Greetings,
Thank you for visiting my post to see an awesome work made just for you! Want to improve your accuracy? These sights will help and you will see a 60% increase in your victories! And most of all, it's free!
So Strung do you even know that you can build gunsights in 512x512 where 1Mil = 2Pixel with much better detail? You will need to include a (.mil) file with the same name as your ginsight's (.bmp) file with the number 256 in it for the reticle to show correctly.
(gunsight.bmp) will need (gunsight.mil) with it in your sights directory.
I always post up my Historic Pacs for free. They are Mil correct for each country's gunsight.
AHHistoric.zip ===> http://www3.zippyshare.com/v/81824563/file.htmlYour reticle look like they were copied from another game that offers only jets or "TIE" fighters with active HUD displays which do all of the thinking and range estimates for you like an AIMBOT. Even though this game has the K14 gyroscopic gunsight, it's inert and not active. It's presented as a projected reflector display gunsight.
Do you know anything about why the different countries in WW2 chose the ring diameters they did? Everything from a single Dot, 30, 35, 50, 70, 100, 120Mil. Most of them were 100Mil so the pilot would know the distance to a target by it's wingspan relationship to the radius or diameter of the 100Mil ring. The second reason for the 100Mil ring was percentage of hold off to lead a con. The british called it a "100mph Ring" in the Barr&Stroud GM MkII you see in our spits. The distance a con traveled left to right at 200 yards going 100mph. You lead by the edge of the ring on the cons nose. It was a hold over from WWI when gunsights were iron rings. The space in the horizontal BAR in the MkII could be adjusted for the width of a fighter or bomber wingspan at a specific distance.
Here is what the NAVY displayed in their Mk8M6 for fighters and the Russians in their PBP1 in the Lavochkin\Yak and the Barr&Stroud GM MkII.
U.S. NAVY Mk8M6Russian PBP1Barr&Stroud GM MkII