Author Topic: M4A5(75)/Wirble Wish  (Read 445 times)

Offline Tinkles

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M4A5(75)/Wirble Wish
« on: November 30, 2012, 07:49:31 PM »
M4-A5(75) w/ Rockets

Normally, when I hear a town needs taken out, I grab my M4A5(75) with rockets and head out. However, before I get to the town I have to wait for a friendly to de-ack. Because the ack disables all of my rockets with ONE 37mm round. I think at the very least this shouldn't be so, if anything, it should disable a few rockets from firing, but not disable the whole lot from one round.

Same with Wirbles. Why are all 4 guns disabled at once? Yet that pintle gun stays with me to death? Planes can have some of their guns disabled and they still work, why don't wirbles/m16s have this option?  If there is some reason for this, please enlighten me. However, if there is no definitive reason, then it should be fixed.


Just a thought.

Respectively,

Tinkles

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Offline Butcher

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Re: M4A5(75)/Wirble Wish
« Reply #1 on: November 30, 2012, 08:28:33 PM »
Well considering the Wirbl is an open top - single round in the turret kills the crew, not the driver however.

M4-75 only hte other hand was just a pair of Arms suspended above it, anything above machine guns would destroy it easily.
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Offline SmokinLoon

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Re: M4A5(75)/Wirble Wish
« Reply #2 on: December 01, 2012, 09:14:29 PM »
I'd like to see the Wiby have stages of damage, after all it does have 4 different guns.  I've already posted this in another thread but I too think that the M16, Wirby, and Osty are all far too easy to disable the turret.  For the same of game play at least.

Granted, the changes in icon ranges have helped in a big way, but still once an aircraft gets a simple and short burst in to the turret it is over. 
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Offline bangsbox

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Re: M4A5(75)/Wirble Wish
« Reply #3 on: December 02, 2012, 02:07:28 PM »
What's butcher said... I think it's still to hard to turret osti, wirb, and m18. And I also think .50cals and near misses from HE should blow up m18s (and m8s,m3 and germ halftrack) not just track/turret them. The armor is very thin on these vehicles and it is only designed to stop small cal machine gun rounds ( .303s ect).

Offline Tank-Ace

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Re: M4A5(75)/Wirble Wish
« Reply #4 on: December 02, 2012, 07:45:23 PM »
The M3 was designed to stop a .50 cal at 500yds from the front, wasn't it  :headscratch:?

Also, the whole issue with saying "But the crew died!" is that one lucky bullet won't kill the entire crew, and that if one crew member is down, it won't opperate at full efficiency. Basicly, its all or nothing, which is the problem; not that its too hard or too easy to knock out.



Personally, I say we introduce magazines to the wirblewind and ostwind. With the wirb, all 4 will start out loaded, and you can fire all four at once. However, due to the reload, you cannot fire all four at once with continuous fire To allow for continous fire, we could have one pair be reloaded at a time, so that while the one pair is being reloaded, the other can fire. Obviously, if you stop firing, and let the loader catch up, you can fire all for at once again.

For the crew/damage thing, if a pair of guns is hit, it stops working. If the loader is hit, reloads take longer (since its whoever else would be up there in the turret filling in).



That way, we can model partial damage, and still keep the wirby functioning relatively close to how it does now.
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Offline Lusche

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Re: M4A5(75)/Wirble Wish
« Reply #5 on: December 02, 2012, 07:54:51 PM »
but still once an aircraft gets a simple and short burst in to the turret it is over. 


Seems realisitic to me, considering how small and cramped the turret is.



A short burst of .50 cals hitting turret from above should wreak havoc. Same as even a single 20mm HE round going off.
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Offline Butcher

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Re: M4A5(75)/Wirble Wish
« Reply #6 on: December 02, 2012, 09:06:58 PM »

Seems realisitic to me, considering how small and cramped the turret is.

(Image removed from quote.)

A short burst of .50 cals hitting turret from above should wreak havoc. Same as even a single 20mm HE round going off.

Same with a HE/AP round to the turret, which leaves the wirbl....like our wirbl, alive still - just the turrets dead.
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Offline Tank-Ace

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Re: M4A5(75)/Wirble Wish
« Reply #7 on: December 02, 2012, 09:39:42 PM »
Non-explosive rounds wouldn't nessicarily cause any crew fatalaties. Espcially at close range, theres a chance that .50's will just blow through the metalwork without doing anything much.

Same with an AP round. Not much chance/room, but its possible. Or could only kill one of the crew, or just the loaders, etc.




Not a guaranteed thing, and it seems like that should be represented.
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Offline coombz

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Re: M4A5(75)/Wirble Wish
« Reply #8 on: December 02, 2012, 09:45:47 PM »
get in an aircraft you big girls
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Offline SmokinLoon

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Re: M4A5(75)/Wirble Wish
« Reply #9 on: December 02, 2012, 10:07:01 PM »
I dont have an issue with the turrets being damaged by aircraft fire, I have concerns that it is simply too easy.  Same goes for the auto ack and manned ack on a field.   

I'm just vouching to add a few hit points to the guns, that is it. 

As far as gv's being take take out the same turrets I have no issues with that either, I think the turret armor at best was designed to stop small arms, not cannon fire or even HMG fire.
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.