Author Topic: Nvidia Driver 301.42 WHQL Released  (Read 992 times)

Offline guncrasher

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Re: Nvidia Driver 301.42 WHQL Released
« Reply #15 on: May 23, 2012, 01:37:44 PM »
reversed back drivers but install got corrupted.  had to manually uninstall this new driver, installed older series and reinstalled new driver, it worked in ah but the highres was gone as for some reason settings were changed hires package had to be d/l. again.


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Offline ebfd11

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Re: Nvidia Driver 301.42 WHQL Released
« Reply #16 on: May 23, 2012, 04:12:27 PM »
I have dual 570's sli'd and the adaptive Vertical sync turned off and I will say there is no difference other than I can now have everything maxed out including have vehicle effects and ammo effect turned on. A solid 60 FPS and no stutter.

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Offline RTHolmes

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Re: Nvidia Driver 301.42 WHQL Released
« Reply #17 on: May 23, 2012, 04:21:08 PM »
No problems, but did you see any improvement?

not in AH but I get 60fps almost all the time anyway. will try in railworks tomorrow as my framerate is 25-30 in that usually (disappointing considering its not doing a whole lot and doesnt even look that great ...)
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Offline Pudgie

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Re: Nvidia Driver 301.42 WHQL Released
« Reply #18 on: May 26, 2012, 01:10:33 PM »
Loaded it last night & flew awhile to see if the Adaptive AntiAliasing would work on my 560Ti........................ ....

So far, so good.

But since I'm running this on this beast of a box that I just upgraded to the school's still out on this yet.

 :)
Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd

Offline Pudgie

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Re: Nvidia Driver 301.42 WHQL Released
« Reply #19 on: May 27, 2012, 11:53:33 PM »
Did some research on these drivers & found that the FXAA setting is a shader-based AA that can do transparent AA as well (what MSxAA does--GPU-based AA for transparent objects) & can work either w/ MSxAA on or off.

So I turned FXAA on & turned MSxAA off to see if I could tell any difference. Have Adaptive V-Synch on as well.

Went up & flew awhile..............the graphics were beautiful....I couldn't detect any difference in graphical quality from 1 to the other but I could detect a VERY noticeable difference in performance.......even on this hoss of a box that I have running. Since all AA was being processed primarily by the CUDA cores & not the GPU the FPS literally locked on 60 FPS on this box regardless. This helped this 560Ti to handle more frames from the CPU & it showed.

YMMV

Looks to me that Nvidia has finally developed a driver set that can really benefit us gamers, just as advertised.

 :aok

Win 10 Home 64, AMD Ryzen 9 3900X, MSI MPG X570 Gaming Plus, GSkill FlareX 32Gb DDR4 3200 4x8Gb, XFX Radeon RX 6900X 16Gb, Samsung 950 Pro 512Gb NVMe PCI-E SSD (boot), Samsung 850 Pro 128Gb SATA SSD (pagefile), Creative SoundBlaster X7 DAC-AMP, Intel LAN, SeaSonic PRIME Gold 850W, all CLWC'd