Author Topic: Disco Re-Connect Does Not Flash Enemy Base  (Read 443 times)

Offline MrKrabs

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Disco Re-Connect Does Not Flash Enemy Base
« on: October 30, 2012, 07:01:50 PM »
I discoed for the 100th time yesterday while running troops for a quick little base steal...

I come back and I was put back in flight and I thought all was well...

As you can see in the screenshot, I was no long flashing the base.

The boiling pot is put away and the crab has gone back to sea...

Offline icepac

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Re: Disco Re-Connect Does Not Flash Enemy Base
« Reply #1 on: November 14, 2012, 10:53:53 AM »
I tracked a darbar headed to our strats and found buffs at 30k feet.

They had passed through multiple dar rings at altitude but did not generate a dot.

I asked the pilot and he said he had been disco'd/reconnected a few minutes earlier.

Offline Chilli

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Re: Disco Re-Connect Does Not Flash Enemy Base
« Reply #2 on: November 14, 2012, 03:53:37 PM »
I am kind of diggin' the whole Bermuda Triangle re - connect bug, you should see what it does with whole fleets  ;) http://bbs.hitechcreations.com/smf/index.php/topic,341622.0.html