Author Topic: An alternative to "Frontal" wars - Enhanced Game Map  (Read 813 times)

Offline Cjpedrido

  • Zinc Member
  • *
  • Posts: 94
An alternative to "Frontal" wars - Enhanced Game Map
« on: July 02, 2012, 03:43:40 PM »
With the current terrain/map system each map is divided into 3 equal & balanced sides.  This creates in essence "front" wars leaving the remaining bases in each Country relatively unscathed and perhaps unused for all intensive purposes.  This is more evident on the larger maps.

My suggestion is use the same maps but alternate all bases on the map between Rooks, Knights & Bishops.  This will maintain the same equal & balanced sides and suddenly create may more wars versus the current "frontal" system.

Cost is minimal since you are just assigning a base a different Country value.

Current Country Example: A1, A2 & A3, etc. = Rooks.
Proposed Example:  A1 Rooks, A2 Knights & A3 Bishops, etc.  Do this for each Country.  All bases.  Mix them all up.

Do this for the entire map.  Same game rules apply to win 80-20-20.

These new maps can be used in addition to the existing & placed in the random map pool.  It simply adds more diversity.

vSKYDIVE
Devils=v=Brigade

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3925
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #1 on: July 02, 2012, 03:48:04 PM »
+1
Sounds like it would be fun.  There'd be battles all over the place.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #2 on: July 02, 2012, 03:50:32 PM »
Would be utterly horrible for gameplay.
Instead of watching a 'front' for surprise raids, the enemy can literally appear anywhere at any given time. On a huge map, you'd have 60 or more bases to watch. A defender's nightmare and an organised attacker's (yes, I refer to certain squads) dream.

If there was to be any change, it should go exactly in the opposite direction - more clearly defined fronts!
Steam: DrKalv
E:D Snailman

Offline Hap

  • Gold Member
  • *****
  • Posts: 3908
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #3 on: July 02, 2012, 03:53:10 PM »
There'd be battles all over the place.

I'm for battles.  I'm against take-off; tower.  Rinse and repeat for 2 hours.

Bad I idea I say. 

"Battle" presupposes purpose and plan.


Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17362
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #4 on: July 02, 2012, 10:55:41 PM »
after a few hours of all 3 countries taking undefended bases, the maps will look the way they look now.  it has been proposed before.


semp
you dont want me to ho, dont point your plane at me.

Offline Dover

  • Copper Member
  • **
  • Posts: 137
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #5 on: July 03, 2012, 01:05:43 AM »
after a few hours of all 3 countries taking undefended bases, the maps will look the way they look now.  it has been proposed before.


semp

i have to agree it would be a intense first day of fighting but there would sooner or later become defined areas they may not look like they do now but you would get them

Offline 10thmd

  • Silver Member
  • ****
  • Posts: 1872
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #6 on: July 03, 2012, 01:13:11 AM »
It would be a horde taking in defended bases as fast as they can -100000000000000000000
- Der Wander Zirkus -
“You can all go to hell; I will go to Texas

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #7 on: July 03, 2012, 10:20:29 AM »
-1 for the same reasons than lusche
now posting as SirNuke

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #8 on: July 04, 2012, 03:15:56 PM »
-1.


More strategic gameplay options, less base capturing.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Hazard69

  • Nickel Member
  • ***
  • Posts: 748
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #9 on: July 05, 2012, 05:41:26 AM »
-1. Too much room for stealing bases. If this was ever implemented, the result would be even less fighting not more. People would just move to another location until someone showed up to defend.

Infact what Id like to see is a reversal of that idea. Id like to see a sort of 'no mans' land in between bases to give a more clear indication of a front.

For e.g. A base is surrounded by 4 others. If 2 of those are owned by 1 country and 2 by another, that base ought to be considered a 'frontline' base. Its not yet fully equipped/occupied/manned or has been suffering casualties from enemy engagements etc. etc.

This base would be made 'easier' for the taking. Lets say it takes 75% town dsestroyed and 10 troops to capture.

If 3 of the other bases are owned by a single country, then the fourth can be assumed to be fully owned (supplied/equipped/manned w/e.) by that country too. To capture such a base would require more effort (e.g. 100% town destroyed and 20 troops to capture or alternately make town building twice as tough or some such).

This would give a sort of dynamic yet well defined frontline, while making stealing undefended bases marginally harder.
« Last Edit: July 05, 2012, 05:43:29 AM by Hazard69 »
<S> Hazardus

The loveliest thing of which one could sing, this side of the Heavenly Gates,
Is no blonde or brunette from a Hollywood set, but an escort of P38s.

Offline coombz

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3701
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #10 on: July 05, 2012, 06:54:58 AM »
unused for all intensive purposes. 

what?
Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: An alternative to "Frontal" wars - Enhanced Game Map
« Reply #11 on: July 07, 2012, 05:10:38 PM »
Why not a map with 3 (4 sector by 4 sector) ponds connected by rivers in a triangle with a medium mountain range running through the middel of each sector into the back feild with 25 airfeilds and 15 GV bases per country with a mountain next to each base.

Then call it "BacktoAWRR".

Worked for almost 10 years. I met 999000 and Leviathon there.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.