I enjoy watching the hordlings cry about how it is harder to horde a base now that town can be resupplied.
You are now doing the same thing that semp is rightfully being critizised for in the side switch thread.

My personal experience
as a defender (sad that one have to state such thigs), is that personally killed off several battles that would have been very intense in the past, especially at off hours. At that time the new resupply is incredibly powerful. CV attacking base, 5-8 attackers trying to overhwelm 3-4 defenders. Before the change, we defenders would have had a chance, but usually it would be a hard battle. Now, instead of rolling a fighter, a bomber to kill CV or at least a wirble to protect the maproom I simply ran a M-3.
With a relatively small population on, the City is usually at 100% (=30 minutes) and you have hardly the manpower to keep the enemy VH(s) at a remote base down or kill the M3s. Driving supps just
near the town instead of fighting the enemy was a piece of cake.
Yes players do adapt. But they adapt the way we may wish. It's the nature of things that the simple way is preferred over the complex, and that means - more horde in shorter time. Overwhelm the enemy
before he can resupply. As the time window for a capture has gotten smaller, the first strike has to become bigger and much mor substantially. It's not the first time we are experiencing this in AH.
Having to bring supps to the map room may not be a bad idea...