Author Topic: super accurate physics model  (Read 372 times)

Offline icepac

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super accurate physics model
« on: September 11, 2012, 03:21:59 PM »



Offline pembquist

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Re: super accurate physics model
« Reply #1 on: September 11, 2012, 03:31:14 PM »
Whoa, cool hover tank.
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Offline Tracerfi

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Re: super accurate physics model
« Reply #2 on: September 11, 2012, 04:13:17 PM »
whats not accurate about that  :rofl
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Offline MrKrabs

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Re: super accurate physics model
« Reply #3 on: September 11, 2012, 04:36:54 PM »
Seems legit  :aok
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Offline 100Coogn

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Re: super accurate physics model
« Reply #4 on: September 11, 2012, 07:15:56 PM »


Coogan
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Offline hitech

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Re: super accurate physics model
« Reply #5 on: September 12, 2012, 10:01:18 AM »
Where was the screen shot taken.

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Offline icepac

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Re: super accurate physics model
« Reply #6 on: September 12, 2012, 11:34:50 AM »
Bishop city after I (a rook) drove 2.5 hours to get there.

I was a bit angry when I posted this thread.

I'm okay with a tank spinning around when it hits something but I can't imagine anything in real life that would toss a tank moving 1 mph into the air like that.

I have the film if you need it.
« Last Edit: September 12, 2012, 11:45:58 AM by icepac »

Offline hitech

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Re: super accurate physics model
« Reply #7 on: September 13, 2012, 10:58:37 AM »
Bishop city after I (a rook) drove 2.5 hours to get there.

I was a bit angry when I posted this thread.

I'm okay with a tank spinning around when it hits something but I can't imagine anything in real life that would toss a tank moving 1 mph into the air like that.

I have the film if you need it.

What terrain?

HiTech

Offline icepac

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Re: super accurate physics model
« Reply #8 on: September 13, 2012, 02:26:44 PM »
It was compello driving from 161 as a rook to bishop city.

It doesn't seem to terrain specific as I was able to do this offline on the trinity map by driving between two buildings in a town.

It seems to happen when you get that "shove" from an object like a tree or building that puts you into another object.

The shove itself isn't bad but, if you are "shoved" into another object and contact said object while not fully on the ground, you get launched.

« Last Edit: September 13, 2012, 03:36:15 PM by icepac »