Author Topic: CV/Boat damage and "flight" model  (Read 164 times)

Offline Tilt

  • Platinum Member
  • ******
  • Posts: 7357
      • FullTilt
CV/Boat damage and "flight" model
« on: November 14, 2012, 07:03:39 AM »
I would like to see ships/boats list or loose formation (like a bomber drone might) when sufferring appropriate damage.

I would like to see ships/boats loose some buoyancy when holed below the water line by a Torpedo.............

I would like to see ships/boats roll over if damage to one side causes the list to go past a critical point.

I would like sections of the ship/boat to contain magazine stores that if penetrated and subsequently hit cause massive explosions breaking the ships/boats back to sink in two halves.

I would like the CV deck lift/s modelled to act like a hanger/s.

« Last Edit: November 14, 2012, 07:11:01 AM by Tilt »
Ludere Vincere

Offline titanic3

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4235
Re: CV damage and "flight" model
« Reply #1 on: November 14, 2012, 07:17:19 AM »
I'd like to see the CV's "health points" increase but then give the attackers to kill the "ords" once the CV reaches 50% HP.

  the game is concentrated on combat, not on shaking the screen.

semp