Author Topic: Landing Craft and C47  (Read 1233 times)

Offline ImADot

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Re: Landing Craft and C47
« Reply #15 on: August 09, 2012, 02:54:34 PM »
I've wished for this before.  I say just because it takes only 10 guys to blow up a map room/command bunker, don't limit the troop carriers for that reason. 

Then you must have seen HTC's response that if they increased the number of troops 1 player could carry, they'd increase the number of troops required for capture to match it...

Some things are done for gameplay instead of strict historical accuracy.
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Offline SmokinLoon

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Re: Landing Craft and C47
« Reply #16 on: August 10, 2012, 12:06:58 PM »
Then you must have seen HTC's response that if they increased the number of troops 1 player could carry, they'd increase the number of troops required for capture to match it...

Some things are done for gameplay instead of strict historical accuracy.

Actually, I do not believe HTC responded to that thread. 

However, I do not see how giving troop carries historically accurate amounts of troops would affect game play other than making the MG's more useful on gv's, AND making the defenders pay more attention to running troops instead of having to get "just 1". 
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Offline Rob52240

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Re: Landing Craft and C47
« Reply #17 on: August 10, 2012, 12:15:07 PM »
How about adding an SAS jeep?  Those 3 tropps would be more than enough to capture any maproom.
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Offline SmokinLoon

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Re: Landing Craft and C47
« Reply #18 on: August 10, 2012, 12:23:49 PM »
How about adding an SAS jeep?  Those 3 tropps would be more than enough to capture any maproom.


I've suggested having different kinds of troops in AH.  Have a set of troops able to capture the MR (infantry), another set to blow up strategic targets such as ord bunkers, fuel tanks, barracks, or radar, (engineers?), another set to blow up auto ack (commandos?), etc.  I think there is a lot of room for HTC to expand the use of infantry with minimal coding and time spent.  Easiest would be to allow historical numbers of troops in the carriers.  :aok   
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Offline Rob52240

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Re: Landing Craft and C47
« Reply #19 on: August 10, 2012, 12:29:32 PM »
What about making it so auto ack doesn't shoot up jeeps?  Then add the appropriate extra machine guns to them to make them historically accurate while driving across the airfield at full speed strafing everything in sight.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline SmokinLoon

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Re: Landing Craft and C47
« Reply #20 on: August 10, 2012, 12:35:55 PM »
What about making it so auto ack doesn't shoot up jeeps?  Then add the appropriate extra machine guns to them to make them historically accurate while driving across the airfield at full speed strafing everything in sight.

Good luck with that wish.   :aok  You need to go play some CoD, me thinks. 
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Offline Rob52240

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Re: Landing Craft and C47
« Reply #21 on: August 10, 2012, 01:02:47 PM »
Good luck with that wish.   :aok  You need to go play some CoD, me thinks. 

For pointing out that every base on every map in Aces High is equipped with a type of CIWS?

You go play call of duty.  MORE!
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline MK-84

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Re: Landing Craft and C47
« Reply #22 on: August 10, 2012, 08:51:44 PM »

Offline Tracerfi

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Re: Landing Craft and C47
« Reply #23 on: August 11, 2012, 08:04:16 AM »
He was being sarcastic.
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Offline mbailey

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Re: Landing Craft and C47
« Reply #24 on: August 11, 2012, 09:08:09 AM »
I see what you're getting at. I don't know the full details of the game, I just started a week and a half ago.

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