Author Topic: Forcing lowest common denominator experience on others.  (Read 1296 times)

Offline pembquist

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Re: Forcing lowest common denominator experience on others.
« Reply #30 on: October 30, 2012, 04:38:13 PM »


...So you'd prefer he left you alone to fly in peace?  Again, why play online?

Wiley.

Oh come on.  If you run out of ammo on a long flight because the SAME guy keeps upping after you kill him, its not irritating when he kills your defenseless self? Its like having a snapshot where one side has one life and the other unlimited.  My point about a 2 way street is that if it becomes insufferable for one side then the game stops, people can't just think that they play the game by themselves and the opponents are robots, its not a real war. You might make the argument that it is just the same as taking off from a capped field again and again, or reupping at a tank spawn again and again, but generally the odds are much more in favor of the already up and they can usually leave so I don't think it is.

I guess I would answer by saying that if I manage to kill a pilot that I would like to be left in peace by that pilot, for that bombing sortie. And I would say I play on line so that I can kill the other pilots and fly in peace.  WISH DENIED.
Pies not kicks.

Offline Wiley

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Re: Forcing lowest common denominator experience on others.
« Reply #31 on: October 30, 2012, 05:00:31 PM »
My point about a 2 way street is that if it becomes insufferable for one side then the game stops, people can't just think that they play the game by themselves and the opponents are robots, its not a real war.

No, it's not real war.  It's a side based open world combat game.  I consider most of the fun to be stopping the other side from doing what it is trying to do, while allowing my side to do what it is trying to do.  I don't consider it fun when someone has a means of killing me and doesn't use it.

It's like playing chess with someone, and having them say, 'I could have made this move and ended the game, but instead I did this.'  What's the point of doing that?  If you're playing, play to win.

I guess I would answer by saying that if I manage to kill a pilot that I would like to be left in peace by that pilot, for that bombing sortie. And I would say I play on line so that I can kill the other pilots and fly in peace.  WISH DENIED.

Yet if it were 4 different pilots, that would be swell?  :headscratch:

*shrug*  Just seems to me an odd thing to get angry over.  A red plane's a red plane.

Wiley.
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Offline bustr

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Re: Forcing lowest common denominator experience on others.
« Reply #32 on: October 30, 2012, 07:03:29 PM »
So what would our game look like if Hitech were to agree with your collective need to control our collective behavior in the name of the collective dream of the ideal Aces High game play?

You always see words like collective, control, and behavior tossed about when a totalitarian minority wants to convice a majority to submit to them in the name of a utopian better way of participating in a community. Control and public shame seems to be the common denominator in pushing the less accomplished majority into compliance. Force shows up after it's too late to change your vote.

1. - Fighters refusing to fight, running away, and gang banging. The heart of community Social injustice and Ideal game play.

How would Hitech impose a function that determined if someone was running away from a fight with another player or players? Some amount of running is directly due to the tendancy of many fights becoming one versus many with no way to win. A blanket function that determins when you are at 1500yds of a red icon inbound and kills you if you move past 2500yds away of the nearest red icon giving that nearest icon your kill? Do you then request a similar function to kill your countrymen if they add themselves to your fight?

Does Hitech institute a referee corp like the trainers? Who have kill power, indestructability in any ride, ominous icon, with no country affiliation. Who simply look for runners and gangings? Then place their mouse on the offending icons and click you dead? Will these players be recruited by HTC anonymously, voted by the community, or chosen from the self identified best players of the best asking for all the rules in the first place? Why do elites always want rules and dire consiquences to control the happy masses??

Knowing how much we collectively are not boyscouts. Compliance is mandatory, fun is secondary to achieving the collective definitions of the long standing aggrieved ideals of proper game play. Everyone will accept that they may not be able to compete against a minority of superior proper minded players. That will be of no consiquece to to the anti running\hoarding function nor the referees. Learn to fight by the ideal standards or leave the game will be players only options by this point. But, for the superior few a buffet of red meat at all times in abstract theory.

2. - Gamey Bombers.

How do you force bombers to only fly missions in proscribed manners seen in WW2 film footage and archival research? Does Hitech create a kill function that causes the bombers to explode if bombs are dropped from unacceptable altitiudes or angle of attacks? Do players who bomb then bail get ejected from the game for 24 hours becasue they don't feel like RTBing or sitting still while someone chews up their bombers due to no ammo? Does the referee corp follow bombers around and use their death mouse click to force compliance?

3. - Spawn Camping and other precieved gamey GV infractions.

Here the referees should just drive around in jeeps and fly around in Storch watching everything while listening to all channels and reading all text and interdicting complaints or infranctions of a whole new set of standard GV combat rules. Death by mouse always one click away to solve lack of rule compliance.

4. - Gamey use of CV's.

Hitech can program so that CV's are restricted on each map to generalised areas so they cannot be hidden. Even place a map icon on all fleets seen by all countries. Then assign a referee to watch each CV with the ability to kill everything from the CV group down to individual gunners, LVT, PT and aircraft. Always keeping mind the referee can kill anything attacking the CV with the click of a mouse for infractions.

5. - Gamey strategies to capture feilds and bomb strats.

A list of accepted methods by WW2 historc standards as viewed in films and archival research will be posted and adhered to. All missions will be accompanied by a referee with mouse click kill authority for infranctions.
-----------------------------------------------------------------------------------------------

Orrrrrrr.............

There are no rules to how you use the toys to have fun after paying your $14.95 other than profanity restrictions or attempts at introducing outside cheats into the game.

Kind of like free market capitolism versus central government controled socialism\totalitarianism that cultural elites always want to impose on the less talented irritating masses becasue they feel they know better how to live life. Some how there's always some form of a policing force needed to "FORCE" compliance, order, and dissapere inconvenient political pundants.

These complaints in here look like public shame is not working in the desired manner.

The majority of none forum readers have voted with their feet in the game and choose to run, gang and whatever else is garunteed to make you whine in here in the face of your awsume killer game skills. They don't want to play the game your way and they don't give a ratz hairy behind what you think about it in the least. That's the real source of these whines. They reject you as the example of how this game should be played while they are paying their $14.95. A casual observer might posit, the madder you get the happier they feel about thier $14.95 game experience.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline coombz

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Re: Forcing lowest common denominator experience on others.
« Reply #33 on: October 30, 2012, 08:01:13 PM »
shame no one will read your post bustr, looks like it might be quite good for once

(and by 'quite good' I obviously mean 'something I agree with' )
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I'll be seeing you face to face possibly next month.

Offline MrKrabs

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Re: Forcing lowest common denominator experience on others.
« Reply #34 on: October 30, 2012, 08:46:34 PM »
You should thank him for saving you ammo!
The boiling pot is put away and the crab has gone back to sea...

Offline FBSwoop

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Re: SheGotYa
« Reply #35 on: October 31, 2012, 12:17:26 AM »
You will be missed by everyone on AH, I didn't get to know you as much as the rest, but I know you are very well respected in the community.  <S>
Someone has to do nothing, or nothing would never get done !!!!!

Offline RedBull1

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Re: SheGotYa
« Reply #36 on: October 31, 2012, 12:19:14 AM »
You will be missed by everyone on AH, I didn't get to know you as much as the rest, but I know you are very well respected in the community.  <S>
*cough* (wrong thread) *cough*
>.>
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Offline BaldEagl

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Re: Forcing lowest common denominator experience on others.
« Reply #37 on: October 31, 2012, 12:20:40 AM »
2.5k... that's 3 proxies wtg.

You've got to be within 2K to get a proxie and even that's iffy at times.
I edit a lot of my posts.  Get used to it.

Offline pembquist

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Re: Forcing lowest common denominator experience on others.
« Reply #38 on: October 31, 2012, 01:18:16 AM »

Yet if it were 4 different pilots, that would be swell?  :headscratch:

*shrug*  Just seems to me an odd thing to get angry over.  A red plane's a red plane.

Wiley.

I know it probably sounds odd but 4 different pilots would be swell. The reason is that I don't think of red planes as red planes but as different players.  With plenty of players I might as well not have any ammo to start with, I can respect their skill. I don't respect somebody with no skill who just keeps reupping till I'm out of bullets. I wouldn't say I get angry over it that would be pretty silly, disparate visions of how the game should be played are just a given. I just like to complain and feel self righteous as much as the next guy.
Pies not kicks.

Offline matt

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Re: Forcing lowest common denominator experience on others.
« Reply #39 on: October 31, 2012, 01:23:22 AM »
A bomber without bombs is not a threat so who cares if they bail?

If you're going to complain about something, complain about wasting your time chasing empty bombers!

If you knew they already dropped you should have started hunting someplace else.
:O

Offline Shuffler

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Re: Forcing lowest common denominator experience on others.
« Reply #40 on: October 31, 2012, 10:57:02 AM »
(Image removed from quote.)

One second later...........he earns his "V".

(Image removed from quote.)

I find this typical of the family of V's.
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline tunnelrat

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Re: Forcing lowest common denominator experience on others.
« Reply #41 on: November 08, 2012, 12:17:44 PM »
I've seriously never known Alibaba to do that... there are a ton of V's that are good guys, and he's at the top of the list...

Maybe he was just having a bad day, or there was another explanation... but yeah, that's pants... especially with you rolling in on his 6 like a newb... shoulda been an easy rear gun kill.

(The above is a running joke about my inability to make more than one or two high deflection passes on buffs before I roll up to the back door like a retarded afghan hound looking for some kibbles and bits)

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Offline minke

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Re: Forcing lowest common denominator experience on others.
« Reply #42 on: November 08, 2012, 12:26:37 PM »
I'd have shot ya down (or tried at least), provided my guns were working and had ammo

Offline icepac

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Re: Forcing lowest common denominator experience on others.
« Reply #43 on: November 08, 2012, 12:52:33 PM »
I've seriously never known Alibaba to do that... there are a ton of V's that are good guys, and he's at the top of the list...

Maybe he was just having a bad day, or there was another explanation... but yeah, that's pants... especially with you rolling in on his 6 like a newb... shoulda been an easy rear gun kill.

(The above is a running joke about my inability to make more than one or two high deflection passes on buffs before I roll up to the back door like a retarded afghan hound looking for some kibbles and bits)




The pictures are right there so it should be obvious what happened.
« Last Edit: November 08, 2012, 12:57:35 PM by icepac »

Offline tunnelrat

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Re: Forcing lowest common denominator experience on others.
« Reply #44 on: November 08, 2012, 01:31:51 PM »

The pictures are right there so it should be obvious what happened.

Oh I hear ya, but what I am saying is that this isn't the standard behavior that *I* have observed from THIS 'V' guy.

I've shot him down, he's shot me down, he's always quick to <S> and I have never heard him go rage pm style.

In-Game: 80hd
The Spartans do not enquire how many the enemy are but where they are.