Author Topic: Armor / Damage Points for Aircraft  (Read 2282 times)

Offline RTHolmes

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Re: Armor / Damage Points for Aircraft
« Reply #45 on: July 13, 2012, 01:58:41 AM »
the GV armour data available in the hangar is not the same kind of data as you are asking for. it is based on the specifications for the tank. it is therefore repeatable and qualitative like the speed/climb charts. likewise for the relative strengths of different rounds.

there is no official breakdown of how many lb of damage is required to kill each tank, which is the equivalent of what you are asking for with aircraft.

the strategy guide with the lb ords required to kill strat objects, hangars etc is a gameplay compromise to help with tactical planning - how many bombs/bombers do I need to destroy a certain target. many of the targets cant be destroyed with a single bomber, or even a formation so this is helpful to know. Imagine trying to work out how many lb it takes to drop HQ by trial and error in the LWA. this isnt really a problem in fighters because all of the fighters have enough firepower to kill several enemy fighters, especially if you're hitting at 15% ;)
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Offline guncrasher

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Re: Armor / Damage Points for Aircraft
« Reply #46 on: July 13, 2012, 03:21:30 AM »
When I fire at vehicles, I know where the weakest part of the gv is, because it is identified in the hangar.  I would like to know the same for aircraft.  
By doing a little math, I can determine the amount of bullets I'm firing and can currently roughly judge how long I have to hold the trigger down to take a wing off a spit16.  Make the

and yet the quantum theory wont tell you how many bullets are actually hitting the target.


semp
you dont want me to ho, dont point your plane at me.

Offline Pand

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Re: Armor / Damage Points for Aircraft
« Reply #47 on: July 13, 2012, 07:04:16 AM »
I stand corrected, we should NOT know the damage required to take off certain pieces of aircraft, tanks, or structures, nor should we know the damage inflicted by projectiles or bombs. 

This data would not have been widely known in WWII like speed/climb charts, and apparently would have only been generalized over a brew at the pub. 

The Aces High community has spoken!  The following pages should be taken down immediately to appease the comments in this thread.

http://www.hitechcreations.com/ahhelp/map.html#targets
http://trainers.hitechcreations.com/guns/guns.htm

Thanks all for your participation!  :salute
Just when I thought I was out, THEY PULL ME BACK IN!

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline Wiley

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Re: Armor / Damage Points for Aircraft
« Reply #48 on: July 13, 2012, 11:28:18 AM »
Oh, it gets even better.  I was thinking about volume of fire and damage because of this post.  Consider the difference between hitting the aircraft at say, 10 feet off the muzzle, and hitting it at 300 yards after the rounds have had a chance to slow down a whole bunch. :D  :bolt:

Also consider the difference in impact between flying away from the firing plane, flying at a 90 degree vector to the firing plane(no change in closing speed) and flying directly toward the firing plane.  All of this is modeled.  Closure rate affects damage.

The volume of fire needed at different ranges and differing angles of attack is going to vary widely.

It's a nice thought, but I think it's just not as meaningful as you would like it to be.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline ToeTag

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Re: Armor / Damage Points for Aircraft
« Reply #49 on: July 13, 2012, 12:02:48 PM »
this is easy and is already in the game.......shoot any area that would be a cockpit and the "plane go boom".
They call it "common sense", then why is it so uncommon?

Offline Pand

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Re: Armor / Damage Points for Aircraft
« Reply #50 on: July 13, 2012, 01:14:19 PM »
It's a nice thought, but I think it's just not as meaningful as you would like it to be.
At a minimum, it would show HTC's delineation of the weakest areas of each aircraft.

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline guncrasher

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Re: Armor / Damage Points for Aircraft
« Reply #51 on: July 13, 2012, 02:19:28 PM »
At a minimum, it would show HTC's delineation of the weakest areas of each aircraft.

the weakest area in any airplane is the pilot.  a single bullet to the head will kill it.   there you know the secret and we'll have to kill you.


semp
you dont want me to ho, dont point your plane at me.

Offline Pand

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Re: Armor / Damage Points for Aircraft
« Reply #52 on: July 13, 2012, 03:06:22 PM »
I stand corrected, we should NOT know the damage required to take off certain pieces of aircraft, tanks, or structures, nor should we know the damage inflicted by projectiles or bombs. 

This data would not have been widely known in WWII like speed/climb charts, and apparently would have only been generalized over a brew at the pub. 

The Aces High community has spoken!  The following pages should be taken down immediately to appease the comments in this thread.

http://www.hitechcreations.com/ahhelp/map.html#targets
http://trainers.hitechcreations.com/guns/guns.htm

Thanks all for your participation!  :salute

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline tunnelrat

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Re: Armor / Damage Points for Aircraft
« Reply #53 on: August 01, 2012, 11:51:42 AM »
I would like to see this.

Having this information isn't going to do anything but make the game better.

In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.