Author Topic: Filmviewer  (Read 779 times)

Offline Chauncy

  • Copper Member
  • **
  • Posts: 228
Filmviewer
« on: March 21, 2012, 02:13:58 PM »
Ok, is there an alternate way of viewing the AH films other then the ahfilm.exe program?

I find the interface for that very un-friendly.

Also, of late, the progress bar does not proceed across the top and I am unable to copy out a start-end segment.

I would like to download the ahfilm.exe all by itself just in case somehow mine took a 20mm hit.  But I do not want to have to re-install the entire game. 

I have looked on the AH page to see a separate link for the ahfilm.exe download but have not seen it.

I am starting to learn more and more from watching the films...(usually accompanied by..."why did I do that" comments to myself) but these glitches aren't helping.

Thanks in advance,  Chauncy


Got Dolphins?

Offline Rob52240

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3770
      • My AH Films
Re: Filmviewer
« Reply #1 on: March 22, 2012, 02:33:27 PM »
My slider fixed itself a few days ago.  In the meantime you can grab times with the camera shots tool.  Time will be displayed in seconds so if it says 366 is the time, it means 6 minutes and 6 seconds.

You can also put in the times manually and click the 'goto start' button and it will take you to the desired time in the film.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
Re: Filmviewer
« Reply #2 on: March 22, 2012, 04:20:26 PM »
The film viewer depends on the game data to be able to render the images.  Even if another option existed (it doesn't) to view a film, you would still need the game data installed in order for it to play.

There are some issues in the current film viewer which are being addressed in the next patch.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Chauncy

  • Copper Member
  • **
  • Posts: 228
Re: Filmviewer
« Reply #3 on: March 22, 2012, 08:16:33 PM »
Cool,  thanks to y'all for the info.

I'll try the seconds thing. 

And oooh update to film viewer.... :x  :banana:


Got Dolphins?

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: Filmviewer
« Reply #4 on: March 22, 2012, 10:12:49 PM »
There are some issues in the current film viewer which are being addressed in the next patch.

Awesome, thanks for letting us know.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline Jenks

  • Nickel Member
  • ***
  • Posts: 549
Re: Filmviewer
« Reply #5 on: October 31, 2012, 01:36:13 PM »
The film viewer depends on the game data to be able to render the images.  Even if another option existed (it doesn't) to view a film, you would still need the game data installed in order for it to play.

There are some issues in the current film viewer which are being addressed in the next patch.

Ok, I'm bumping this because I'm finally starting to collect films and I want to be able to edit a little, however like Chauncy stated. It's very unfriendly for me. It crashes, when I rewind to look at a segment again, often one set of my guns will just continue to fire, and or the bogie whose six I was on will not be there, the sound may or may not be there, the list go on.

Any info for me?
MA  The Flying Circus
     Clown in training

FSO  JG11

Offline LCADolby

  • Platinum Member
  • ******
  • Posts: 7456
Re: Filmviewer
« Reply #6 on: October 31, 2012, 02:39:26 PM »
There are some issues in the current film viewer which are being addressed in the next patch.

That is great news  :aok
JG5 "Eismeer"
YouTube+Twitch - 20Dolby10

MW148 LW301
"BE a man and shoot me in the back" - pez
"i’m good with just the game" - Animl-AW

Offline 100Coogn

  • Gold Member
  • *****
  • Posts: 3930
Re: Filmviewer
« Reply #7 on: October 31, 2012, 08:55:55 PM »
 :noid

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear