Author Topic: Artillery  (Read 1358 times)

Offline SmokinLoon

  • Platinum Member
  • ******
  • Posts: 6168
Re: Artillery
« Reply #15 on: October 25, 2012, 12:59:20 PM »
Artillery and mortars are indirect fire weapons that require a forward observer ( OP ) a fire directional center (FDC) and the guns themselves. It would be a heck of a task in AH and we do have the LVT 75mm now as pointed out. I would like to see direct fire weapons like towed anti tank guns in the game.

What is the max range of the LVT 4 (think current sight and gun elevation)?  What is the HE capability of the LVT-4?  Answer those 2 questions and you will know why it will not be of any use if the operator of the LVT-4 can not see where the rounds are landing (even with a spotter).

If HTC is going to introduce artillery in to the ground game in AH then I believe it would be best to use a system very similar to the 8in naval guns ("land mode" and big enough gun to destroy OBJ in one hit).  The 75mm pack howitzer from the LVT-4 does not offer either.  The 105mm or even the 155mm offers just that.  The 155mm did not have a self propelled version in WWII, iirc.  The 105mm did (M7 Priest). 
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline Eric19

  • Nickel Member
  • ***
  • Posts: 591
Re: Artillery
« Reply #16 on: October 25, 2012, 08:12:47 PM »
What is the max range of the LVT 4 (think current sight and gun elevation)?  What is the HE capability of the LVT-4?  Answer those 2 questions and you will know why it will not be of any use if the operator of the LVT-4 can not see where the rounds are landing (even with a spotter).

If HTC is going to introduce artillery in to the ground game in AH then I believe it would be best to use a system very similar to the 8in naval guns ("land mode" and big enough gun to destroy OBJ in one hit).  The 75mm pack howitzer from the LVT-4 does not offer either.  The 105mm or even the 155mm offers just that.  The 155mm did not have a self propelled version in WWII, iirc.  The 105mm did (M7 Priest). 
germans had a 150mm gun or spg rather called the grille if I'm not mistakened

or just give us the MAUS  :) :rock
Proud member of the 91ST BG (H) The Ragged Irregulars

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Artillery
« Reply #17 on: October 25, 2012, 08:14:55 PM »
Artillery and mortars are indirect fire weapons that require a forward observer ( OP ) a fire directional center (FDC) and the guns themselves. It would be a heck of a task in AH and we do have the LVT 75mm now as pointed out. I would like to see direct fire weapons like towed anti tank guns in the game.

i'm curious how they would impact the game.. I presume harder to see than a full tank, so basically people would tow them to a spawn, and spawn camp with them, and be harder to eradicate.

kvuo75

Kill the manned ack.

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Artillery
« Reply #18 on: October 25, 2012, 08:51:42 PM »
I'm curious how they would impact the game.. I presume harder to see than a full tank, so basically people would tow them to a spawn, and spawn camp with them, and be harder to eradicate.



I don't see it like that (but I might have a different viewpoint than you on that).  I see it as a truck (M3-251) towing a 88 on a "trailer" I guess you would call it.  When parked you could "setup" the 88, when "setup) the player's M3/251 is still attached to the trailer, and the 88mm is right next to it.  Big target.  Dies in 1-2 tank rounds, or a strafe or two.  Same health as that of a 251 or M8.  Pretty much I envision it a Base 88mm that is mobile.

If chosen would take the place of rockets/troops/supplies.  The trailer would "disappear" when the 88 is "setup" when the player wants to move, they would "place" the 88 on the trailer (which would reappear, obviously), and then drive away.   Obviously, slightly more complicated than that, but you get the picture.

 :salute
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7358
      • FullTilt
Re: Artillery
« Reply #19 on: October 26, 2012, 09:26:38 AM »
Studebaker is already modelled........... Just not player driven.
Ludere Vincere

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Artillery
« Reply #20 on: October 26, 2012, 10:36:24 AM »
i'm curious how they would impact the game.. I presume harder to see than a full tank, so basically people would tow them to a spawn, and spawn camp with them, and be harder to eradicate.



My biggest problem with towed anti tank guns, is for one they would be scored same as field guns - no perks involved. Can you imagine places like V135 and V88 with 30 or so anti tank guns camping the spawn? No thanks.

We still have a dozen tanks to be added in game, I would be all for Field artillery or Support Guns.... One I can think of is the Stug varients and Jagdpanzer models.

Stug-H could be direct fire for town killing, G model for anti-tank.
JG 52

Offline Tinkles

  • Silver Member
  • ****
  • Posts: 1501
Re: Artillery
« Reply #21 on: October 26, 2012, 01:16:03 PM »
My biggest problem with towed anti tank guns, is for one they would be scored same as field guns - no perks involved. Can you imagine places like V135 and V88 with 30 or so anti tank guns camping the spawn? No thanks.

We still have a dozen tanks to be added in game, I would be all for Field artillery or Support Guns.... One I can think of is the Stug varients and Jagdpanzer models.

Stug-H could be direct fire for town killing, G model for anti-tank.


Firstly, you can camp/vulch in any current vehicle or plane.  So I don't see the difference.  The towable 88 would be a 1 shot kill tank target (possible 2 shot), or 1-2 strafes.  Weaker than most tanks.  The main reason why I would want it, is when the a base has been deacked I can drive nearby, and use my 88 to shoot some planes down.   However, it shouldn't be added if HiTech isn't going to allow the players to receive perkies for the Gun Ship or Field.  If he did, he could perk a few of the guns near the Strats/HQ, and make them mannable.  That would be sweet.  (Like with the Quad 88, if possible).  Just my opinion though.

 :salute
If we have something to show we will & do post shots, if we have nothing new to show we don't.
HiTech
Adapt , Improvise, Overcome. ~ HiTech
Be a man and shoot me in the back ~ Morfiend