really is that newish.. I can remmber pulling plane up at 45degrees (along with other angles just playn around) and always seeing the round hit the ground. Now I can't tell if it was always under 4.4k but i always watched the rounds hit. Also what gun site u using (I only have in game pack)...sad face
You can build your own. I used the offline target and a CV group to work out the details. You start with the length of the CV in meters and go from there. Also if you build your gunsights in 512x512 bitmap mode then 1Mil = 2Pixel. From there you can determin drop at distance in Mils by creating a Mil grid gunsight 100Mil dia and 5Mil mark waffel grid. Use a standard Angular Mil formula for balistics.
Our carrier is aproximently 100Mil long at 2.5k through our gunsights.
Non radar or lazer guided reflector gunsight range markers are very good aproximations but, still require the skill of the pilot using them to succeed.
This thing works but, most of the time the effort to lineup at 1-2k level flight while zoomed looking at the carrier gets you killed by fighters or a good 5inch gunner. I based this off real WW2 B25J that first used a tiltable sight head and speed formulas before a radar auto tilted sight head distance control was perfected.
The maximum range for the 75mm in WW2 shooting at ships from sea level to 2k alt was 4k. Hits from 4k were about 1 in 9. With the radar controled sight heads hits from 4k went up to about 4 in 9 with fewer B25's hit by ack fire. Inside of 4k the B25's had ack problems like we do in the game. I have a version based on it that used to be "Point and Click" on tanks before Hitech changed the distance at which we see GV icons. Now you can simply use a dot due to how close you have to get to see the GV icon from the air or distinguish the GV on zoom from the terrain. But, then wirbels will have at that point.
I attempted to create an accurate tank Mil width grid at distances outside of icon range for full zoom. Hits are about 2 in 10 offline with a tank sitting on a runway and no brush clutter with all rounds within 100 yards if they miss. Using the grid, hits more often happened starting at 3k. 2k and in is the most predictable but, now you are in wirbel range.
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where:
D = distance or range to the target in meters
S = size of the target in centimeters (known width or height of the target)
mil = number of Mil
Mil Grid Data Collection Gunsight