Author Topic: One LW tour with HO turned off  (Read 3037 times)

Offline jimson

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Re: One LW tour with HO turned off
« Reply #45 on: January 01, 2013, 03:55:22 PM »
My feeling is that if you matched the geometry of the shield to the front profile and extended it out a bit, very few angle shots would be blocked.
Only the most straight on HOs would be blocked. Really not worth the effort but would seem one way to do it.

Offline hlbly

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Re: One LW tour with HO turned off
« Reply #46 on: January 01, 2013, 06:52:05 PM »
Rot the lead turn is not the answer usually . A good pilot will not allow you to get the flight path separation . The best solution I have found is to force the nme into a negative G maneuver to get his ho .

Offline kvuo75

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Re: One LW tour with HO turned off
« Reply #47 on: January 01, 2013, 09:19:37 PM »

Maybe they can hand out a star for not shooting on a head on merge  :noid


hand out a star for getting killed in a head on merge.  ;)

kvuo75

Kill the manned ack.

Offline Brakechk

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Re: One LW tour with HO turned off
« Reply #48 on: January 02, 2013, 12:10:01 AM »
1st in AW to hit a plane your bullet had to pass with in a 3 wingspan diameter circle. If it did, it was a hit, no matter if it really touched the plane structure or not.

2nd removing front angle shots changes the dynamics to give an advantage to turn fighting vs e fighting. And I am not talking about B&Z head ons.

Defeating a ropa dope suddenly becomes simple, All you have to do is have your plane facing him, and no worries mate, he cant hit you as he is coming down, and you are a stationary target ripe for the picking, but bullet proof.

Snap shots on scissors become useless.

HiTech


I remember coming to AH after playing AW for years.  Toughest part of the transition was the gunnery difficulty vs AW.  I had no idea the "hit circle" or whatever was that big in AW and that explains it lol.  I used to run into folks in the merge when I first came here too because of the merge style most of us used (no collisions).

Please don't remove the ability to force an overshoot and whack some guy in a rolling scissors who just bounced me. 
Please don't remove the ability to faceshoot one or two of the five guys i got tangled up with on the deck.
Please don't remove the ability to make front quarter passes on buffs (even if I'm not smart enough to do it most of the time). 

I really don't understand wanting to change realistic gunnery (in terms of "if you can get bullets on a target they damage the target").  Seems to me like it's just a way to blame someone else for your mistake (getting in front of said guns).  I hear folks really getting worked up over HO's, Hordes or some other "lame" behavior that somehow was the sole cause of them being shot down.  Sounds like they are finding a way to justify being shot down by someone who they feel is clearly a much less talented player so it's either luck, hordes or just "lame" behavior in general.  By its very nature the MA results in the possiblity of being shot down by anyone at anytime.  That's part of the fun. 

I guess after we put some shield or another on the front we need one on the bottom of the plane because it ain't fair since we can't see a enemy from the bottom.  Then we'll need one on the sides because someone will get killed from that aspect...then we need some on the back because I might get killed there too.

Avoiding the HO is easy and finding out how to do it is easy.  There are any number of comments in this thread alone giving advice on it.  Some methods are good some not so good.  I love to see some guy turn towards me and start firing from 1k away.  That means easy fight...like not even try real hard to win cause it's so easy.  Turning the fight your way in the intial merge vs an enemy going for the HO is easy...like dead in 1.5 turns easy many times.  If your dying to them do some research and then practice what you read, find someone and go to the TA or DA and set it up. 

One other thing...remember that lag makes things look slightly different on your computer vs their computer at times.  So I'm gonna bet that unless it's one of those deals where your seeing rounds flying your way at 600-1k they may be seeing you trying to do an early turn and actually firing at your belly.  By going to the DA or TA with someone and filming the encounters you can sometimes get a better idea of what works for you in your plane and what doesn't.
Brakechk/Zaphod

Offline RotBaron

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Re: One LW tour with HO turned off
« Reply #49 on: January 02, 2013, 02:48:20 AM »
Yeah, you mean like early yesterday morning trying to get through 15 Corsair's of take a guess, and 6 of them trying to HO me on several different occasions, and several times I had 2-3 trying to HO me from separate directions. I survived long enough to auger one of them into the SB. Oh I think one of them was novel and had a N1K up there with them. Please don't get rid of that aspect of the game, it is so fun.

Sorry for the sarcasm, but it was too tempting. Anyhow I'm getting used to it, still frustrates me, yes, but I know who to stay away from these days. If you see two La's up at the same time, that's a clue...


 :salute
They're casting their bait over there, see?

Offline Shade

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Re: One LW tour with HO turned off
« Reply #50 on: January 02, 2013, 06:33:33 AM »
Meh, if people can't figure out how not to get 'Merge HO'ed, then that's their problem. It's simple as hell to avoid.

Personally, I think it's a bigger dick move to do BnZ style fighting, but you don't hear me pulling a fit about being BnZed to death.

And if it's in the middle of a turn fight?  My objective is to point the front of my aircraft at your aircraft and pull the trigger.  I honestly don't care what angle you're facing when I do.

TL:DR - Too many people whinging, get over it.  Stop asking for magical armor and force fields in a flight sim.

Offline Slade

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Re: One LW tour with HO turned off
« Reply #51 on: January 02, 2013, 08:52:11 AM »
If there was a month or year that pilots did not use the Ho technique in WWII I'd say emulate that month\year but ...   :old:


EDIT: I don't care about score.  Not preoccupied or hypnotized by it etc.
-- Flying as X15 --

Offline Brakechk

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Re: One LW tour with HO turned off
« Reply #52 on: January 02, 2013, 11:48:28 AM »
Yeah, you mean like early yesterday morning trying to get through 15 Corsair's of take a guess, and 6 of them trying to HO me on several different occasions, and several times I had 2-3 trying to HO me from separate directions. I survived long enough to auger one of them into the SB. Oh I think one of them was novel and had a N1K up there with them. Please don't get rid of that aspect of the game, it is so fun.

Sorry for the sarcasm, but it was too tempting. Anyhow I'm getting used to it, still frustrates me, yes, but I know who to stay away from these days. If you see two La's up at the same time, that's a clue...


 :salute

1 v 15....probably gonna wind up being a trip to the tower minus a successful landing  :).  If they remove the HO then your really hard pressed to give any of them the same quick ride.  Not saying you shouldn't do this 1 v 15 stuff...we get free planes and it can be fun.  I just try not to let these inevitable outcomes frustrate me too much.  I'd rather focus on the satisfaction in taking one or two with me when this happens. 

Which of the separate directions were HOs?

Same arguement for sarcasm....too tempting.

Sarcasm aside.....removing the part of the game that allows you to hit with guns regardless of the angle reduces not only their effectiveness but your effectiveness also.  I mean how bad does it suck to be in a group of 2,3... or 15 attacking one enemy and get shot down by that one enemy.  The front quarter shot is likely going to be a big part of the shots available to you because if you go for a saddle or anything resembling a tracking shot that lasts longer than a second your gonna go down fast.  It's all snap shots and spending most of your time in rear quarter views while converting the enemies offensive runs into overshoots and taking snapshots as they fly past.  The harder they push for the shot, the easier it is to do this.   

Take away the ability for front quarter shots and you lose some of your ability to fight back.  They don't have an unfair advantage in the ability to make front quarter shots because you also have that ability.  This is even more an issue when tangled up with a large number of cons.  If it works to your advantage to use it then use it.  If it works against you then don't use it.  Persisting in using it when it is detrimental just makes it easier for the other guy so I have no complaints about it.

Yes I get damage from it on occasion on the initial merge....usually because I didn't merge just right....stuff happens.  But it is rare, it normally is to my advantage when someone pushes for it on the merge.  Even in multi-con engagements it is quite possible to avoid the HO and use their insistence on using it against them.

You can't win em all....I can't even win most of em but it makes the wins that much better when it does happen.   
Brakechk/Zaphod

Offline mechanic

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Re: One LW tour with HO turned off
« Reply #53 on: January 02, 2013, 11:51:54 AM »
Absolutely not.

If you are getting shot in the face it is ENTIRELY your own fault. Stop flying right at other people.

Do a search for "lead turn". With a proper lead turn you will be hoping that people go for a head on shot.


this ^
And I don't know much, but I do know this. With a golden heart comes a rebel fist.