Author Topic: bigger and better furballs is the solution...  (Read 749 times)

Offline Hooligan

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bigger and better furballs is the solution...
« Reply #15 on: April 09, 2001, 02:11:00 AM »
Tac is right.  A change to arena design which would tend to concentrate the exciting fights in the vicinity of the high-value-strat targets (whatever they may be) is what we need.  Currently when a base is attacked, the VH and FH go down and you end up with 20 attackers milling about waiting (usually futiley) for a C-47.  Fun this is not.

Hooligan

lazs

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bigger and better furballs is the solution...
« Reply #16 on: April 09, 2001, 08:26:00 AM »
deja there are plenty of things that can be done to increase the furballers fun and not take away from the strat guys fun.  

Several simple ones would be to make fighters available until the field was closed or allmost closed and making the carrier groups bigger.   You could even make the fields eaiser to close and capture along with having fighters available till the end.

Tac has it right... the fights are fun around the "strat" they just don't last very long.  People are happiest when they are getting to fight.  

You can't end the gangbanging but with fighters available till the end, quicker field closing, bigger carrier groups... the gangbanging would lessen.  Right now it is the rule after the first minute or so of combat/fighter hanger deroofing.

I don't see what you like about the current gangbang setup.   I personally don't like to be gangbanged and I don't really like fighting for scraps.  I think everyone agrees that large fights with fairly even numbers are the most fun.   If there is a purpose, so much the better.
lazs

Offline StSanta

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bigger and better furballs is the solution...
« Reply #17 on: April 09, 2001, 08:47:00 AM »
I prefer 1v1's 2v2's 3v3s 4v4s or less good odds to massive furballs, where it's basically just fly shoot fly, and survival seems to be as much a matter of luck (or keeping speed up) as anything else.

Nothing beats a squad vs squad meeting where you have to THINK, not just aim and click.

Eat that, idiot furballers.  

P.s 17:5 in Zeke first time i took it up in a furball. All in less than 30 minutes. EZ mode.

Muahahah

------------------
Baron Claus "StSanta" Von Ribbentroppen
Staffelkapitän 9./JG 54 "Grünherz"
"If you return from a mission with a victory, but without your Rottenflieger, you have lost your battle."
- D. Hrabak, JG 54 "Grünherz"

MrSiD

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bigger and better furballs is the solution...
« Reply #18 on: April 09, 2001, 11:44:00 AM »
Call me a dweeb if you like, the most fun I've ever had online was back at WB ACA when ACA had relaxed realism but all main features such as squads and field takes..

There were always huge fights, reds attacking others with numbers and the others defending the best they could..

Because the fields were close to eachothers and buffs couldn't kill a field with 1 pass, the result was an awesome flow of planes in a furball.. With some of the more experienced players E fighting in middle.

Field taking was challenging and fun since you had to penetrate a wall of enemy to be able to drop.. It was the low point of my online life when ien closed the fun for good.

I was lucky to find AH and of course now there is no going back to the relaxed FM or soap(tm) hit bubbles.. But my point is: IF HT did it once, he can surely do it again.. Bring the fun back in the game!  

lazs

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bigger and better furballs is the solution...
« Reply #19 on: April 09, 2001, 01:45:00 PM »
upi can't tell jab that he is having fun and just doesn't know it.... you can't tell us that there are plenty of places to fight...  mrsid is right... Holligan is right and I'm right... we need purpose and opportunity.  

even santa get's it in a simplistic, self serving, lw sorta way.... 2v2 3vs3 4vs4 whatever... it's all better than what the arena has turned into now.   the fields are too easily de-fightered and then there is nothing but a lopsided fight if any at all.  The idiotic perk system and addition of more and more late war, fast planes has made the arena a very timid and animosity filled place lately...

fact is.... everyone is having more fun at the places on the map that are fairly close together with a lot of planes and more or less evenly matched numbers.... Fact is... those places are fun only until some attention starved idiot or anti fun jerk drops a couple of buildings and ruins it... fact is.... It's just too darn easy for said  skilless jerk to do it.  
lazs

Offline Ripsnort

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bigger and better furballs is the solution...
« Reply #20 on: April 09, 2001, 01:52:00 PM »
This is what 'cha need:

Anyone remember "BOB BOB BOB" calls in WB's beta? (Confirmed Kill)?  

Have an arena (Dueling Arena) where you 'join a mission', but this 'mission' is just a flight roster with the Aircraft already pre-determined (by the mission maker?)  while the opponent is also joining their mission.  There are a pre-determined number of slots (equal) for each side.  When the mission fills up, the flight auto take-off's or air launches.  Pilots simply fly straight ahead after launching until they run into the enemy.  Either have a AI make random missions up or have the mission creator have control over it, just as long as he has control over the enemy mission too so one person can easily do the simple work of posting the mission for everyone involved...or have an AI auto-generate it.

This sort of thing could be used in our current Dueling arena with some edits to the mission planner to allow a player to add a mission for both sides. One could log into the arena and a panel would pop up showing which flights were 'in-flight' and which are awaiting pilots to fill the roster in order to launch.  Have the mission editor allow 1 vs 1, 2 vs 2, 4 vs 4, 8 vs 8, 16 vs 16.


[This message has been edited by Ripsnort (edited 04-09-2001).]