Removed #s 1 & 2.  Thanks for shedding light on the subjects Butcher, Karnak.
#3 Bombs dropped before armed.
I think that if bombs are dropped before armed (below 800ft) that they should be the equivalent of a 250lb bomb, so whatever they impact (directly) it does the same damage that a 250lb would do if armed.  This would apply to all bombs, no matter what the "armed damage" would be.  So if a 4000lb "cookie" bomb wasn't armed and hit something, its (direct impact) damage would be that of a 250lb armed bomb.   (Note: An unarmed bomb that impacts the ground for example needs a new type of crater, so that we can tell that the bomb in-fact did NOT go off, but rather just impacted the ground).    
#4 WWI they used to drop smaller bombs than they did in WWII and definately smaller than todays.  
Since vehicle bases have a fighter hanger and out of that hanger comes the "marker plane" the FI, I think that we need another WWI plane, that drops 2 (or more) 50-100lb bombs.  
I think that it would be more realistic if we had that, it would make it easier to defend the vehicle bases too.  Maybe add 1 vickers 303 on th efront? (or two).  That would be nice.  Or another setup could be, choosing between the 2 vickers .303 or the 2 (or more) 50-100lb bombs.  Then the adjucant loadout would be between 1-2 vehicle supplies and 5-10 orange smoke markers.
Just trying to make the game better. I would certainly appreciate some feedback.  I did my best to keep the ideas within the realm of what currently exists in Aces High.  .  Please no crude comments or "comment battles", just trying to add what I think would be a benefit to the game.  I just want to make the game better and as realistic as it can be and make it fun for everyone.
Thank you for your time.
~ Tinkles