if you want more vbases just add 1 per country(or more with even number for each country) between the airbases as a fight anchor or somthing like that.
nothing anchors a furball and adds in bombers like a vbase between airbases.
True, but if you read my posts above, you will see that I am trying to convince the map makers to provide areas where GVs can fight each other, without constantly being pounded by bombers. With my proposal, the air-to-ground guys will still get to bomb GVs where GVs attack air bases, and where they choose to fly to vBases (which IMHO should be made somewhat difficult for them to do, as in much of Compello). In turn, the GV guys will have some chance at fighting each other with the “chained” vBases, without constant air presence. So both groups get something. Your suggestion above sounds very air-to-ground-centric to me.
Thus, it’s not a question of "more" vBases, but a question of how they are connected. The "chained" vBases, as in Compello and Grinder, tend to ensure that there are adjacent opposing vBases, no matter where the front line currently is. While you get "fights" when you attack an air base with GVs, it is normally an excercise in masochism for the GVs, due to the bomb-rinse-and-repeat cycle from the nearby air base. The "chained" vBase pattern allows one to spawn to an enemy vBase instead of an enemy air base, thus promoting better (not constantly under attack by aircraft) GV-to-GV fights for those who prefer this.
I would hope that you would take these factors into consideration for your new terrain, and I would like to discuss this further with you if you are not doing so.
MH