@Bustr
Too extreme for you? You're right, its just another cog in the strategic game that I'd like to see. It was my belief though that HTC concentrated the strats at the rear not to save a region of a country from being depleted of resources, but to encourage strategic missions to go deeper into enemy territory and foster more fights. From your post, I'm sensing that your dominant desire is to simply dogfight/attack enemy players and woe to the person who destroys field/strat objects that could turn the player fight for or against you. That's all very good, and I agree that completely disabling a field of hangers that is feeding a furball is bad for all (necessary for capture missions, though). I understand your fears as well that a zone system like this could develop into lopsided 2-country war where the benefits are received by only one attacking country instead of both enemies as in the 3-country system. However, harming strategic targets does not prevent a country from fighting (as in destroying hangers); it just dampers the enemy's effectiveness against you. would you rather fight a guy armed with vast resources or with few resources? I was never calling for a 2-country war in the MA - I like the 3-country fight. I just want everyone to understand that what I'm asking for in this wish is another element that calls for 1) an additional step of strategic importance to the overall goal of capturing an area, and 2) encourages more fights (to attack and defend).
Another thought would be to compartmentalize the train depots into "marshalling yards" for the various supply types (i.e. mini-strats). Having a lot of train depots would lessen the area affected as well. Finally, having trains coming closer to front line fields instead of staying only around the strats could boost some raiding attacks to hunt the trains themselves.