Author Topic: better realism - physics  (Read 2828 times)

Offline Chilli

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Re: better realism - physics
« Reply #15 on: August 17, 2012, 05:26:22 AM »
Hlbly and I are on the same "what if" path.  Trees are rather solid objects and would absorb shell concussion (but would also most likely destroy the tree -  possible resource hog,) , so they are fine as they are.  Hedges however, I would like to react like the mini mounds (would raise vehicle and possibly change its direction and even flip it, rounds would go through and do damage, vehicles should be able to occupy the same space as a hedge).  Basically, all hedge rows should be good for is the disruption of line of sight and additional camouflage.

Offline Noir

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Re: better realism - physics
« Reply #16 on: August 19, 2012, 04:57:57 PM »
forgot about the puff ack, make it more realistic!!
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Offline pervert

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Re: better realism - physics
« Reply #17 on: August 19, 2012, 05:32:23 PM »
See rule #4
« Last Edit: August 19, 2012, 10:59:29 PM by hitech »

Offline Noir

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Re: better realism - physics
« Reply #18 on: August 20, 2012, 04:10:23 AM »
See rule #4

thanks for the bump pervert :aok, now I know htc saw the thread :)
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Offline Eric19

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Re: better realism - physics
« Reply #19 on: August 20, 2012, 05:19:47 AM »
See rule #4
really pervert theres nothing in violation on this thread
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Offline pervert

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Re: better realism - physics
« Reply #20 on: August 20, 2012, 06:07:46 AM »
really pervert theres nothing in violation on this thread

I know, its just the megalomaniac in me I guess  :headscratch:

Offline Eric19

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Re: better realism - physics
« Reply #21 on: August 20, 2012, 05:00:46 PM »
I know, its just the megalomaniac in me I guess  :headscratch:
okey dokey lol
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Offline hlbly

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Re: better realism - physics
« Reply #22 on: August 22, 2012, 07:15:11 AM »
Hlbly and I are on the same "what if" path.  Trees are rather solid objects and would absorb shell concussion (but would also most likely destroy the tree -  possible resource hog,) , so they are fine as they are.  Hedges however, I would like to react like the mini mounds (would raise vehicle and possibly change its direction and even flip it, rounds would go through and do damage, vehicles should be able to occupy the same space as a hedge).  Basically, all hedge rows should be good for is the disruption of line of sight and additional camouflage.
Hedges should be concealment not cover .

Offline redcatcherb412

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Re: better realism - physics
« Reply #23 on: August 22, 2012, 01:54:34 PM »
Hedges should be concealment not cover .
.
On the tropical maps with hedges, the main hedgerow itself will stop a tank and a tank shell. But, the large bush at the end of the hedgerow you can drive over(through) and if you see a turret poking from the bush and fire at it will hit the tank using it for concealment.  I have stopped using these bushes as a hiding place outside tank town.  :lol
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BUT, heaven help you if your tank tread clips the little wooden stilt that holds up the stilt houses, it will flip you and the little wooden garden carts will stop your tank dead in its tracks just like a tree.
« Last Edit: August 22, 2012, 01:56:37 PM by redcatcherb412 »
Ground Pounders ...

Offline Chilli

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Re: better realism - physics
« Reply #24 on: August 22, 2012, 02:41:02 PM »
.
On the tropical maps with hedges, the main hedgerow itself will stop a tank and a tank shell. But, the large bush at the end of the hedgerow you can drive over(through) and if you see a turret poking from the bush and fire at it will hit the tank using it for concealment.  I have stopped using these bushes as a hiding place outside tank town.  :lol
.
BUT, heaven help you if your tank tread clips the little wooden stilt that holds up the stilt houses, it will flip you and the little wooden garden carts will stop your tank dead in its tracks just like a tree.

Since, I can't recall any tropical terrain maps used in the MA, I am going to assume that the large bush that you refer to  :headscratch: was a custom object placed there by the terrain maker.  If there are such concealment only bushes in the MA, please give the location and map.  I would like very much to see if this is another top secret GV intell or just a terrain makers attempt at adding realism to hedge structures.

In any case, now it has me re-thinking the physics request for hedgerows.  Instead of them being one solid line _______________ and acting as a solid barrier.  I suggest it be broken into segments and filled with identical looking "bushes" that could be driven and shot through.  The line representing the solid portion of the hedgerow, and the OOO's showing areas of concealment only, that tanks can maneuver through, but not predictably, like this:

OOO___OOO___OOO

Offline redcatcherb412

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Re: better realism - physics
« Reply #25 on: August 22, 2012, 05:07:41 PM »
Since, I can't recall any tropical terrain maps used in the MA, I am going to assume that the large bush that you refer to  :headscratch: was a custom object placed there by the terrain maker.  If there are such concealment only bushes in the MA, please give the location and map.  I would like very much to see if this is another top secret GV intell or just a terrain makers attempt at adding realism to hedge structures.

In any case, now it has me re-thinking the physics request for hedgerows.  Instead of them being one solid line _______________ and acting as a solid barrier.  I suggest it be broken into segments and filled with identical looking "bushes" that could be driven and shot through.  The line representing the solid portion of the hedgerow, and the OOO's showing areas of concealment only, that tanks can maneuver through, but not predictably, like this:

OOO___OOO___OOO
.
Well for a high desert dweller from NM pretty well all maps with greenery are tropical to me. But, the map with tank town (not tank island) to me is a tropics map because of the palms and bamboo along with barns straw thatched roof and sheds on stilts (even tho no water near). These maps I at least associate with tropics like the philippines etc that the mapmaker might have been trying to emulate. The other maps with no hedgerows or bushes, but large trees I consider wooded terrain.  Another terrain I am unfamiliar with in the desert where the tallest tree is usually the Eastern Cedar (juniper) which would make an excellent tank trap.  As far as the map names, I haven't memorized them.  As for the 'large bush', they are offset at the end of the solid hedgerow with what appears to be bamboo sticking up from the middle.
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Offline dhyran

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Re: better realism - physics
« Reply #26 on: August 23, 2012, 08:26:40 AM »
The game could use a boost in realism, a few examples often related to physics:

 - Gvs have no weight - IE 40 ton tanks flipping like a coin
 - Plants can't be destructed and stop any shell, any tank.
 - The water is equivalent to concrete, and its perfectly flat, no waves.
 - When CV's sunk, the animation is much to fast, and the "block" you sit on just disappears.
 - Explosion blasts are unimpressive, the graphics are laughable. Explosions should push objects from the center of the explosion to the outside, like if you doped a bomb in the center of town all kinds of bits would come flying, and your ears   whistling from the air pressure. Another thread on explosions http://bbs.hitechcreations.com/smf/index.php/topic,337951.0.html
 - The damage/collision model needs improvement.
 - Could use a few ambiance sounds related to your location (wave sounds while camping on the beach in your tiger)

I'm sure there is more examples, thank you for reading  :salute

all valid points to me, i would like to add a real 3D cloud modell where you can fly through, and rain water on windscreen and fog too

But sounds like a wishlist about an overall AH 3 version!

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Offline Noir

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Re: better realism - physics
« Reply #27 on: August 23, 2012, 09:16:04 AM »
But sounds like a wishlist about an overall AH 3 version!

then be it! I'd take a credit for an AH3-able PC  :)
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