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Disco Re-Connect Does Not Flash Enemy Base
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Topic: Disco Re-Connect Does Not Flash Enemy Base (Read 484 times)
MrKrabs
Gold Member
Posts: 2152
Disco Re-Connect Does Not Flash Enemy Base
«
on:
October 30, 2012, 07:01:50 PM »
I discoed for the 100th time yesterday while running troops for a quick little base steal...
I come back and I was put back in flight and I thought all was well...
As you can see in the screenshot, I was no long flashing the base.
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The boiling pot is put away and the crab has gone back to sea...
icepac
Platinum Member
Posts: 7283
Re: Disco Re-Connect Does Not Flash Enemy Base
«
Reply #1 on:
November 14, 2012, 10:53:53 AM »
I tracked a darbar headed to our strats and found buffs at 30k feet.
They had passed through multiple dar rings at altitude but did not generate a dot.
I asked the pilot and he said he had been disco'd/reconnected a few minutes earlier.
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Chilli
Platinum Member
Posts: 4278
Re: Disco Re-Connect Does Not Flash Enemy Base
«
Reply #2 on:
November 14, 2012, 03:53:37 PM »
I am kind of diggin' the whole Bermuda Triangle re - connect bug, you should see what it does with whole fleets
http://bbs.hitechcreations.com/smf/index.php/topic,341622.0.html
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Disco Re-Connect Does Not Flash Enemy Base