Scaleing or percieved response timing to your input?
The spit16 will respond more closely to the perceived amount of time it took you to push your tiny stick against it's tiny spring in a role. The Ju87-G2 will have you slammed to the x-axis stop while drinking coffee waiting for it to role.
I compensated that "seat of the pants" feedback feeling by placing 2- 1 inch segments of bicycal inner tube over the spring end structures on my CH stick and shortening the endpoints for the axis by 5000 in notpad after specificly calibrating each axis from the ingame map controllers app.
I won't argue if or if not the amount of time to deflect a control surface and the resultant reponse is real world accurate in this game. It does seem if you had a full length joystick between your legs with 5 to 10 pound response springs in it you would feel closer to flying a real stick and rudder aircraft along with a different sense of timing. I've flown in L19, T28 and T34. The best case simulator would give you the impression of the force in the timing by having a stick with real world force expressed through pistons or heavy springs and cables.
The inner tube peices in my joystick give me an appreciation for the weights of our different aircraft and their response timing to performing manuvers. I now enjoy flaps and the rudder much more versus how an unaltered joystick allows you to flip and jerk around cursing the game rather than yourself.
Maybe you need a simpit with heavy spring returns and cables on a custom joystick and rudder setup.