For all we know, they were already in the middle of working on the new Stuka, the P51H, Beaufighter, and a complete rework of the entire Spitfire line.

I would expect to see the 410 sometime this year, or early next.  Whining that you're a paying customer and 'not being communicated with' isn't going to speed up anything, and only makes you look like a small child stamping its feet.  Feel free to continue though if it makes you feel better.  :aok

Quote from: Noir
Forcing players to act as a team, despite whatever freedom the player deserves, is good for a game IMO.

'Forcing' people in an online game rarely works out.  Making them feel it's worth their while to play a certain way works much better.  If the majority wanted to be forced into being a cog in the machine and working as a team, Friday Squad Operations would be All Day Every Day Squad Operations.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Online The Fugitive

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Re: new MA gameplay mechanics.
« Reply #27 on: May 17, 2012, 07:20:22 PM »
it would be nice to get more info from them on whats going on the only time you see anyone post on here is either to shoot down a idea for being way to dumb or point out a fact that makes the idea not worth while

shoot 9 days ago they made a post on the main page about the new stuka

when where is it what the hell is going on don't even get someone talking about the me 410 promise since christmas

you know you pay to play and it would just be nice to be informed a little more on whats going on and if they are even listening and if not why i'll give you that one


WAITING FOR MY BAN OR ATLEAST WATCHING THIS POST DISAPPEAR

Nawww they don't ban or remove stupid post. There wouldn't be very many post left!

Wiley said it well. You just don't understand how they work. You haven't been here very long, and on top of that you come off sounding like a kid full of the "I want it NOW!" attitude. We WILL get the 410, they never said when, nor will they. They are very careful of what they say and how they say it. If they said they would have the 410 out by June 1st and then something happens that delays that release they look like they are incompetent, and can't handle their business. They are "liars" because they didn't release it on June 1st. Even if it was because they had to relocate the offices again because a tornado torn the old one down it wouldn't mater to most people. All they would see was a promise that was broken, not a good way to run a company.

My guess is we will see something else new posted on the main page next week. After all it will have been 2 weeks since the last bit of information leaked there  :noid Depending on the size of the update, number of new vehicles, planes, and or remodel of the 3d shapes of old planes/vehicles we may see new pictures every couple weeks for the next month or so. When they are ready, and not a minute before we will get the info for a new update. It is usually posted on the boards a minute after Skuzzy pops into the arenas to let everyone know he is going to reset the arena for the update.

In the 10 years I have been here that is how it goes. (in the old days we didn't get the pictures, be happy you get those!). Have patience young grass hopper.

Offline Dover

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Re: new MA gameplay mechanics.
« Reply #28 on: May 17, 2012, 07:45:44 PM »
I'm not saying magic button type stuff just that they don't say much about whats going on its cool how they let people do skins and maps and have input into the game but i just wish they would let us know more about whats coming up and like a general idea of like even a few month or a year out or what not
like the new stuka they post a big thing on the 9th about it ok well say its the next update coming out in 2 to 3 weeks at least or something

the 410 well you know we got 5 planes (not naming what or anything) in line ahead of it but we are looking at release in a year 14 months whatever

just a idea of whats going on they do so well at keeping up the improvements compared to most like you say they actually do what they say it would just be nice to know what they are doing

Online The Fugitive

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Re: new MA gameplay mechanics.
« Reply #29 on: May 17, 2012, 07:55:10 PM »
I can tell you exactly whats going on.

They will be adding new planes and 3d art for some of the older planes over the next 6 to 12 months. Along with this there will be continual upgrades and tweaks to the servers to maintain a high quality connection but only for what they have control over. They will continue to research data and figures for a number of planes that are on the list of possible inclusion to the game in the near/distant future. The art team will continue to upgrade as many 3d interiors as they can for each update.

Most importantly, "Rosie" will make sure everyone is paying their bill....OR ELSE!  :devil

I know you want more info, as most of us do, but it just isn't their way. They keep things vague so they don't get caught in a promise they can't keep. It is easier to maintain a good reputation than it is to repair a bad one.