I may speak in absolutes, but your patronizing me is not any less worthy of rebuking.
As someone in a position of "authority", I don't expect you to patronize me or foist the responsibilities that you have volunteered to burden upon me or other players with on off-handed "Let's see if you can do better". If I wanted that responsibility, I would have volunteered to be a CM.
I, as a player, count upon you to hear the ideas of the special events community and take their ideas into account when designing the events and not simply dismiss them while offering a smug "That's the way it is and that's the way it will be" explanation. If there is more than one person, or a group of people that would like to see some tweaking in some areas, it just might be worth listening to. While I understand that there cannot be scenarios, or special events, with a CM team also bear in mind that these things need a player base to exist, as well. In addition, for these events to flourish, you need a semi-happy player base. Everyone here is a volunteer, including the guys in the "cheap seats" so please stop patronizing me, or anyone else and act like a leader instead of trying to veil insults, sarcasm and facetiousness in soft language such as:
So just for fun design me a fair and balanced 1944 8th vs the Luftwaffe just so I can understand how it's done. You speak in such absolutes that you clearly have thought this through. I genuinely would like to see it. Just one frame is enough. Maybe march 6, 1944 to Berlin. Naturally everyone will have the same opportunities for the "win".
As a leader, I expect more from you. On the other hand, don't expect it from me. After all, I am only one of the guys in the "cheap seats" and would not be expected to held accountable to the same standards as someone that has been volunteered to be a leader.
If ones flies in scenarios for "the win", one has already lost.
There is nothing to "win". If there must be some quantification of winning, it would have to be based upon the level of fun and excitement everyone has during the event. The players that play to "win" are the ones that traditionally try to bend, push or otherwise test the limits of the rules and do whatever they can to earn the most points for the big "W", which may be fine for the MA, but is akin to pissing on everyone that participates in special events.
Chasing NOE buffs on the edges of maps, watch-dogging those violating alt-caps, having to track how many lives someone has used and chasing foes to a certain point where they are free and clear from engagement are all examples of the type of "win" behavior that have been observed in special events and can be detrimental to the whole concept of what having fun in a scenario is all about.
Those types of behavior, or limiting factors in an event is what makes me want to set-aside those few hours on a Saturday afternoon for quality time with my family instead of wasting my time bickering about who broke which rules.
A concept that you, as a parent, can surely relate to.