Author Topic: Correct 3D engine sounds.  (Read 1742 times)

Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #30 on: May 12, 2013, 11:05:16 AM »
False meaning it dose not reverberate throughout the cockpit, Skuzzy himself said the point of sound is the pilots head its NOT the engine reverberating throughout the cockpit, guns are not mapped to pilot's head.

Olds, dear fellow, it works out the same. You telling me my perspective is 'false' is merely an outright shame.  :D

Offline guncrasher

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Re: Correct 3D engine sounds.
« Reply #31 on: May 12, 2013, 11:24:25 AM »
When I use your 2 channel sounds I can hear some things good such as other peoples guns and or GVs. But when a 400mph P51 goes by it screws up.

I can hear a pony d or a 262 coming from behind me clearly and which direction it is travelling.  it has saved me many times in a furball as I hear it and evade before I have the time to look behind me.


semp
you dont want me to ho, dont point your plane at me.

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #32 on: May 12, 2013, 11:26:16 AM »
Olds, dear fellow, it works out the same. You telling me my perspective is 'false' is merely an outright shame.  :D
Im saying your perspective is not what is really happening. Haven't you seen the last few posts, sure it can sound like it is coming from the engine in a P51 or 109 but if you get in a P39 or a B17 its sounds horrible, and im not talking about 2 channel headphones or speakers, im talking surround sound thus you shouldn't even be worried about 3D sounds.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #33 on: May 12, 2013, 11:26:55 AM »
I can hear a pony d or a 262 coming from behind me clearly and which direction it is travelling.  it has saved me many times in a furball as I hear it and evade before I have the time to look behind me.


semp
Are you use direct sound from the game or is it being re-encoded.
A clear way to test this is get in a GV battle and listen for start ups. Better yet set in the tower and as planes fly by they will not sound correct
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline guncrasher

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Re: Correct 3D engine sounds.
« Reply #34 on: May 12, 2013, 12:05:48 PM »
Are you use direct sound from the game or is it being re-encoded.
A clear way to test this is get in a GV battle and listen for start ups. Better yet set in the tower and as planes fly by they will not sound correct

I use mitsu's, tb's, rangers and sketchworks.  I switch them around every month or two.  in the tower, I can hear the direction of the airplane before I see the plane.

I dont really play in gv's as I dont have the patience, so no help there.  I have a creative sb x-fi sound card set to 5.1.  my headset plugs directly into the sound card (it is not a usb).  and my game setting is set to use whatever windows is set to.

I can clearly hear the planes and which direction they are traveling  when going over/under me.  I am not a sound expert so I dont understand this whole discussion about "not playing properly".  then again I dont really have expensive equipment or are a sound aficionado like some guys here.

I read what skuzzy and challenge are saying, there has been a few threads about it.  I just dont "hear" what they're talking about.  I think this is the confusing part for most of us.  our definition of "play properly" is not the same.

I have used mono sounds that I had saved from a while ago, think they were mitsu's, but to be honest I cant hear the difference between them and let's say tb's sounds.  and I am talking about surround sound, and not the difference in engine sounds, etc.

damn it, I hate you guys, I am gonna drive 40 miles to fry's so I can get a different headset to look into this further  :rock.




semp
you dont want me to ho, dont point your plane at me.

Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #35 on: May 12, 2013, 01:07:08 PM »
Im saying your perspective is not what is really happening.

Everything in a virtual world involves perception. Your claim of the point of origin of engine sounds wasn't substantiated, either. I say the sound I hear is cockpit reverberation. You appear to have a perspective the multi-engine noise in the game is practically unbearable (I believe you may have used the word 'horrible'). I never once told you your perspective is false. Alas, you don't seem capable of accepting differences in perception.

Haven't you seen the last few posts, sure it can sound like it is coming from the engine in a P51 or 109 but if you get in a P39 or a B17 its sounds horrible, and im not talking about 2 channel headphones or speakers, im talking surround sound thus you shouldn't even be worried about 3D sounds.

I haven't been.

p.s. I would have just arranged my speakers more efficiently, otherwise.  :D
« Last Edit: May 12, 2013, 01:09:10 PM by Arlo »

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #36 on: May 12, 2013, 01:35:03 PM »
I use mitsu's, tb's, rangers and sketchworks.  I switch them around every month or two.  in the tower, I can hear the direction of the airplane before I see the plane.

I dont really play in gv's as I dont have the patience, so no help there.  I have a creative sb x-fi sound card set to 5.1.  my headset plugs directly into the sound card (it is not a usb).  and my game setting is set to use whatever windows is set to.

I can clearly hear the planes and which direction they are traveling  when going over/under me.  I am not a sound expert so I dont understand this whole discussion about "not playing properly".  then again I dont really have expensive equipment or are a sound aficionado like some guys here.

I read what skuzzy and challenge are saying, there has been a few threads about it.  I just dont "hear" what they're talking about.  I think this is the confusing part for most of us.  our definition of "play properly" is not the same.

I have used mono sounds that I had saved from a while ago, think they were mitsu's, but to be honest I cant hear the difference between them and let's say tb's sounds.  and I am talking about surround sound, and not the difference in engine sounds, etc.

damn it, I hate you guys, I am gonna drive 40 miles to fry's so I can get a different headset to look into this further  :rock.




semp
You hear the sound fine because mitus,ranger,and sketch are all mono.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #37 on: May 12, 2013, 01:36:37 PM »
Everything in a virtual world involves perception. Your claim of the point of origin of engine sounds wasn't substantiated, either. I say the sound I hear is cockpit reverberation. You appear to have a perspective the multi-engine noise in the game is practically unbearable (I believe you may have used the word 'horrible'). I never once told you your perspective is false. Alas, you don't seem capable of accepting differences in perception.

I haven't been.

p.s. I would have just arranged my speakers more efficiently, otherwise.  :D
In that case im sorry you like your sounds on your dell speakers and then the people with 7.1 surround home theaters must have the incorrect sounds.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #38 on: May 12, 2013, 04:20:45 PM »
In that case im sorry you like your sounds on your dell speakers and then the people with 7.1 surround home theaters must have the incorrect sounds.

No need to be sorry .... and I don't use Dell speakers.  :)

Offline Chalenge

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Re: Correct 3D engine sounds.
« Reply #39 on: May 12, 2013, 04:22:45 PM »
damn it, I hate you guys, I am gonna drive 40 miles to fry's so I can get a different headset to look into this further  :rock.

The speakers or headphones you use won't make much difference. The important difference comes from positioning, which is sound card dependent. You know this because I have been saying the same thing for years now.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Skuzzy

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Re: Correct 3D engine sounds.
« Reply #40 on: May 13, 2013, 01:00:15 PM »
I hear sounds in 5.1 and can tell exactly where they are coming from. i can hear most gv positions before others near a spawn can.
I have an 8 year old Dell XPS Gen 5 with 3 gigs crucial ballistic and Audigy ZS2 Platinum and Gf 560ti 2gig video card

Again, if you hear LFE from the .1, then your computer is doing it, not the game, nor DirectSound, as neither has support for that.  It is something being forced within your computer.

If you are hearing normal sounds from the .1, then it is simply DirectSound doing its 3D audio imaging thing and your audio driver supports that configuration.
Roy "Skuzzy" Neese
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Offline olds442

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Re: Correct 3D engine sounds.
« Reply #41 on: May 13, 2013, 06:58:15 PM »
So is there any idea if we can get this wish?
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline olds442

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Re: Correct 3D engine sounds.
« Reply #42 on: May 17, 2013, 05:11:41 PM »
Not to bump but can we get this I really wish we could get more accurate sounds and this would be a good place to start.
only a moron would use Dolby positioning in a game.
IGN: cutlass "shovels and rakes and implements of destruction"

Offline Arlo

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Re: Correct 3D engine sounds.
« Reply #43 on: May 17, 2013, 06:11:59 PM »