Author Topic: Disco and return to flight - Three bugs witnessed:  (Read 1532 times)

Offline gldnbb

  • Copper Member
  • **
  • Posts: 289
Re: Disco and return to flight - Three bugs witnessed:
« Reply #15 on: September 10, 2012, 10:00:27 PM »
UPDATE:


P51B  Sitting on runway with 2 drop tanks,   I disco.    Returned to the runway with no drop tanks.   
To fly or not to fly, that is the question
-The Golden BB-


Offline lyric1

  • Skinner Team
  • Plutonium Member
  • *******
  • Posts: 10664
Re: Disco and return to flight - Three bugs witnessed:
« Reply #16 on: September 11, 2012, 12:54:33 AM »
Ill check on the bugs,

But the things that are intentional and are not bugs are wep used up and the AI always bailed when the plane has certain types of damaged like all engines dead.

HiTech

What about tanks that have no damage?

Offline icepac

  • Platinum Member
  • ******
  • Posts: 7147
Re: Disco and return to flight - Three bugs witnessed:
« Reply #17 on: September 11, 2012, 08:29:12 PM »
I bombed down bish HQ and landed near the m3 spawn to see how many it would take and got disco.

When I returned, the plane was acting like I had landed it on the fleet cruiser and bounced itself to death in short order.

I'm just reporting it and am ok with that happening considering how gamey it was but I was curious how the hq that was fully dropped would pop back up within 8 minutes without the help of the train making a supply run.

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3927
Re: Disco and return to flight - Three bugs witnessed:
« Reply #18 on: September 12, 2012, 02:35:18 PM »
I bombed down bish HQ and landed near the m3 spawn to see how many it would take and got disco.

When I returned, the plane was acting like I had landed it on the fleet cruiser and bounced itself to death in short order.

I'm just reporting it and am ok with that happening considering how gamey it was but I was curious how the hq that was fully dropped would pop back up within 8 minutes without the help of the train making a supply run.

That makes me ask, what if we disco just after releasing our bombs.  Assume that the eggs are about half way down, then disco.  Will the ords I released still count?  Of course i'll be frantically trying to get back online, but there's no way I'd make it back, before by eggs have hit target.
No hijack intended.

Coogan
« Last Edit: September 12, 2012, 02:38:12 PM by 100Coogn »
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12418
      • http://www.hitechcreations.com
Re: Disco and return to flight - Three bugs witnessed:
« Reply #19 on: September 13, 2012, 11:01:05 AM »
That makes me ask, what if we disco just after releasing our bombs.  Assume that the eggs are about half way down, then disco.  Will the ords I released still count?  Of course i'll be frantically trying to get back online, but there's no way I'd make it back, before by eggs have hit target.
No hijack intended.

Coogan

The ordinance die with your disco. No viable way to change that.

HiTech

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: Disco and return to flight - Three bugs witnessed:
« Reply #20 on: September 22, 2012, 02:46:07 PM »
Minor reconnect bug: I almost always have my own handle in the vox box (to check that it's working) and when I reconnect after a disco it always has some random other players handle in the vox box.

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Disco and return to flight - Three bugs witnessed:
« Reply #21 on: September 22, 2012, 03:11:02 PM »
Minor reconnect bug: I almost always have my own handle in the vox box (to check that it's working) and when I reconnect after a disco it always has some random other players handle in the vox box.

That happens if I'm tuned to someone and then leave the arena, come back later and that player is gone. Doubt it's a bug...just the way it works.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline 715

  • Silver Member
  • ****
  • Posts: 1835
Re: Disco and return to flight - Three bugs witnessed:
« Reply #22 on: September 24, 2012, 01:38:33 PM »
That happens if I'm tuned to someone and then leave the arena, come back later and that player is gone. Doubt it's a bug...just the way it works.

Actually when I do that (i.e. log out and later back in) the vox channel is often changed to 101, not a player name.  In the disco/reconnect case it gets changed to a random player handle.  So if I don't notice and try checking my vox it gets sent to him instead of me (not that I've done that yet).