Author Topic: Pilot kill =\= poof  (Read 735 times)

Offline surfinn

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Re: Pilot kill =\= poof
« Reply #15 on: November 04, 2012, 11:30:51 PM »
 :headscratch:

Offline Nathan60

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Re: Pilot kill =\= poof
« Reply #16 on: November 04, 2012, 11:43:21 PM »
I read you'.' and just made up something.
HamHawk
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Offline surfinn

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Re: Pilot kill =\= poof
« Reply #17 on: November 04, 2012, 11:54:47 PM »
.

Offline Nathan60

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Re: Pilot kill =\= poof
« Reply #18 on: November 05, 2012, 01:24:07 AM »
.
Yeah he didnt think that would fit in there either but I bet he's happy you managed to jostle it in.
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline kvuo75

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Re: Pilot kill =\= poof
« Reply #19 on: November 05, 2012, 06:41:29 PM »

It does.

There a "death spiral" animation if you bail only.

v2.18 readme:

Quote
Pilot kills of aircraft now sends the dead plane into a death spiral.

the great snailman...  wrong!? :O   :neener:  :D

kvuo75

Kill the manned ack.

Offline Lusche

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Re: Pilot kill =\= poof
« Reply #20 on: November 05, 2012, 06:59:04 PM »
the great snailman...  wrong!? :O   :neener:  :D


Obviously.  :uhoh

« Last Edit: November 05, 2012, 07:00:55 PM by Lusche »
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Offline Ack-Ack

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Re: Pilot kill =\= poof
« Reply #21 on: November 05, 2012, 08:49:17 PM »
the great snailman...  wrong!? :O   :neener:  :D

Obviously.  :uhoh

The world is about to end.
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
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Offline Nathan60

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Re: Pilot kill =\= poof
« Reply #22 on: November 05, 2012, 09:52:26 PM »
Eathquakes, Floods Snailman wrong, it heralds to the end on Dec 21st. The next seal will be broken when the hording stops.
HamHawk
Wing III-- Pigs on The Wing
FSO--JG54
CHUGGA-CHUGGA, CHOO-CHOO
Pigs go wing deep

Offline Babalonian

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Re: Pilot kill =\= poof
« Reply #23 on: November 06, 2012, 03:34:25 PM »
Is it possible to change it so that when the pilot is killed, you lose all control but the plane itself is still there instead of going poof? "Why?" You ask?

1. Realism - planes didn't go ka blooey because their pilot died (well, not right away)
2. The "dead" pilot can look around after his "death" to see his killer.
3. A new tactic, you can pretend to go into a death spiral then pull out at the last second. If your enemy didn't pay close attention, it could save your life.  :)
4. Adds an extra lil challenge for the killer, to really make sure the target is dead.

I would like to give your wish a +, although maybe not as far of a stretch, mostly I think there should be more grey area in AH between the pilot wounds that can last a very loing time and the equally common instant-death.  More randomness and shorter duration pilot wounds might be nice, although it could be seen as making pilot wounds more common OR making it so current pilot wounds are more lethal to players.  Adding a chance for a 30-60sec slow death/passout (IE: the head bobing camera effect with partial tunnel blacking out filter efect - just enough time and control to try and ditch it in the weeds or bail safely) seperate from the current PW with it's occasional and brief blackouts might be something neat for immersion to experiment with at the least.
-Babalon
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Offline MK-84

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Re: Pilot kill =\= poof
« Reply #24 on: November 06, 2012, 07:10:10 PM »
can we also add the unreal tournament   HEADSHOT !  sound effect when doing it.   

Only if we can have the announcement "MK84 IS DOMINATING!!!!!"  If I get a kill streak going :D

Offline OOZ662

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Re: Pilot kill =\= poof
« Reply #25 on: November 13, 2012, 03:35:55 PM »
One reason we don't have this option is that any aircraft where the pilot was sniped out during stable-speed auto-level would simply fly on until it ran out of fuel, which would increase server load.

I do agree that the explosion in the cockpit upon pilot death is a bit schmaultzy, but I do like having an indication that it's happened so I don't attempt to chase it to he deck for a while like an idiot.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline titanic3

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Re: Pilot kill =\= poof
« Reply #26 on: November 13, 2012, 04:26:12 PM »
One reason we don't have this option is that any aircraft where the pilot was sniped out during stable-speed auto-level would simply fly on until it ran out of fuel, which would increase server load.

I do agree that the explosion in the cockpit upon pilot death is a bit schmaultzy, but I do like having an indication that it's happened so I don't attempt to chase it to he deck for a while like an idiot.

But if you caught an auto level plane...why only shoot it once? Shoot it till a part comes off.

  the game is concentrated on combat, not on shaking the screen.

semp