Author Topic: towed atillary  (Read 2205 times)

Offline Eric19

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Re: towed atillary
« Reply #15 on: September 24, 2012, 05:23:59 PM »
It would have the same problem at ranging that the tanks do PLUS for perhaps 1.5 times the damage per shot it would fire at a third the firing rate and be susceptible to small arms fire because of exposed personnel which means even a Storch could kill it.
which one fires at a third of the rate of an M4???? the 88 at our base is just as fast if not faster
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Offline Plawranc

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Re: towed atillary
« Reply #16 on: September 24, 2012, 05:26:35 PM »
His spelling is correct

Artillary is the original anglo-commonwealth spelling for Artillery.

He missed an R though.
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Offline Tank-Ace

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Re: towed atillary
« Reply #17 on: September 24, 2012, 06:04:44 PM »
It would have the same problem at ranging that the tanks do PLUS for perhaps 1.5 times the damage per shot it would fire at a third the firing rate and be susceptible to small arms fire because of exposed personnel which means even a Storch could kill it.

The 88 is probably the seconds best CV killer available right now (asside from aircraft, I mean). High rate of fire, plus high zoom levels, and a decent sized shell.


Only reason the 105s and 150mm's would be usefull is for their extra reach. Say what you will for an M4, but from flat ground, its shell simply wouldn't go 15,000yds.
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Offline Chalenge

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Re: towed artillery
« Reply #18 on: September 25, 2012, 04:09:55 AM »
which one fires at a third of the rate of an M4???? the 88 at our base is just as fast if not faster

Unless you forget the other two-thirds of your comment which included 105s and 150s. The maximum rate of the 105mm is six rounds per minute and the sustained rate of fire of the 105mm is three rounds per minute. The 150mm has a maximum rate of fire of four rounds per minute and a sustained rate of 2 rounds per minute.
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Offline RngFndr

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Re: towed atillary
« Reply #19 on: September 25, 2012, 07:48:35 AM »
If you are going to have artillery, then lets have REAL ARTILLERY!
The almighty 8in Howitzer M1..

Plotting maps and MGRS to go with it would be perfect..
Then we could have REAL indirect fire.. Already have a spotter plane!

Artillery caused more casualties than anything else in WW2..
It's the 800lb Gorilla missing in the game..

Offline Tank-Ace

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Re: towed atillary
« Reply #20 on: September 25, 2012, 06:03:32 PM »
I'm not sure you realize how ineffective a towed 8" gun would be in Aces High.


The shell would be powerfull enough that it would need to have large set-up times imposed on it so as not to be unbalancing (it could also kill tanks). So almost no mobility.


It might even need to carry a perk price as well.



And all that in an unarmored package that would be destroyed in a single pass by a Hurricane I.
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Offline Nathan60

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Re: towed atillary
« Reply #21 on: September 25, 2012, 08:20:32 PM »
let the towed artillery use "land mode" and I +1 this.
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Offline SmokinLoon

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Re: towed atillary
« Reply #22 on: September 26, 2012, 08:36:39 PM »
Mention has been made about the M4/75mm having such a fast rate of fire (not to mention the 2nd best HE round in the game), and then coupled with the Calliope that no towed gun could compete.  I do not believe that is the point of artillery.  I believe if the M7 Priest could set up out and away from a target and use its 12,000 yard range against a town or field, it would be more useful than many think especially if HTC gave it the splash damage it is due.

It is the indirect fire mode for a land based arty piece that I believe would be nice to have.  Heck, it it takes a 155mm to make it worth having then let some programmers tinker with the idea and see what they could come up with.  That is what college interns are for.   :aok
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Offline Sabre

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Re: towed atillary
« Reply #23 on: September 27, 2012, 09:52:09 AM »
Some interesting suggestions here.  I do believe HT has always planned to add some type of towed artillery peice, though a SP gun would probably be more in line with the play style of AH.  I also liked the implementation of fixed artillery in the old "Dawn of Aces", where a spotter plane could call in and direct otto artillery batteries placed around the map, but perhaps that is more suited to the static nature of WWI then the highly mobile armored warfare of WWII.  There are a number of in-game elements in AH that make a single towed artty peice somewhat difficult to include in an effective way, but it's still worth looking at, IMHO.
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Offline Tank-Ace

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Re: towed atillary
« Reply #24 on: September 27, 2012, 06:14:18 PM »
I know of at least one vehicle base with an 8" shore battery that has a line of fire on an adjacent vehicle base (it is across a strait, one on of the island-filled maps), that I've used to great effect.


Hangers down without so much as flashing the base.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Babalonian

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Re: towed atillary
« Reply #25 on: September 27, 2012, 06:25:14 PM »
I know of at least one vehicle base with an 8" shore battery that has a line of fire on an adjacent vehicle base (it is across a strait, one on of the island-filled maps), that I've used to great effect.


Hangers down without so much as flashing the base.

Any enlightening opinions on the Trinity map's gamey/unrealistic vehicle spawns to contribute while you're at it?
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Offline Nathan60

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Re: towed atillary
« Reply #26 on: September 27, 2012, 07:04:09 PM »
Some interesting suggestions here.  I do believe HT has always planned to add some type of towed artillery peice, though a SP gun would probably be more in line with the play style of AH.  I also liked the implementation of fixed artillery in the old "Dawn of Aces", where a spotter plane could call in and direct otto artillery batteries placed around the map, but perhaps that is more suited to the static nature of WWI then the highly mobile armored warfare of WWII.  There are a number of in-game elements in AH that make a single towed artty peice somewhat difficult to include in an effective way, but it's still worth looking at, IMHO.

have you been in a 'tank battle' in ah?  the only highly mobile about it is getting to a good spot to sit.
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Offline Tank-Ace

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Re: towed atillary
« Reply #27 on: September 27, 2012, 07:38:06 PM »
Any enlightening opinions on the Trinity map's gamey/unrealistic vehicle spawns to contribute while you're at it?


Yup, they're great for camping and blasting with the shore batts. But asside from that, I wish they would change.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline LCADolby

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Re: towed atillary
« Reply #28 on: September 27, 2012, 08:37:02 PM »
I'd rather have a Bison.  :D
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Offline fuzeman

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Re: towed ARTILLERY...
« Reply #29 on: September 27, 2012, 08:40:50 PM »
I think maybe Towed Spelling classrooms would be more in order...what is atillery???



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