I know many of the things in this post have been in various posts all over this forum. But some of them are just really good, so they ended up here.
All of these things I am going to mention I think would improve the game in some form or fashion. I know some things I mention here are going to make the game harder (defensive or offensive) for all of us if they are added, but I think overall they would improve the game. Each '*' Marks something that I believe should be added or at least considered for the game.
* I was thinking that a system could be added that rewards players that participated in the war effort, however weren't online the moment the final base was won that was needed to win the war.
What would be considered a "contribution" to the war?
Damage - Bombers
Kills - Fighters, Gvs, AA etc.
Damage - a set amount of damage would be necessary to be eligible to receive the reward, (as an example lets say 65,000 damage). So once the player inflicts 20,000 damage during the war they can receive the "contribution reward".
Kills - a set amount of kills would be necessary to be eligible to receive the reward, say 30+ all places you could possibly get a kill at would contribute to this kill score. When the player had achieved this set amount, then they would be eligible to receive the "contribution reward".
Simply enough the "Contribution reward" is when your faction wins and you aren't online, and have completed either the "Damage or Kills" Challenges, you receive 15 - 20 perk points when your side wins the war. When that player logs back on, they will know their side won the war because it will say in the text bar "Contribution Reward Received".
* Storch's should have 1 or 2 50kg or 1 100kg bomb. Storch's should be awarded perks if smoke lands within 100ft of an enemy vehicle. (Ex. .5 or .10 perks per accurate smoke drop). It will at least give a little reward for those who like to go out and spot for their teammates.
* 88mm should do more damage. I spent 40 minutes yesterday defending V135 in an 88mm. Only got one kill and that was because the round directly hit the guy. I'm not saying make it kill everything within 500miles of the explosion. But at least make it so the enemy sustains more damage than Engine Oil.
It wouldn't be overpowered, simply because the player still would have to aim ahead of the target, it would just increase the damage of the explosion "puff", making the 88 at least lethal.
* 17lber. Can we look around, please?
* Armor piercing bombs? Maybe? Used against CVs, could be used against other things as-well.
* Perks for Vehicle Supplies. Not a bunch, maybe .5 or .10 per supply dropped or consumed.
* Pilot Wound. If a player sustains a pilot wound they should have an ability or option to "treat" the wound. Taking a set time (20-40 seconds) where the player can go into "autopilot" and "treat" the wound. Giving them less blackouts and adding 2 minutes to their life, so they can land their aircraft. (No you wouldn't use this in the middle of combat, more so after the combat while returning to base.)
* New Defense Gun. Add 1-2 rapid-fire AA guns to bases. If HiTech has to... remove 1 or 2 37mms and add a different caliber. Personally, I would add a single 20mm (like the single 20mm's on the Carrier).
* Vehicle Supply Timer. Vehicle Supplies should have a timer where the user can't move or shoot, when the vehicle supplies have been "used" the timer initiates and they are immobilized for the set time period. The set time period should be between 10 and 20 seconds.
* Towable 88mm
Towed by Jeep, m3 or 251.
Used when friendly base is disabled, whatever tows the 88 is sowed by 20mph+ and it takes a set amount of time to set up.
* Icons for those in Mannable guns (including CV's). So we know who that Awhile is shooting at us - friendly fire, also, so I can compliment good shooters.
* New Perk "Column" for All Mannable Guns. Including Shore Batteries, All CV Group Guns, Base Defense Guns and Towable 88s (if added). They receive perks just like we do now, but for Mannable Guns. Or at the very least, change the vehicle perk column to "Ground". Making it so all Mannable guns and Vehicle perks go into one column.
* Mannable town AA. Seriously, just one or two guns. Even perk it (with the new perk column, it would be something to perk) so that no ordinary "newbie" could get in.
* Vehicle Transport Ship
From CV to Beach to bring "normal" non-LVT vehicles to the battle.
* LANDMINES.
To help counter LVTs (and because it would be fun)
They would last for 15-30 minutes and do enough damage to at least kill any unarmored or lightly armored vehicles, and track any medium/heavy armored tanks.
Possibly modifiy Jeeps, M3s and 251s for landmines, or add a new vehicle that would be armed with a gun or two; but would be able to place landmines as well.
Landmines could be placed in TT or around maprooms for defense. A max of 5 landmines could be placed (per player), and they would only last for 15 to 30 minutes before they "vanish". To disable the landmines, run them over, shoot directly with tank round or machine guns, or if you can locate an enemy landmine, back up to it and select the "disable landmine" button. It would take 10-15 seconds, but you could disable the landmine (and be awarded perks), then "collect" that landmine (if you don't already have the max capacity of 5) and place that landmine wherever you want. You would get a fraction of perks awarded if you destroyed the landmine via tank or machinegun.
* PT boat mini radar.
Active PT Boat Radar, making it so you can see the red dots move more "fluently" on your mini-map/clipboard, and/or make it so you can see 8k away (when a PT boat is within 2-3k of you), instead of 6k.
* A perked Mannable gun preferably by the Strats/ HQ.
Even the trains, make the trains cost a little bit (5-20 perkies) then make them controllable.
* The ships at the ports undergoing "repairs" should have 1-2 auto ack and 1 mannable gun per ship. For attackers they would be a "bonus" target and more perkies.
* Fuel Tanks.
When you destroy all the fuel tanks at an airfield all that happens is 75% max fuel and no drop tanks.
If 1 destroyed 75% max fuel
If 2 destroyed 50% max fuel
If 3 destroyed 50% max fuel, and no drop tanks.
If 4 destroyed 25% max fuel, and no drop tanks.
This would make defending a base, that much more challenging, and realistic.
* Ord Bunkers
If 1 destroyed - no "cookie" bombs
If 2 destroyed - no 1000lbers-2000lbers
If 3 destroyed - no 500lbers and 75% max Fighter/Bomber/Vehicle ammo
If 4 destroyed - no ordance and 50% max Fighter/Bomber/Vehicle ammo.
* Troops
If the player tries to take troops from an airfield whose town is down 60% (or more) then they can carry 1/2 the troops. So for the m3 from a town with 60% or lower, troops would be 5 instead of ten, for the jeep you could take one troop.
A simple message would appear saying, "Troop morale is low, you can only take 5 troops". Just like it does currently with fuel or ordance if they are down.
* Multiple Passengers/Bomber Gunners
Maybe having the ability to invite more than one player to your plane to gun for your bomber or to show a fancy move to? 2 to 4 would be awesome.
I can understand the difficulty on this one based on the users "lag" and internet connection. But it's a wishlist so I can hope.
Please consider it, if you don't like some things and like others; define what you like and don't like and tell me why.
Thank you for your time.
