Author Topic: R4Ms for Me-262s  (Read 3458 times)

Offline Tracerfi

  • Silver Member
  • ****
  • Posts: 1936
Re: R4Ms for Me-262s
« Reply #15 on: June 22, 2012, 07:29:40 AM »
. Perk these weapons and they'll be used even less frequently.

Boo
Guys use ME 262 to Dogfight I don't like the 262 but then again I have never flew one in the MA only killed by them
You cannot beat savages by becoming one.

He who must not be named

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: R4Ms for Me-262s
« Reply #16 on: June 22, 2012, 08:04:36 AM »


Rockets in fact were statistically more effective than guns in real life & were the main weapon of choice for attacking bombers.

If programmed correctly in AHII it would be deadly on bombers.

(Image removed from quote.)

http://www.flickr.com/photos/21734563@N04/2113721262/

http://www.flickr.com/photos/21734563@N04/2108503973/

http://www.flickr.com/photos/21734563@N04/3115709821/

http://www.flickr.com/photos/21734563@N04/2112941171/

http://www.flickr.com/photos/21734563@N04/2112941421/

Yes, but AH pilots have unlimited lives in which they can use to perfect their cannon's accuracy. If these were timed fuses like the Wrg21s we have now, it'd be a different story. At most, you'll get one or two kills with these rockets because you'll have to fire 12 off every time to have a decent chance of hitting a bomber.

Dennis, like Debrody said, any time a bomber sees a 262 in the area, chances are that's his first target. It's ridiculously easy to hit targets with bombers in AH. When I fly 262s, it's suicide to attack B17s or B24s by yourself. Even from a high 3/9 or 12 position, 262s are so fragile, one ping is all it takes and your engine is gone. Only reason 262s have a high K/D vs bombers in game is because those who use it are generally excellent pilots who knows when to attack and what position to attack from.

Adding the R4Ms will give even the average pilot a chance to kill bombers should he decide to attack them. On the other hand, veteran pilots can have a new toy to play with.

But really, getting hit by a contact fuse in mid air against a maneuvering target at combined speeds of 800mph+ takes either tremendous luck or skill. Players who have the skill to use these rockets effectively should be rewarded for it.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: R4Ms for Me-262s
« Reply #17 on: June 22, 2012, 08:39:24 AM »
Perk this weapon, on top of perked ride. My guess is they are going to perk the 50mm on the soon to be released Me-410. Makes sense to me.

One observation, it is frequently mentiioned mnoobs with 200 perks' yada yada yada. Really not that many Me-262s in-game now. Perk these weapons and they'll be used even less frequently.

Boo

The rockets on the Me110 are not perked, so why bother perking this or the 50mm? Neither are game changers. I wouldn't be surprised if the 410 is 5 eny or 10, its going to be a buff destroyer sure, but one escort plane will take care of it.

R4M is a one time weapon, even at 5 perks its not that big of a deal, however I don't see it being perked.
JG 52

Offline lyric1

  • Skinner Team
  • Plutonium Member
  • *******
  • Posts: 10633
Re: R4Ms for Me-262s
« Reply #18 on: June 22, 2012, 08:42:41 AM »
Yes, but AH pilots have unlimited lives in which they can use to perfect their cannon's accuracy. If these were timed fuses like the Wrg21s we have now, it'd be a different story. At most, you'll get one or two kills with these rockets because you'll have to fire 12 off every time to have a decent chance of hitting a bomber.

 
With the spray pattern of 4802 square feet that the rockets have you could come up slightly lower & dead six of the formation pull your nose up slightly. Let all of them go at 1000 yards & you could in theory hit all three planes. With very little chance of being touched.

 

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: R4Ms for Me-262s
« Reply #19 on: June 22, 2012, 09:07:21 AM »
With the spray pattern of 4802 square feet that the rockets have you could come up slightly lower & dead six of the formation pull your nose up slightly. Let all of them go at 1000 yards & you could in theory hit all three planes. With very little chance of being touched.

 

And it's not hard for the bomber pilot to pull the stick up or make erratic maneuvers if he sees a 262 lining up for a rocket attack. Bombing is easy as it is in AH, 262 was THE bomber killer, why shouldn't bomber pilots fear it?

  the game is concentrated on combat, not on shaking the screen.

semp

Offline tunnelrat

  • Silver Member
  • ****
  • Posts: 1739
Re: R4Ms for Me-262s
« Reply #20 on: June 22, 2012, 09:23:54 AM »
And it's not hard for the bomber pilot to pull the stick up or make erratic maneuvers if he sees a 262 lining up for a rocket attack. Bombing is easy as it is in AH, 262 was THE bomber killer, why shouldn't bomber pilots fear it?

In AH, the ME-262 is THE Paratroop killer =)

In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.

Offline 321BAR

  • Platinum Member
  • ******
  • Posts: 6140
Re: R4Ms for Me-262s
« Reply #21 on: June 22, 2012, 09:57:41 AM »
horrible idea this game is already challenging for bombers to defend themselves cause of the lack of coordinated fire from the 3 planes

yeah firing from 1000 would be easy to miss but you know when you can go 200 mph faster than the bomber i can see it now flying in lancs and one 262 comes out of no where gets 100 or less from a formation sets a full salvo with a small delay and just pulls up and they as so close to you you can't avoid them and all 3 of your bombers gone
ive lost many a 262 to bomber units... if youre worried about dieing in a B17 to a 262 then form up with a few other bomber guys. Both the 91st and the Dickweeds have claimed 262s flown by me and squaddies as we have claimed 262s in the name of defending them. <S>
I am in need of a new epic quote
Happy Jack's Go Buggy

Offline Dover

  • Copper Member
  • **
  • Posts: 137
Re: R4Ms for Me-262s
« Reply #22 on: June 22, 2012, 11:19:39 AM »
With the spray pattern of 4802 square feet that the rockets have you could come up slightly lower & dead six of the formation pull your nose up slightly. Let all of them go at 1000 yards & you could in theory hit all three planes. With very little chance of being touched.

 

exactly one weapon should not be able to kill a entire formation

call it gamey if you want but the reason you can up 3 bombers its the only way to effectively do anything in them if one plane has a 1 in a 100 chance of killing the entire flight thats just stupid especially when they can do it from a range you can't hit them from

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: R4Ms for Me-262s
« Reply #23 on: June 22, 2012, 12:08:15 PM »
 :noid You know bombers don't have to fly in a straight and level line you know...Hell, even if you are in the gunner position, kick the rudder a little bit, problem solved.

The R4Ms will be a punishment if you will for bomber pilots who believe their plane should be invincible.  :)

  the game is concentrated on combat, not on shaking the screen.

semp

Offline caldera

  • Platinum Member
  • ******
  • Posts: 6437
Re: R4Ms for Me-262s
« Reply #24 on: June 22, 2012, 12:55:20 PM »
I've been shot down only three times attacking buffs in a 262 and have killed over 500.  That of course doesn't account for many collisions and subsequent augers or getting so close that the 30mm bursts actually killed me.  :bhead

The 262 is a terror weapon against bombers and barring a lucky shot, the bomber guys are mostly helpless.  Outside of flying at 30k, the only thing they can do is hard maneuvering to mess up your shot and/or cause a collision.  The rockets seem totally unnecessary but they won't make it much easier.





If bombers are pwning your 262, you are doing something wrong.   Drop straight down and watch them fly through the rounds.

"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Slade

  • Silver Member
  • ****
  • Posts: 1848
Re: R4Ms for Me-262s
« Reply #25 on: June 22, 2012, 01:33:49 PM »
+1
-- Flying as X15 --

Offline TheRhino

  • Zinc Member
  • *
  • Posts: 83
Re: R4Ms for Me-262s
« Reply #26 on: June 23, 2012, 01:27:25 AM »
+1, I would like to see some rockets on the 163 as well though  :)
"May the Air Force be with you"


TheHawk, C.O. 457th 'Grey Nurse' SQN RAAF (Currently Inactive due to slow internet :( )

Offline bc21

  • Copper Member
  • **
  • Posts: 254
Re: R4Ms for Me-262s
« Reply #27 on: June 23, 2012, 02:58:04 AM »
+1 .....Did the 163 have rockets?

Offline bangsbox

  • Silver Member
  • ****
  • Posts: 1017
Re: R4Ms for Me-262s
« Reply #28 on: June 23, 2012, 01:29:18 PM »
exactly one weapon should not be able to kill a entire formation

call it gamey if you want but the reason you can up 3 bombers its the only way to effectively do anything in them if one plane has a 1 in a 100 chance of killing the entire flight thats just stupid especially when they can do it from a range you can't hit them from
we already have one weapon that can kill whole formation. Wr21 well placed can do it

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: R4Ms for Me-262s
« Reply #29 on: June 24, 2012, 08:24:50 AM »
we already have one weapon that can kill whole formation. Wr21 well placed can do it

As weak as the engines are on the 262, I see no reason to not give it the R4M, I typically stay AWAY from bombers in a 262 simply because one ping on either engine and its oil is out or shot out.

a One engine 262 is extremely vulnerable, however correctly flown right, the R4M being added would be a bigger threat to bombers.

JG 52