Author Topic: Map Reset when 1 country takes the last TT/FT Airbase  (Read 2139 times)

Offline matt

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #15 on: September 02, 2012, 11:37:47 AM »
 
Today marks the 2nd time in a row Ozkansas has had TankTown/FighterTown hoarded by one particular country. Now the MA numbers will suffer for it all week, as players log out of boredom.
Solution? Auto map reset with no winner when 1 country takes the final airbase on TT map.   No TT directly affects LWMA numbers, which ultimately leads to less new subscriptions.
I dont know about the rest of the community, but I have much more fun when numbers are up.   
:rolleyes:

Offline Lusche

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #16 on: September 02, 2012, 11:41:56 AM »
Now the MA numbers will suffer for it all week, as players log out of boredom.


I would like to see some conclusive evidence on that  ;)
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Offline The Fugitive

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #17 on: September 02, 2012, 11:59:46 AM »
That's why I switched to bish since they only had one base left and nobody was defending it - I climbed out few times had a few good fights but eventually nobody bothered to defend so bish lost their TT base.
I asked for help, but ultimately since a HORDE didn't up nobody bothered to defend, go figure.

Ill be going knights in a little bit to help defend that tank town base, pretty sure knits will be more interested in keeping it :D

The Rooks rolled the bases last night, they were grabbing about 2 an hour. I asked them why they were trying to close down TT and ruin all the tankers fun from the other sides. The main answer was because it's fun. Now I don't know if it was fun to deny first the Bish and then the Knights the use of TT, or it was fun taking bases, but that was the answer. Again, maybe it was too hard to take "island" bases, I don't know, but I know it was easy for them to roll TT once they took the airfields.

For someone that thinks his got all the answers its JUST ANOTHER :cry
 :rolleyes:

Typical answer from a 12 year old. I do have to give you some credit tho, this is one of the longest post I've ever seen you do. Normally they are just emoticons. Did Mommy help you type it out?

Offline matt

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #18 on: September 02, 2012, 12:47:22 PM »
The Rooks rolled the bases last night, they were grabbing about 2 an hour. I asked them why they were trying to close down TT and ruin all the tankers fun from the other sides. The main answer was because it's fun. Now I don't know if it was fun to deny first the Bish and then the Knights the use of TT, or it was fun taking bases, but that was the answer. Again, maybe it was too hard to take "island" bases, I don't know, but I know it was easy for them to roll TT once they took the airfields.

Typical answer from a 12 year old. I do have to give you some credit tho, this is one of the longest post I've ever seen you do. Normally they are just emoticons. Did Mommy help you type it out?
quit  :cry and fly more might help your game play  :aok
i refuse to waste words on a person that thinks they have all
the answers.

Offline The Fugitive

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #19 on: September 02, 2012, 03:59:29 PM »
quit  :cry and fly more might help your game play  :aok
i refuse to waste words on a person that thinks they have all
the answers.

I'm sorry, you had the summer off so you could fly hundreds of hours this month. I unfortunately have to work for a living and so don't have the time to fly like you do. In the 8 hours I did fly as a ROOK yesterday, my team rolled the TT bases. (you might have picked that up if you understood what you read, that comes in 8th grade). This is why I know what the answers were from the Rooks when I asked, I was there.

While I don't think I have "all the answers", I do have quite a bit of experience in this game. I know a lot of the answers. I know you like to hide behind the internet and so won't tell us your in game name. It's enough to know your one of Chuwies "lapdogs" so we know where your coming from.

Offline kvuo75

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #20 on: September 03, 2012, 01:04:21 AM »
While I don't think I have "all the answers"

you have at least 3x more posts on these forums than I do, in roughly the same time?

oh wait,.. 4x!
« Last Edit: September 03, 2012, 01:07:13 AM by kvuo75 »
kvuo75

Kill the manned ack.

Offline Chalenge

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #21 on: September 03, 2012, 04:06:51 AM »
I was online when all this happened. Bish were not interested in helping in TT. The answer from the mission general online at the time was "np" when we announced TT was falling. No help. The conventional wisdom of the generals is that TT does not matter. Whether it matters or not is something to argue another day. The point is (as far as I can tell) that TT is a great place for instant tank action. Once it falls the mud drivers have to find another place to have a fight. We all know where the few other GV fights will be. Those other areas either see a lot of action or they also fall and the mud drivers log off.

During prime time you can watch the text buffer and see request after request for tank fights. If there are no fights they log off. More and more of the mud guys dont fly. Its not hard to see why that is. Every one of us had a time in our AH career when we didnt fly so good or tank so well. Once mud drivers get good at tanks they tend to stay there but if they get too many visits from the mudhens they will bring a figther up and then they get ganged. Then they log off.

So if the online generals dont want to support mud then the maps need to be adjusted or they will stop playing. Its not hard to figure out.

If anyone wants to claim they can stop a horde from taking tank town they can stop right now. You cannot. It doesnt matter how high you go because then they come in unseen. It doesnt matter how many you can kill because then they come from another angle. You can tell yourself that you are the smartest person in the room and that you would win but dont expect us to believe it. Stopping a determined horde only happens by fluke.

I have wished for the airbases in TT on OZkansas to be made uncapturable. Its the best solution for that map. Trinity needs to have the outer bases in TT converted to airfields but that map needs much more also.
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Offline The Fugitive

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #22 on: September 03, 2012, 07:47:17 AM »
you have at least 3x more posts on these forums than I do, in roughly the same time?

oh wait,.. 4x!


So whats your point? You have a least 4x more kills in a ground gun than I do, and in the same amount of time. Is it because you are better at it, or are you just lucky?

Offline matt

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #23 on: September 03, 2012, 10:33:00 AM »
I'm sorry, you had the summer off so you could fly hundreds of hours this month. I unfortunately have to work for a living and so don't have the time to fly like you do. In the 8 hours I did fly as a ROOK yesterday, my team rolled the TT bases. (you might have picked that up if you understood what you read, that comes in 8th grade). This is why I know what the answers were from the Rooks when I asked, I was there.

While I don't think I have "all the answers", I do have quite a bit of experience in this game. I know a lot of the answers. I know you like to hide behind the internet and so won't tell us your in game name. It's enough to know your one of Chuwies "lapdogs" so we know where your coming from.
I stand corrected of the TT deal fugtive i wasnt paying attention.


Offline chris3

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #24 on: September 04, 2012, 08:30:10 AM »
moin

you guys knew that there are alot of other areas for tankers were thay can have more fun than in tank town??? tank towns realy not need. Maybe on some map a redesining of some spawns would be nice and that doesn t mean direct in front of each other.

i mostly not join the tank towns because the real fight (fun fight) is at real frontlines.
for me it would be nice to true out these places, it will rise the fun for everyone because not 100 people doing sensles stuff at uninportent places. if these resorces would be fight at real hotspots the fight and the fun would be greater for everyone.

cu christian

Offline Slade

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #25 on: September 04, 2012, 09:35:01 AM »
+1

There is usually no tactical reason to take TT.  It only leads to folks taking less interest in the game.  The intent in taking them usually seems to be to piss off the other side.  Well like the original poster pointed out, this can lead to less players, i.e. loss of revenue.  That is no good for any of us.

Another option may be to simply make them non-capturable.
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Offline Rob52240

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #26 on: September 04, 2012, 09:58:47 AM »
nobody defends TT because they're all out at the spawn looking for an easy kill. 

Since lemming analogies are so popular on the BBS I'll share one myself.

Tankers always head out to the spawn like a bunch of lemmings.  Some don't know why, others think it's the best way to rack up easy kills, the truly stupid think it's the most effective defense.

It's certainly not the best way to defend a field from capture, in fact it's probably the worst.
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Offline chris3

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #27 on: September 04, 2012, 10:21:40 AM »
moin

dont mis understand me i love tank driving in tthe game, btw AH is one of the best tank simulators too because there is no other simulator overing someone to use the tanks like thay are desined for, you have all taktikali options here in game thats perfect.

over all i would thay the uterus map is one of the best maps here in game, tank fights and air combat are working together hand in hand like at no other map, the spawns are well placed and all the combinied fights overs all a maximum of aktion. A standart uterus Map frontline fight overs more aktion as at every tank town. this map is superior and i hope that new maps in future will be more desined like the uterus map.

cu christian

Offline Chalenge

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #28 on: September 04, 2012, 12:01:20 PM »
nobody defends TT because they're all out at the spawn looking for an easy kill. 

Since lemming analogies are so popular on the BBS I'll share one myself.

Tankers always head out to the spawn like a bunch of lemmings.  Some don't know why, others think it's the best way to rack up easy kills, the truly stupid think it's the most effective defense.

It's certainly not the best way to defend a field from capture, in fact it's probably the worst.

Obviously you have no clue. TT has no spawns to speak of. You either defend your base or attack the next one. It is the fastest way to get to a tank fight. Mud puddles are literally everywhere!
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Offline Babalonian

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Re: Map Reset when 1 country takes the last TT/FT Airbase
« Reply #29 on: September 06, 2012, 02:32:57 PM »
Today marks the 2nd time in a row Ozkansas has had TankTown/FighterTown hoarded by one particular country. Now the MA numbers will suffer for it all week, as players log out of boredom.
Solution? Auto map reset with no winner when 1 country takes the final airbase on TT map.   No TT directly affects LWMA numbers, which ultimately leads to less new subscriptions.
I dont know about the rest of the community, but I have much more fun when numbers are up.   

Just because a map has one good thing, shouldn't qualify it as a good/viable MA map imho... but ch-hey, not my job.  :aok

I could complain easily (*rim-tap*) about Ozkansas, but Trinity makes it look good (and OzKansas usually provides us our longest breaks from that map).  It doesn't have gamey exploitable spawns or unavoidable 20k mountain ranges in exchange for sectors of wide-open ocean that Trinity has, but OzKansas is a territory in-game that you could probabley shoe-horn half of eurpoe into it but is probabley 70-90% water.  10-guys could get together and decide to try and take a nearby field 2-full sectors away (see what I did there) but only after flying for 10-15 minutes they realise, unlike THE REST OF THE MAPS, they need 50 because it's a large airfield utilising the asociated town's mainstreet as one of the primary runways (exageration, but the town placements are imediatley next to the fields in many locations).  AND ontop of those reasons, maybe half the players only concentrate purely on a distraction that matters the least twords progessing the map (but somehow becomes the most justifyable concern for progressing the map after it gets dominated by one country...  see sig).
« Last Edit: September 06, 2012, 02:35:15 PM by Babalonian »
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