TDeacon...Thanks for the lecture.......First you talk game, then you talk real world.....which is it? I realize that this is a game. I realize that a Tiger II will one shot kill a Tiger I...I gotta really question the ablity of your tank crew to fix the track of of a Tiger II that is defying gravity. I was merely pointing out a glich in the game.....Lecture not necessary!!!!!!!!!
It’s both “game” and “real world”, actually. Sorry about the lecture. Note however that you commented adversely (in a single paragraph) on a mix of game elements, and seemed to be suggesting that there is some sort of majority view that they all needed to be changed (or at least that is what I inferred when I read it). I guess I just wanted to disagree, and did so in an imperfectly worded manner. Taking these issues individually:
The Tiger gun penetration and track replacement elements seem reasonably historical. So my vote is to leave these alone.
The overall GV “instant repair” capability is clearly not historical, but neither is instant aircraft rearm/refuel. So my vote is to leave these alone also for gameplay reasons.
The movement of GVs over the terrain is not very realistic/historical. Vehicles travel cross country at speeds which are about twice what they would use in “real life”, and the physics of hill transit are a bit strange. However, the former is probably necessary for gameplay purposes, and the latter is kind of fun. I am used to these game elements, and have come to enjoy them, so my vote is to leave these alone as well.
The single Trinity spawn point “misalignment” is neither historical nor ahistorical. It has always been there, however, and I think it adds some variety to the normal face-to-face canyon GV fights. So my vote is to leave this alone as well. If it bothers other players, I would suggest to them that it only occurs in this one spot, and that they could always do their GV fighting somewhere else on the map. Your opinion seems to differ from mine on these last 2 paragraphs.
MH