Author Topic: 410  (Read 2415 times)

Offline morfiend

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Re: 410
« Reply #30 on: June 29, 2012, 02:17:09 PM »
While I doubt he can do this more then once, I have a thread on pulling off a miracle 800/1000k shot - reason I say I doubt because unless the con is flying straight and level you are not scoring hits.
http://bbs.hitechcreations.com/smf/index.php/topic,331425.0.html

  Maybe I didnt get my point across in the wording of my question.

     What I was interested in was how the chart explains anything other than the drop of the projectile. Icepac said" this chart explains why....."  I was curious if he used a gunsight that showed a 90 ft drop point or some other method.


    :salute

Offline Butcher

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Re: 410
« Reply #31 on: June 29, 2012, 02:21:15 PM »
  Maybe I didnt get my point across in the wording of my question.

     What I was interested in was how the chart explains anything other than the drop of the projectile. Icepac said" this chart explains why....."  I was curious if he used a gunsight that showed a 90 ft drop point or some other method.


    :salute

Ahh sorry Morf I didn't get the chart part, I don't think there is a gunsight for that, I simply pull up and pray heheheheh.
JG 52

Offline bustr

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Re: 410
« Reply #32 on: June 29, 2012, 05:55:22 PM »
really is that newish.. I can remmber pulling plane up at 45degrees (along with other angles just playn around) and always seeing the round hit the ground. Now I can't tell if it was always under 4.4k but i always watched the rounds hit. Also what gun site u using (I only have in game pack)...sad face

You can build your own. I used the offline target and a CV group to work out the details. You start with the length of the CV in meters and go from there. Also if you build your gunsights in 512x512 bitmap mode then 1Mil = 2Pixel. From there you can determin drop at distance in Mils by creating a Mil grid gunsight 100Mil dia and 5Mil mark waffel grid. Use a standard Angular Mil formula for balistics.

Our carrier is aproximently 100Mil long at 2.5k through our gunsights.

Non radar or lazer guided reflector gunsight range markers are very good aproximations but, still require the skill of the pilot using them to succeed.

This thing works but, most of the time the effort to lineup at 1-2k level flight while zoomed looking at the carrier gets you killed by fighters or a good 5inch gunner. I based this off real WW2 B25J that first used a tiltable sight head and speed formulas before a  radar auto tilted sight head distance control was perfected.

The maximum range for the 75mm in WW2 shooting at ships from sea level to 2k alt was 4k. Hits from 4k were about 1 in 9. With the radar controled sight heads hits from 4k went up to about 4 in 9 with fewer B25's hit by ack fire. Inside of 4k the B25's had ack problems like we do in the game. I have a version based on it that used to be "Point and Click"  on tanks before Hitech changed the distance at which we see GV icons. Now you can simply use a dot due to how close you have to get to see the GV icon from the air or distinguish the GV on zoom from the terrain. But, then wirbels will have at that point.

I attempted to create an accurate tank Mil width grid at distances outside of icon range for full zoom. Hits are about 2 in 10 offline with a tank sitting on a runway and no brush clutter with all rounds within 100 yards if they miss. Using the grid, hits more often happened starting at 3k. 2k and in is the most predictable but, now you are in wirbel range.

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where:

D = distance or range to the target in meters
S = size of the target in centimeters (known width or height of the target)
mil = number of Mil

 


Mil Grid Data Collection Gunsight


bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Babalonian

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Re: 410
« Reply #33 on: June 29, 2012, 06:10:19 PM »
You can build your own. I used the offline target and a CV group to work out the details. You start with the length of the CV in meters and go from there. Also if you build your gunsights in 512x512 bitmap mode then 1Mil = 2Pixel. From there you can determin drop at distance in Mils by creating a Mil grid gunsight 100Mil dia and 5Mil mark waffel grid. Use a standard Angular Mil formula for balistics.

Our carrier is aproximently 100Mil long at 2.5k through our gunsights.

Non radar or lazer guided reflector gunsight range markers are very good aproximations but, still require the skill of the pilot using them to succeed.

This thing works but, most of the time the effort to lineup at 1-2k level flight while zoomed looking at the carrier gets you killed by fighters or a good 5inch gunner. I based this off real WW2 B25J that first used a tiltable sight head and speed formulas before a  radar auto tilted sight head distance control was perfected.

The maximum range for the 75mm in WW2 shooting at ships from sea level to 2k alt was 4k. Hits from 4k were about 1 in 9. With the radar controled sight heads hits from 4k went up to about 4 in 9 with fewer B25's hit by ack fire. Inside of 4k the B25's had ack problems like we do in the game. I have a version based on it that used to be "Point and Click"  on tanks before Hitech changed the distance at which we see GV icons. Now you can simply use a dot due to how close you have to get to see the GV icon from the air or distinguish the GV on zoom from the terrain. But, then wirbels will have at that point.

I attempted to create an accurate tank Mil width grid at distances outside of icon range for full zoom. Hits are about 2 in 10 offline with a tank sitting on a runway and no brush clutter with all rounds within 100 yards if they miss. Using the grid, hits more often happened starting at 3k. 2k and in is the most predictable but, now you are in wirbel range.

-----------------------------------------------------------------------------------------------------------------

(Image removed from quote.)

where:

D = distance or range to the target in meters
S = size of the target in centimeters (known width or height of the target)
mil = number of Mil

 (Image removed from quote.)


Mil Grid Data Collection Gunsight

(Image removed from quote.)


If I know you, your'e already drafting one up for the BK5?   :devil  (don't Bogart it, gramps)
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline bustr

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Re: 410
« Reply #34 on: June 29, 2012, 06:51:54 PM »
I notice we are not getting the Zielfernrohre zfr 4a with the BK-5 varient of the 410. It was the gunsight used to aim it.

The second reticle image down through the telescope is about the size in the game our ReviC12d will be when full zoomed. I'll wait untill the release of the 410 and utilise the updated offline target command to create an elevation ladder in my ReviC12d reticle for the BK-5. The target distance input and our icons are in yards opposed to meters which the Rechlin testing data is recorded in.

----------------------------------------------------------------------------------------------------------------------



bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline bustr

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Re: 410
« Reply #35 on: June 30, 2012, 03:27:52 PM »
Baddd Babs,

Now you have me curious about the HurriD and Ju87-G2. Historicly both attacked tanks at shallow angles from about 400m in battle feilds that never heard the name Wirbel.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.