Author Topic: GV Views Are Malfunctioning  (Read 464 times)

Offline bq82

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GV Views Are Malfunctioning
« on: July 13, 2012, 12:20:10 PM »
I'm in Afghanistan and recieved a new joystick to start playing AH again. Whenever I up a GV, online or offline, my views are botched.  The gunners view is OK, but from position one or a gunners position on top of the GV, the views are right behind the MG (gunner position or position on on the M3) or centerline beneath the MG if in position one. Also I'm not getting the unity reticle (circle with direction/gun orientation, current round type) when I'm in position one. Tried to reload the game, but it made no difference.  Before I left the US I got on my laptop to talk with squadies but didn't try to play the game. Everything seemed fine then, but I didn't try to up anything so not sure if it was messed up before I got here. Last time I attempted to play the game on this machine was February, and it worked fine the.  Any suggestions?

Offline Pand

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Re: GV Views Are Malfunctioning
« Reply #1 on: July 13, 2012, 01:19:39 PM »
This probably goes without saying, but I'll shoot anyway... have you tried pressing the home button to return to the default head position, and save that with f10?

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline bq82

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Re: GV Views Are Malfunctioning
« Reply #2 on: July 13, 2012, 01:31:18 PM »
Yep, I've tried that.  Tried the arrows, home, page up and down...nothing. Screen jitters when I try to use any of those buttons. So far, aircraft views are normal.  :bhead And I've reloaded the game, too.

Offline Skuzzy

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Re: GV Views Are Malfunctioning
« Reply #3 on: July 13, 2012, 01:37:35 PM »
The laptop might be struggling to run the game.  Just a guess.  How about a DXDIAG output?  It might help.
Roy "Skuzzy" Neese
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Offline bq82

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Re: GV Views Are Malfunctioning
« Reply #4 on: July 13, 2012, 01:49:41 PM »
Here is the DXDIAG (Video portion only) Skuzzy...Everything seems to check out OK. You all may see something I don't. Had the laptop in Iraq and flew from over there with only lag/latency issues.  Internet is even worse here. This happens offline as well. Running 59 FPS mostly. Views from Aircraft are normal.
------------------
System Information
------------------
Time of this report: 7/13/2012, 21:51:09
       Machine name: GREGSLAPTOP-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
           Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
       System Model: HP Pavilion dv6 Notebook PC
               BIOS: Default System BIOS
          Processor: AMD Turion(tm) II Dual-Core Mobile M540 (2 CPUs), ~2.4GHz
             Memory: 4096MB RAM
Available OS Memory: 4092MB RAM
          Page File: 2368MB used, 2721MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: ATI Mobility Radeon HD 4500/5100 Series
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x9553)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_9553&SUBSYS_3636103C&REV_00
     Display Memory: 2295 MB
   Dedicated Memory: 504 MB
      Shared Memory: 1790 MB
       Current Mode: 1366 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: LP156WH2-TLQA
         Monitor Id: LGD026A
        Native Mode: 1366 x 768(p) (59.636Hz)
        Output Type: Internal
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1041 (English)
     Driver Version: 8.762.0.0
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 8/4/2010 06:24:00, 598528 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71EE2-D613-11CF-9D77-3C16BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x9553
          SubSys ID: 0x3636103C
        Revision ID: 0x0000
 Driver Strong Name: oem17.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_M9x:8.762.0.0:pci\ven_1002&dev_9553
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C
   Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

 

Offline Skuzzy

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Re: GV Views Are Malfunctioning
« Reply #5 on: July 13, 2012, 01:58:03 PM »
First things first.  The video card only has 512MB of dedicated video RAM, so you need to make sure you are not running with any anti-aliasing set in the games "Video Settings".  While you are there, set the "Maximum Texture Size" to 256.

Now, does the problem exist when the joystick is not connected?  GV's are tied heavily to sticks, if they are available.  Make sure all power management is disabled in the laptop.  It will want to turn off the USB bus when it thinks it is idle.  What type of stick is it?  The laptop may not have enough power to the USB bus to handle it.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline bq82

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Re: GV Views Are Malfunctioning
« Reply #6 on: July 13, 2012, 02:14:09 PM »
OK Skuzzy, I think I've determined the problem.  I purchased a rather cheap usb travel mouse before I left Texas for Afghanistan.  I followed your instructions (max texture 256/no anti-aliasing) and I adjusted the power settings on the laptop for gaming mode.  Went back into the game offline..still no change. By chance I turned the scroll button on the mouse,  the view adjusted. Unless I have something in the game set wrong,  it must be the cheap mouse. I do have mouse views disabled in the preferences in game. Hopefully tomorrow I can find a better mouse around here at one of the PXs.

Offline Skuzzy

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Re: GV Views Are Malfunctioning
« Reply #7 on: July 13, 2012, 04:10:10 PM »
Glad you got it solved.  Be safe.
Roy "Skuzzy" Neese
support@hitechcreations.com