Author Topic: CV puffy ack cap solution  (Read 278 times)

Offline mthrockmor

  • Gold Member
  • *****
  • Posts: 2649
CV puffy ack cap solution
« on: June 04, 2012, 09:34:57 PM »
Enough of the whinning about the puffy ack stuff. Krusty added some info on the "magic" shots that are right up there with Aegis/SM-2 BVR shots at 20k+. It sucks, fine.

Another issue to be resolved is the tendency for CVs to be parked right off shore, extending the 3k cap over the field. It is the ulimate of "capping" a field. And I know this would require modifications to existing and future maps. It creates a very arcade version where both sides spend most time ack hugging. 

When moving the CV around if you select a point that is too close to shore it will not allow you to set this as a waypoint. Around fields/v-bases/ports extend this shore area/no waypoint out to see roughly the length of the CV radar ring. This would ensure CVs can shell the field, short flight to the fight but keep the ack cap off the field. You would need to allow LTVs to spawn further from the CV to ensure a reasonable trip to the base but it is all doable.

Flame on!

Boo
No poor dumb bastard wins a war by dying for his country, he wins by making the other poor, dumb, bastard die for his.
George "Blood n Guts" Patton

Offline Raptor05121

  • Nickel Member
  • ***
  • Posts: 486
Re: CV puffy ack cap solution
« Reply #1 on: June 04, 2012, 10:11:01 PM »
Anyone that is dumb enough to park a CV right off shore will quickly learn auto ack cannot keep up with lots of cons. B-26s will make short work of that closely-parked CV
InGame: xRaptorx of the ***Alchemists***

Quote from: dirtdart
To suggest things that do not meet this basic criteria is equal to masturbation.  It may feel good to you, will not produce any tangible results, and you may be embarrassed if you get caught. 

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: CV puffy ack cap solution
« Reply #2 on: June 04, 2012, 10:27:01 PM »
Enough of the whinning about the puffy ack stuff. Krusty added some info on the "magic" shots that are right up there with Aegis/SM-2 BVR shots at 20k+. It sucks, fine.

Another issue to be resolved is the tendency for CVs to be parked right off shore, extending the 3k cap over the field. It is the ulimate of "capping" a field. And I know this would require modifications to existing and future maps. It creates a very arcade version where both sides spend most time ack hugging. 

When moving the CV around if you select a point that is too close to shore it will not allow you to set this as a waypoint. Around fields/v-bases/ports extend this shore area/no waypoint out to see roughly the length of the CV radar ring. This would ensure CVs can shell the field, short flight to the fight but keep the ack cap off the field. You would need to allow LTVs to spawn further from the CV to ensure a reasonable trip to the base but it is all doable.

Flame on!

Boo

Some think winning the war is a big deal, the nearest airfield would be less than 50 miles away (count two dar squares) Any case one set of B-26s is enough to sink a CV, using two sets is more than enough - If you can't manage then you probably already lost the base.
JG 52

Offline Delirium

  • Platinum Member
  • ******
  • Posts: 7276
Re: CV puffy ack cap solution
« Reply #3 on: June 04, 2012, 10:38:51 PM »
Instead of limiting CV ack, they need to increase 88mm ack at the fields. Make the 88mm radar assisted with targeting and quadruple the amount of them. Not only will it cut down on vulching, it will help reduce the amount of CVs parked off shore.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!