You will be back in here in 6 months asking for something else to be changed to make the stalemated large maps easier to win the war and cycle them faster. But, you will require Hitech to tie one hand behind his back and hop on one foot to do it while not touching this previously asked for sacred cow.
This is any change for the sake of seeing something changed even if you have to come back and have something changed later to address the unintended consiquences of wanting any kind of change today.
In my OP and replies, I have specifically stated WHAT I think is wrong with the current "magic ack popping" system, HOW a 10 minute ack down period is likely to affect game play and WHY I think that change would be good for game play. That is hardly asking for a change "for the sake of seeing something changed".
Perhaps you missed the multiple times I've referenced the point of this being to
promote better fights in the game and precisely how I think that might happen. (I put that point in bold text, so you note it this time.) I given a fair amount of thought to this idea before suggesting it. I have also followed up with specific details and suggestions.
I
asked for suggestions of any negative "unintended consequences" this might cause. We even discussed the "recapture races" issue that existed once before. Clearly, that is not failing to think of consequences in advance, as you are suggesting with your reply above.
You brought up a point where a "chain of garrisons" would be required as a result of this idea, including an interesting, albeit irrelevant reference to the Mongols. While interesting, it only led me to believe you didn't understand my original post. I clearly explained how yours was an incorrect reading of my suggestion and would not have the consequence you suggest. Yet you've persisted with this "stalemate" claim, and I still think you are overstating that.
Maps have stalemated before, long before my suggestion, but not due to quickly recapturing fields. My suggestion is not even about the map -- it is about the
fights that take place on it. I firmly believe it will not have the negative impact on "map resetting" that you seem convinced it would. So, if it makes you feel better, I will state here for the record that this idea is no "sacred cow" and if it somehow has a negative effect on the game, it can and should be changed (just as the "side switch time" sacred cow has been touched before). I further state, that I will not "require any one-legged hopping by HT" or anyone else. (You seriously overestimate my ability to "require" anything of Hitech or his game!)
Now you have changed your argument into this being a change for change's sake.
Bustr, you are clearly concerned with a "large maps stay in rotation for too long" issue, so I suggest you start your own suggestion thread about that. But please don't attack my suggestions in such a baseless manner as this.
I do expect you'll continue to post your trademark walls of rhetoric, complete with obfuscating references and numbered lists, though.
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