I like the idea of separating a base take vs. bombers or GVs. A separate stat for taking the base with troops and add it to the overall average for your ranking would make a more well rounded score I think. If you are gaming the game and never have ran troops, then you should never be #1 in the rankings IMHO. I think that the well rounded player that plays every aspect of the game in the MAs and does well, should be rewarded.
I also like someone elses idea of perking heavy bombs (different thread). If you are in a fighter and in attack mode, then you can score perkies for the ord. I'd venture to say, however, if you are flying bombers, then perks for ord shouldn't be applied.
Score doesn't mean anything to me. If you review my score, you will see why. LOL
I also think it would be cool to separate the damage based on the type of object (i.e twn buildings vs. hangers). Yes, I agree that it takes more skill to drop a hanger. Calculating minimum ord for max impact can at times be a skill especially if you lose a drone from a defender. Sometimes, I am changing my salvo for this reason in flight.
But to add to your wish, I agree to score the bombing differently so long as we were set back up to manual calibration. Then true bombing skill will be applied.
Gotta say, I like it. Not too sure how it would effect the programmer's sanity sorting it out though, but I like the concept of it...
I agree in narrowing down the stats for accuracy in bombing if we went to manual bombing and somehow separating the hangers from the town. My 2 cents.