Author Topic: Fleet Puffy Ack  (Read 896 times)

Offline Sunka

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Re: Fleet Puffy Ack
« Reply #15 on: November 18, 2012, 12:42:31 PM »
Ships and task groups can get very close to shore in real life.  If not how could they ever get to port?

Pearl Harbor, Straits of Gibralter, Suez Canal, Straits of Hormuz, Panama Canal, Great Lakes, Hudson River, Chesapeak Bay... Need I go on?
Yea and one thing. THIS IS NOT REAL LIFE!!,its aces high the game and many things in this GAME are not like real life.
Being stationed aboard the Dwight D. Eisenhower for several years I do know how close they can come. I also know from a tactical point of view the captain would be thrown overboard with a jet engine strapped to his back if he thought to bring our CV that close to shore while running an attack. Also, seeing as we are playing a game some concessions are made and I don't see why this one couldn't be added to it.

You finally get a CV in a reasonable range to mount an attack and it's sunk by 20 suicide dweebs that don't fire a single shot at a defender unless they are on a strait line from the end of the runway and the CV. This kind of dweebery just promotes more hordes. Instead of 10 guys upping from the CV to take a base you now need 30. 10 to attack, 20 to cap the CV. Thats all we need, more hordes.  

^ And this
Someday the mountain might getem but the law nvr will. http://www.youtube.com/watch?v=SP5EkvOGMCs

Offline BaldEagl

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Re: Fleet Puffy Ack
« Reply #16 on: November 18, 2012, 01:22:23 PM »
Yea and one thing. THIS IS NOT REAL LIFE!!,its aces high the game and many things in this GAME are not like real life.
^ And this

There's no need to get angry.  I was simply pointing out that it's not so far fetched.

Sorry if I hurt your tender feelings by quoting you.
« Last Edit: November 18, 2012, 01:27:28 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.

Offline titanic3

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Re: Fleet Puffy Ack
« Reply #17 on: November 18, 2012, 01:32:08 PM »
There's no need to get angry.  I was simply pointing out that it's not so far fetched.

I'd be pretty angry if I got pilot wounded or dead stick the moment I popped 3k.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Sunka

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Re: Fleet Puffy Ack
« Reply #18 on: November 18, 2012, 02:17:12 PM »
There's no need to get angry.  I was simply pointing out that it's not so far fetched.

Sorry if I hurt your tender feelings by quoting you.
lol Dont worry Bald you could not make me mad in this world,i dont get angery over games,just trying to point out in large print what a lot of players dont seem to get 90% of the time when playing or talking about AH.Its silly to say ..(but in real life) when talking about this game. :salute
 :banana:
« Last Edit: November 18, 2012, 02:20:22 PM by Sunka »
Someday the mountain might getem but the law nvr will. http://www.youtube.com/watch?v=SP5EkvOGMCs

Offline tunnelrat

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Re: Fleet Puffy Ack
« Reply #19 on: November 18, 2012, 02:18:48 PM »
The problem is, the ack umbrella is magical appearing ack... with no regard for line of sight or any other considerations.

It may just be luck or perception, but the puffy ack is far less of a pain in my bellybutton that it had been 4 or 5 months ago.

I shadowed a task force last night just barely popping in and out of range of the puffy, and it orbited it in a CHog for 20-30 minutes before the main fuel hit it have given me forced me to return to base (I ended up running the entire thing on drops.)

The 3 dozen or so times I have gone in on CVs recently, the 5" guns are the real danger...  if there is a player in them that knows what they are doing you can forget about trying to race in past the fighter cover in anything larger than a fighter.

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Offline Sg11

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Re: Fleet Puffy Ack
« Reply #20 on: November 18, 2012, 03:30:03 PM »
Pretty funny to read how the enemy thinks about suicide runs like this. To make a long story short, I don't think this is typical bish behavior. I also think something needs to be done with the puffy ack, but it's not easy to find out how to make it more realistic. I'm sure htc is working on it.

Offline Noir

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Re: Fleet Puffy Ack
« Reply #21 on: November 18, 2012, 05:58:53 PM »
may the creator hear us  :pray
now posting as SirNuke

Offline surfinn

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Re: Fleet Puffy Ack
« Reply #22 on: November 18, 2012, 06:04:11 PM »
Good point  but its generaly the allies on your side that gives the cv up and gets it killed.

Offline The Fugitive

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Re: Fleet Puffy Ack
« Reply #23 on: November 18, 2012, 08:44:21 PM »
Pretty funny to read how the enemy thinks about suicide runs like this. To make a long story short, I don't think this is typical bish behavior. I also think something needs to be done with the puffy ack, but it's not easy to find out how to make it more realistic. I'm sure htc is working on it.

I don't think any said it was, I only pointed out what I saw Saturday night.  All sides do it. While I would hate to say we need something to make "a life" a bit more important it is kinda what it comes down to. While some are trying to play a tactical or strategic game you have others making 5-6 runs in B26's to get a bomb or two on the CV with 20-30 other guys.

Kinda takes the fun out of a strategic game if all those plans and tactics can be thwarted by a bunch of dweebs suiciding into the CV.

Offline titanic3

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Re: Fleet Puffy Ack
« Reply #24 on: November 18, 2012, 08:47:54 PM »
I switched over to Bish for 2 days to see what it was like. No surprises.  :rolleyes: Country chat =  :rofl.

Though I admit, all 3 sides do the same dweebery stuff.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline chaser

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Re: Fleet Puffy Ack
« Reply #25 on: November 18, 2012, 10:33:31 PM »
I have never been shot down by fleet ack when I am not in their range.



 Just sayin.











  Throwin it out there.















Not casting any aspersions on anyone's moral terpitude.

This post looks like something Stewie from Family Guy would say. Read it in his voice lolololol