{Puts on striped referee jersey} (Blows whistle)
I have seen some pretty good suggestions in this thread. Some of them have been light hearted and fun, and others more military or more skill oriented. Just taking a look at
the use of color coaded icons, suggests to me that there is a classification for each (or could be).
I think the discussion should be open on the effects on game play, but not on each other's preference. In fact, I believe that there could be a legitimate place for both and not entirely limited to the Main Arena as has been suggested for use in the Training Arena
and I would like to add a customizable list for Special Events, Axis Versus Allies, and Custom Arenas.
I do believe that skill
achievements that might influence shy behavior be set at such a high level in the Main Arena, to discourage the average player from attempting them in the first place. ( I know my logic may seem to echo elite bias but some of us have no "quah" and have no business attempting 230 kills with no deaths, not even 20
. Yet for others they might fine themselves practically there with zero effort).