In my opinion what the game needs, is more variety in the parameters to be met to trigger a war win.
Just designate additional conditions that will also lead to victory.
A certain number of bases currently need to be captured right now.
Keep, that, but also add a parameter of a combination of a lesser number of bases and a higher percentage of strategic targets destroyed can also trigger a win.
They don't need to be modeled to have a real time logistical choking effect, they simply need to become high value targets.
I agree. I'm going to say a line here that MOST people will either just stop reading, or blow a gasket and reply with out reading the rest, but bare with me

I think the game should be geared more toward making players play the game the right way <ducks>

OK, if your still with me this is what I mean. The game is a combat game, in all it's forms, it boils down to combat period. Whether it's tank to tank, plane to plane, or country to country to win the war it should all be about combat. If you want to avoid a fight or hide try
THIS.
I'm not trying to stop anyone from playing the way they want, but I do want to change the rules as to how important it is as to the game. If you want to spawn camp, go for it, but you get nothing in perks and you don't get your name in lights, but it your part of a moving force attacking a base you get perks points and your name in lights. The same with base captures. Your part of an NOE horde you get nothing but the base, but if your part or a force that uses the mission planner and attacks with a full fledged mission with objective that MUST be met, then you get it all, points, perks, name in lights.
Yesterday was tough. We were on OZKANSAS which is the NOE wet dream map. Even a 2 weeker can stay under dar over water. It was like.... as Delirium says... playing "whack a mole". Spent most of the day jumping around chasing NOE missions. Sure there was the Rook horde to join by that isn't much of a fight either. Too many people playing the game the "wrong" way and avoiding combat. There shouldn't be any rewards for avoiding combat, and more for generating it.